Engine limitations
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, which are standard from 3.6.12 on.
General
The overall limits of the various subsystem managers.
Name | Limit |
Textures | 4750
FS2 Open, 19.0: Mod-defined
|
Sound tracks | 30 |
Sounds | No Limit |
Tables
The maximum types of an entity that can exist in the table
Name | Limit | ||||
Retail | 3.5.5 | Inferno | 3.7.4 | 20.2 | |
Ship Classes | 130 | 250 | 500 | ||
Weapon Classes | 200 | 300 | 500 | ||
Beam Sections | 5 | ||||
Pspews Per Weapon | 4 | ||||
Object Types | 16 | ||||
IFFs | 10 | ||||
AI Profiles | 5 | ||||
Hud Gauges | 64 | ||||
Intelligence Entries | 10 | 30 | 75 | Limit Removed | |
Intelligence Entry Length | 5,120 Characters per Description | Limit Removed | |||
Debriefing | 2,000 Characters per Stage |
Please Note - Prior to r11156, there was a hardcoded limit of 32 .tbm files of any given type that the game would recognize.
Objects
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).
Name | Limit |
Objects | 2000
FS2 Open, 3.6.16: 3500
|
Ships | 400 |
Debris pieces | 64
FS2 Open, 21.0: Limit Removed
|
Weapons | 700
FS2 Open, 3.6.16: 2000
|
Beams | 500 |
Waypoints Per Path | 20
FS2 Open, 3.6.14: Limit Removed
|
Waypoint Paths | 32
FS2 Open, 3.6.14: Limit Removed
|
Wings
The maximum number wings or ships in a wing that can exist
Name | Limit |
Wings | 75 |
Ships per Wing | 6 |
Starting Wings | 3 |
Squadron Wings | 5 |
TvT Teams | 2 |
TvT Wings per Team | 1 |
TvT Wings | 2 |
Models
The maximum number of models that can exist at one time
Name | Limit | |
Standard | Inferno | |
Polygon Models | 128 | 300 |
The maximum number of a certain entity that can exist within a model
Name | Limit |
Textures | 64 |
Ship Primary Banks | 3 |
Ship Secondary Banks | 4 |
Firing Points Per-Bank | 25 |
Debris Chunks | 32 |
Live Debris Chunks Per-Subsystem | 7 |
Sub-Weapon Types
The maximums for the sub types of weapons.
Type | Max Instances |
Corkscrew Missiles | 200 |
Swarm Missiles | 100 |