Messages.tbl
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Revision as of 20:43, 17 August 2009 by Goober5000 (talk | contribs) (→+AVI Name:: rewrite & clarification)
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- FSO Revision: 5211
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Messages table is used to link actions, animations, and sounds of the messages received during the mission.
Contents
Format
- File begins with persona definitions in #Personas section
- All different personas are listed in this section which is immeaditely followed by #Messages section
- All actual messages are listed in this section
- Table ends with #End
Personas
- Used to define the different personas used for the messages
$Persona:
- Defines the name of the persona
- Syntax: String
$Type:
- Defines the type of the persona
- Available types:
- "wingman"
- "support"
- "large"
- "command"
- Syntax: "String"
+(Species)
- Optional +Species (like +Vasudan) can be used to assign personas to other than to the 'default' species
- Syntax: +String
Messages
$Name:
- Defines the type of the message
- Available types (types marked with * do not have code support) :
- "Arrive Enemy"
- "Attack Target"
- "Beta Arrived"
- "Check 6"
- "Engage"
- "Gamma Arrived"
- "Help"
- "Praise"
- "Backup"
- "Ignore Target"
- "No"
- "Oops 1" * (Only Command has code support in Retail)
- "Permission" *
- "Stray" *
- "Depart"
- "yes"
- "Rearm on Way"
- "On way"
- "Rearm warping in"
- "No Target"
- "Docking Start" *
- "Repair Done"
- "Repair Aborted"
- "Traitor"
- "Rearm"
- "Disable Target"
- "Disarm Target"
- "Player Dead"
- "Death"
- "Support Killed"
- "All Clear" *
- "All Alone"
- "Repair"
- "Delta Arrived"
- "Epsilon Arrived"
- "Instructor Hit"
- "Instructor Attack"
- "Stray Warning"
- "Stray Warning Final"
- "AWACS at 75"
- "AWACS at 25"
FS2 Open, 3.6.12:
- "Praise Self"
- "High Praise"
- "Primaries Low"
- Syntax: "String"
$Message:
- Or $MessageNew:
- Defines the message shown in game screen when the message is triggered. Value is a reference to tstrings.tbl.
- The use of $MessageNew: instead of older $Message: is recommended.
- Syntax: XSTR("string", integer)
+Persona:
- Defines the persona associated with the message
- Syntax: String
+AVI Name:
- Sets the ANI file that is played when the message is triggered.
- Syntax: String
- In contrast to FREDded messages, the game does not attempt to use the file <string>.ani in a persona message. Instead, it picks one of <string>a.ani, <string>b.ani and <string>c.ani each time. So if you have defined +Avi Name: Head-Joe, the game will attempt to use the files Head-Joea.ani, Head-Joeb.ani and Head-Joec.ani. For wingmen personas, the c variant is assumed to be a death animation.
+Wave Name:
- Sets the sounds file that is played when the message is triggered
- Syntax: String
Sample
- Part of the retail FreeSpace 2 table
#Personas $Persona: Wingman 1 $Type: wingman $Persona: Wingman 2 $Type: wingman $Persona: Wingman 3 $Type: wingman $Persona: Wingman 4 $Type: wingman $Persona: Wingman 5 $Type: wingman $Persona: Wingman 6 $Type: wingman +Vasudan $Persona: Wingman 7 $Type: wingman +Vasudan $Persona: Support Ship $Type: support $Persona: Support Ship Vasudan $Type: support +Vasudan $Persona: Large Ship $Type: large $Persona: Large Ship Vasudan $Type: large +Vasudan $Persona: Terran Command $Type: Command #Messages ;; ALL CLEAR .................................................................................. $Name: All Clear $Message: XSTR("Command, we have secured the area.", 2725) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_allclear.wav $Name: All Clear $Message: XSTR("All hostiles are down. Area secure.", 2726) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_allclear.wav $Name: All Clear $Message: XSTR("All clear, Command.", 2727) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_allclear.wav $Name: All Clear $Message: XSTR("Area is secure.", 2728) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_allclear.wav $Name: All Clear $Message: XSTR("Bandits neutralized. All clear.", 2729) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_allclear.wav $Name: All Clear $Message: XSTR("All enemy forces negated.", 2730) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_allclear.wav $Name: All Clear $Message: XSTR("All hostile targets neutralized.", 2731) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_allclear.wav ;; ARRIVAL (Enemy) ................................................................... $Name: Arrive Enemy $Message: XSTR("Bandits incoming!", 1079) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_arrival.wav $Name: Arrive Enemy $Message: XSTR("Heads up! Enemy wing closing in!", 1078) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_arrival.wav $Name: Arrive Enemy $Message: XSTR("IFF confirmed! Hostiles inbound!", 2732) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_arrival.wav $Name: Arrive Enemy $Message: XSTR("Hostiles approaching fast!", 2733) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_arrival.wav $Name: Arrive Enemy $Message: XSTR("We've got company!", 1080) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_arrival.wav $Name: Arrive Enemy $Message: XSTR("Reading hostile indicators.", 2734) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_arrival.wav $Name: Arrive Enemy $Message: XSTR("Enemy wing inbound.", 2735) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_arrival.wav $Name:Arrive Enemy $Message: XSTR("Incoming jump signature! Hostile configuration!", 2736) +Persona: Terran Command +Avi Name: Head-CM2 +Wave Name: TC_arrival.wav ;; ATTACK MY TARGET ........................................................................... $Name: Attack Target $Message: XSTR("Roger that, sir. Engaging your target.", 2737) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_attack.wav $Name: Attack Target $Message: XSTR("Yes, sir! We'll take em down!", 2738) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_attack.wav $Name: Attack Target $Message: XSTR("Breaking to attack.", 2739) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_attack.wav $Name: Attack Target $Message: XSTR("I've got em in my sights!", 2740) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_attack.wav $Name: Attack Target $Message: XSTR("Target acquired.", 2741) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_attack.wav $Name: Attack Target $Message: XSTR("Affirmative. We will destroy your target.", 2742) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_attack.wav $Name: Attack Target $Message: XSTR("Commencing attack on your target.", 2743) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_attack.wav ;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") ......................................... $Name: Backup $Message: XSTR("Reinforcements on station. Request status brief.", 2744) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_backup.wav $Name: Backup $Message: XSTR("Reinforcements here. Standing by for orders.", 2745) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_backup.wav $Name: Backup $Message: XSTR("Sir, reinforcements are now in position!", 2746) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_backup.wav $Name: Backup $Message: XSTR("The cavalry has arrived, sir.", 2747) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_backup.wav $Name: Backup $Message: XSTR("Reinforcements have arrived. Awaiting orders.", 2748) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_backup.wav $Name: Backup $Message: XSTR("We are here to assist. What is your status?", 2749) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_backup.wav $Name: Backup $Message: XSTR("We will reinforce your wing. Please transmit orders.", 2750) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_backup.wav ;; BETA WING ARRIVAL .......................................................................... $Name: Beta Arrived $Message: XSTR("Beta wing here. Standing by.", 2751) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_beta.wav $Name: Beta Arrived $Message: XSTR("This is Beta wing. What's your status?", 2752) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing now in position.", 2753) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing has arrived. Awaiting orders.", 2754) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing here. We're now in system, Command!", 2755) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing is on station.", 2756) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_beta.wav $Name: Beta Arrived $Message: XSTR("This is Beta wing. Standing by for orders.", 2757) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_beta.wav ;; CHECK YOUR SIX ............................................................................. $Name: Check 6 $Message: XSTR("Check your six!", 2758) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Check6.wav $Name: Check 6 $Message: XSTR("Bandit on your tail!", 2759) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Check6.wav $Name: Check 6 $Message: XSTR("Watch your back, pilot!", 2760) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Check6.wav $Name: Check 6 $Message: XSTR("Behind you, pilot!", 2761) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Check6.wav $Name: Check 6 $Message: XSTR("On your six! On your six!", 2762) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Check6.wav $Name: Check 6 $Message: XSTR("Take evasive action, pilot!", 2763) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Check6.wav $Name: Check 6 $Message: XSTR("Bandit at six o'clock!", 2764) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Check6.wav ;; DEATH (previously wingman scream)................................................... $Name: Death $Message: XSTR("Noooooooo!!!", 2765) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Death.wav $Name: Death $Message: XSTR("Aaaaaaaah!!!", 2766) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Death.wav $Name: Death $Message: XSTR("Help me!!!", 2767) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Death.wav $Name: