Vishnan Beam Weapons
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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In Blue Planet continuity, the Vishnans are a species the GTVA 14th Battlegroup first encountered directly while holding off a massive Shivan fleet near the other side of the N362 Knossos. The Vishnans are the second alien species encountered by the GTVA to demonstrate beam-capable warships. In general, Vishnan beam weapons out-damage and out-range their Shivan counterparts, let alone any beam the GTVA has ever created. However, Vishnan beam weapons have fairly lengthy recharge periods, with their anti-warship beams topping out at 25 seconds.
Contents
Description
Blue Planet Tech Room Description
Vishnan beam weapons, like those of the Alliance and the Shivans, are relativistic plasma weapons. Unlike their Shivan and Alliance counterparts, Vishnan beams use a strip of gravitationally altered space-time, rather than a magnetic bottle, to guide the beam to its target. Gravity is a significantly less powerful force than electromagnetism, so the power requirements should be enormous and the efficiency reduced, but Vishnan beam weapons nonetheless outperform our own. Hasty examination of Vishnan warship debris suggests that they lack internal heatsinks. Scientists hypothesize that the Vishnans may sink heat through standing subspace gates. Although Vishnan beam weapons are powerful and frequently outperform Shivan equivalents, they do not seem capable of the extreme scalability that allows the Shivans to generate weapons like the Sathanas juggernaught's main guns.
Performance
Statistics — Vishnan AAA
Range | 1 800 m |
Recharge Time | 5 s |
Beam Lifetime | 1.9 s |
Type: | Anti fighter |
Shots | 2 |
Damage per second | 83 |
Damage per second (sustained) | 31 |
Damage per pulse | 157 (total) |
Statistics — ABeamTiny
Range | 4 000 m |
Recharge Time | 20 s |
Beam Lifetime | 3 s |
Type: | Direct |
Shots | 1 |
Damage per second | 1 100 |
Damage per second (sustained) | 165 |
Damage per pulse | 3 300 |
Statistics — SABeam
Range | 5 550 m |
Recharge Time | 25 s |
Beam Lifetime | 6 s |
Type: | Direct |
Shots | 1 |
Damage per second | 2 200 |
Damage per second (sustained) | 528 |
Damage per pulse | 13 200 |
Statistics — BABeam
Range | 7 500 m |
Recharge Time | 25 s |
Beam Lifetime | 8 s |
Type: | Direct |
Shots | 1 |
Damage per second | 4 785 |
Damage per second (sustained) | 1 531 |
Damage per pulse | 38 280 |
Statistics — LRABeam
Range | 22 500 m |
Recharge Time | 25 s |
Beam Lifetime | 7 s |
Type: | Direct |
Shots | 1 |
Damage per second | 13 750 |
Damage per second (sustained) | 3 850 |
Damage per pulse | 96 250 |
Notes
- Weapons are beam cannons (beam)
- Weapons are capable of easily damaging even larger vessels (Huge)
- Weapons cannot be mounted on small ships (Big Ship) — excluding Vishnan AAA
- Weapons refire rate is the same on all difficulty levels (same turret cooldown) — excluding Vishnan AAA