GTA Charybdis

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Bombers
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Notable ships of FreeSpace 2



The GTA Charybdis is an Allied Terran-designed Advanced Warning And Control System ship, making its first canon appearance in Battle of the Wilderness, although Special Operations Command used it in capturing an NTF transport a few missions prior. Along with its Vasudan counterpart, the GVA Setekh, the Charybdis's primary purpose is to negate sensor-reducing effects that nebulae has on other ships in the GTVA fleet. This is achieved by the rotating sensors located on top of the ship, which effectively double the range of every friendly ship in the vicinity. Its secondary functions include jamming enemy communications and detecting enemy stealth ships. The latter function allows other friendly ships to target enemy stealth ships like normal enemy ships.

Despite the fact that it is meant to assist nearby friendly units in battle, the Charybdis is ill-suited for combat, with only five low-damage turrets and cruiser-grade hull plating to ward off attackers. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship completely useless.

Description:

Gtacharybdis-old.jpg
The GTA Charybdis


FS2 Tech Room Description

Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTVI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Panopticon from the 3rd Battle Group.

FS2 MetaStream Model Description

Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group’s standard detection arrays. Charybdis ships are found at the center of a battle group, as their thin armor, weak offensive capability, and poor maneuverability make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Without the aid of AWACS, battle groups would be flying blind within the EM disturbances of the nebula. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Wachovia from the 3rd Battle Group.

Developer Notes

None

Performance:

Statistics

Type AWACS
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll 20.0 s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 10 000
Hitpoints N/A
Shields 181
Length {{{10}}} m


Armaments

FreeSpace 2
Turret Type Amount
Terran Turret Weak 4
Subach HL-7 1

Modding Resources

Gtacharybdis.jpg
The GTA Charybdis in FS2_Open 3.6.10


Retail:

$POF File: ???
Textures: ???

MediaVP 3.6.10:

$POF File: ???
Textures: ???


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???



Veteran Comments

Please read the Veteran Comments policy before editing this section.


The GTVA made a logical error in these AWACs craft I think. Although the AWACs ships do increase sensor range in several missions, they are high-value targets, with extremely limited defenses, functioning on the front lines.


Save for its sensors, it has no combat value whatsoever. Anything will be able to kill it.


Much like the GTSC Faustus, the Charybdis is also used for plotline reasons. A storywriter can feel free to use it in missions which require long-range reconnaissance. FREDders beware: destroying its Sensors subsystem does not disable its AWACS ability automatically. Anyone who makes a mission with a Charybdis should be aware of this, especially considering how easily it is destroyed.