Death $Message: XSTR("Mayday! Mayday!", 2768) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Death.wav $Name: Death $Message: XSTR("I'm going down! I'm going down!", 2769) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Death.wav $Name: Death $Message: XSTR("Avenge me!", 2770) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Death.wav $Name: Death $Message: XSTR("Long live the Emperor!", 2771) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Death.wav ;; DELTA WING ARRIVAL ......................................................................... $Name: Delta Arrived $Message: XSTR("This is Delta wing. What's your status?", 2772) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing now in position.", 2773) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing now on station. Awaiting orders.", 2774) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Delta.wav $Name: Delta Arrived $Message: XSTR("This is Delta wing. Give us a target, sir!", 2775) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing here. Standing by.", 2776) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing is ready to assist, pilot.", 2777) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Delta.wav $Name: Delta Arrived $Message: XSTR("This is Delta wing. What is your command?", 2778) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Delta.wav ;; DEPART (previously named "WARPOUT") ........................................................ $Name: Depart $Message: XSTR("Yes, sir! I'm outta here!", 2779) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_depart.wav $Name: Depart $Message: XSTR("You don't have to tell me twice!", 2780) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_depart.wav $Name: Depart $Message: XSTR("Roger that, sir. See you back home.", 2781) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_depart.wav $Name: Depart $Message: XSTR("Right away, sir. Jump drive engaged.", 2782) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_depart.wav $Name: Depart $Message: XSTR("Acknowledged. Returning to base now.", 2783) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_depart.wav $Name: Depart $Message: XSTR("We are departing as ordered.", 2784) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_depart.wav $Name: Depart $Message: XSTR("Returning to base.", 2785) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_depart.wav $Name: Depart $Message: XSTR("I copy. Engaging jump drive now.", 2786) +Persona: Support Ship +Avi Name: Head-TP3 +Wave Name: S_depart.wav $Name: Depart $Message: XSTR("Departing field of engagement.", 2787) +Persona: Support Ship Vasudan +Avi Name: Head-VP2 +Wave Name: VS_depart.wav $Name: Depart $Message: XSTR("We are departing as ordered.", 2788) +Persona: Large Ship Vasudan +Avi Name: Head-VP1 +Wave Name: 6_depart.wav ;; DISABLE TARGET ............................................................................. $Name: Disable Target $Message: XSTR("Roger that, sir. Disabling your target.", 2789) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Disable.wav $Name: Disable Target $Message: XSTR("Yes, sir! Targeting engines now!", 2790) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Disable.wav $Name: Disable Target $Message: XSTR("Acquiring lock on engines.", 2791) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Disable.wav $Name: Disable Target $Message: XSTR("I copy that. Disabling your target now.", 2792) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Disable.wav $Name: Disable Target $Message: XSTR("Roger that. We'll knock out those engines for you, sir!", 2793) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Disable.wav $Name: Disable Target $Message: XSTR("Affirmative. Disabling your target.", 2794) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Disable.wav $Name: Disable Target $Message: XSTR("Acknowledged. Engine subsystem targeted.", 2795) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Disable.wav ;; DISARM TARGET .............................................................................. $Name: Disarm Target $Message: XSTR("Yes, sir! Targeting weapons now!", 2796) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Disarm.wav $Name: Disarm Target $Message: XSTR("Target data received. Acquiring lock.", 2797) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Disarm.wav $Name: Disarm Target $Message: XSTR("I copy, sir. Disarming your target.", 2798) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Disarm.wav $Name: Disarm Target $Message: XSTR("I'm on it.", 2799) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Disarm.wav $Name: Disarm Target $Message: XSTR("Roger that, sir. Disarming target now.", 2800) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Disarm.wav $Name: Disarm Target $Message: XSTR("Acknowledged. Weapon subsystem targeted. ", 2801) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Disarm.wav $Name: Disarm Target $Message: XSTR("I copy. Neutralizing weapons.", 2802) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Disarm.wav #End