Ray MkII

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Ray MkII

Description:

Tech Room Description

The long awaited sequel to the first Ray, it improved on every aspect and became a mainstay fighter for the longest of time. Nowadays its mostly found in the hands of mercenaries though.

-Tempest


Credits

Designer's Comments

Performance:

Statistics

Name Ray MkII
Type Medium Space Superiority
Description Second Generation Fighter
Manufacturer Earth orbital shipyards
Yaw, Pitch, Roll 3.2 - 3.2 - 2.5 s
Max Velocity 75 (95) ms-1
Rear Velocity 25 ms-1
Max Afterburner Velocity 115 ms-1
Max Afterburner Duration 5.88 s
Hitpoints 300 pts
Shields 420 pts
Length 17.37 m
Width 18.94 m
Height 6.33 m
Weaponry
Primary weapons
1st bank 4 guns
Secondary weapons
1st bank capacity 60
Countermeasures
Countermeasure capacity 20 countermeasures


Armaments

Default Statistics
Bank Guns Capacity Standard Loadout
1st 4 100 VX-02A Particle
Compatible Primaries
EML-3 Laser, VX-02A Particle, VX-02X Particle, Type-31 Neutron, VK-01 CIWS 30mm, VK-01EXT CIWS 30mm, CHI-LRG2v Railgun, CHI-LSG7v Shotgun, LSG7v Shotgun Choke, VX-23FL XS Photon, Type-74 Cannon 74mm, Type-74 Energized Cannon 74mm, VK-03N Cannon 55mm, VK-03NE Energized Cannon 55mm, VX-08 Plasma, VX-08S ScatterPlasma, CHI-MPC1v Proton, Type-300 Neutron, Maser Gun Mod IVB, Ezchalon Scattershot
Default Statistics
Bank Capacity Standard Loadout
1st 60 LDRP-2
Compatible Secondaries
DHSM-3c, LDRP-2, LRAS-7, SMHS-15, VFAS-16, ATASM-4, CAS-9, DRG-1LI, HDRP-11


Modding Resources

$POF File: RayII.pof
Texture list: RayII;Glass;SF_RayMkIIInu;gunbarrel;grey;damage


Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.



External links: