Engine limitations
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, which are standard from 3.6.12 on.
General
The overall limits of the various subsystem managers.
| Name | Limit |
| Textures | 4750
FS2 Open, 19.0: Mod-defined
|
| Sound tracks | 30 |
| Sounds | No Limit |
Tables
The maximum types of an entity that can exist in the table
| Name | Limit | ||||||
| Retail | 3.5.5 | Inferno | 3.6.12 | 3.7.4 | 20.2 | 22.0 | |
| Ship Classes | 130 | 250 | 500 | ||||
| Weapon Classes | 200 | 300 | 500 | ||||
| Beam Sections | 5 | ||||||
| Pspews Per Weapon | 4 | ||||||
| Object Types | 16 | ||||||
| IFFs | 10 | Limit Removed | |||||
| AI Profiles | 5 | ||||||
| Hud Gauges | 64 | Limit Removed | |||||
| Intelligence Entries | 10 | 30 | 75 | Limit Removed | |||
| Intelligence Entry Length | 5,120 Characters per Description | Limit Removed | |||||
| Debriefing | 2,000 Characters per Stage | ||||||
Please Note - Prior to r11156, there was a hardcoded limit of 32 .tbm files of any given type that the game would recognize.
Objects
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).
| Name | Limit |
| Objects | 2000
FS2 Open, 3.6.16: 3500
FS2 Open, 23.0: 5000
|
| Ships | 400
FS2 Open, 23.0: 500
|
| Debris pieces | 64
FS2 Open, 21.0: Limit Removed
|
| Weapons | 700
FS2 Open, 3.6.16: 2000
FS2 Open, 23.0: 3000
|
| Beams | 500 |
| Waypoints Per Path | 20
FS2 Open, 3.6.14: Limit Removed
|
| Waypoint Paths | 32
FS2 Open, 3.6.14: Limit Removed
|
| Asteroids | 256
FS2 Open, 3.6.12: 512
FS2 Open, 23.0: 2000
|
Wings
The maximum number wings or ships in a wing that can exist
| Name | Limit |
| Wings | 75 |
| Ships per Wing | 6 |
| Starting Wings | 3 |
| Squadron Wings | 5 |
| TvT Teams | 2 |
| TvT Wings per Team | 1 |
| TvT Wings | 2 |
Models
The maximum number of models that can exist at one time
| Name | Limit | |
| Standard | Inferno | |
| Polygon Models | 128 | 300 |
The maximum number of a certain entity that can exist within a model
| Name | Limit |
| Textures | 64 |
| Ship Primary Banks | 3 |
| Ship Secondary Banks | 4 |
| Firing Points Per-Bank | 25 |
| Debris Chunks | 32 |
| Live Debris Chunks Per-Subsystem | 7 |
Sub-Weapon Types
The maximums for the sub types of weapons.
| Type | Max Instances |
| Corkscrew Missiles | 200 |
| Swarm Missiles | 100 |