Difference between revisions of "GTB Ursa"

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http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg
 
http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg
 
===Bomber Statistics===
 
===Bomber Statistics===
*''Type'' - Assualt Bomber
+
*''[[Technical_Terms_and_Definitions#Type|Type]]'' - Assault Bomber
*''Manufacturer'' - Han-Roland Corp.
+
*''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'' - Han-Roland Corp.
*''Manuverablity'' - Very Poor
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*''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'' - Very Poor
**''Rotation Damping'' - 0.55
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**''[[Technical_Terms_and_Definitions#Rotation Damping|Rotation Damping]]'' - 0.55
**''Max Velocity'' - 0.0, 0.0, 45.0
+
**''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'' - 0.0, 0.0, 45.0
**''Max Oclk Speed'' -
+
**''[[Technical_Terms_and_Definitions#Max Oclk Speed|Max Oclk Speed]]'' -
**''Rotation Time'' - 5.5, 6.0, 6.0
+
**''[[Technical_Terms_and_Definitions#Rotation Time|Rotation Time]]'' - 5.5, 6.0, 6.0
**''Rear Velocity'' - 0.0
+
**''[[Technical_Terms_and_Definitions#Rear Velocity|Rear Velocity]]'' - 0.0
**''Forward Acceleration'' - 4.0
+
**''[[Technical_Terms_and_Definitions#Forward Acceleration|Forward Acceleration]]'' - 4.0
**''Forward Deceleration'' - 2.0
+
**''[[Technical_Terms_and_Definitions#Forward Deceleration|Forward Deceleration]]'' - 2.0
**''Slide Acceleration'' - 0.0
+
**''[[Technical_Terms_and_Definitions#Slide Acceleration|Slide Acceleration]]'' - 0.0
**''Slide Deceleration'' - 0.0
+
**''[[Technical_Terms_and_Definitions#Slide Deceleration|Slide Deceleration]]'' - 0.0
*''Afterbuner'' - YES
+
*''[[Technical_Terms_and_Definitions#Afterbuner|Afterburner Equiped]]''
**''Max Afterburner Velocity'' - 0.0, 0.0, 90.0
+
**''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'' - 0.0, 0.0, 90.0
**''Afterburner Fuel'' - 300.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Fuel|Afterburner Fuel]]'' - 300.0
**''Afterburner Burn Rate'' - 80.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Burn Rate|Afterburner Burn Rate]]'' - 80.0
**''Afterburner Recharge Rate'' - 25.0
+
**''[[Technical_Terms_and_Definitions#Afterburner Recharge Rate|Afterburner Recharge Rate]]'' - 25.0
*''Armor'' - Heavy/Very Heavy (FS1/FS2)
+
*''[[Technical_Terms_and_Definitions#Armor|Armor]]'' - Heavy/Very Heavy (FS1/FS2)
**''Hitpoints'' - 550
+
**''[[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]'' - 550
**''Shields'' - 850
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**''[[Technical_Terms_and_Definitions#Shields|Shields]]'' - 850
*''Power Output'' - 4.5
+
*''[[Technical_Terms_and_Definitions#Power Output|Power Output]]'' - 4.5
*''Length'' - 41 m
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*''[[Technical_Terms_and_Definitions#Length|Length]]'' - 41 m
 
===Bomber Armaments===
 
===Bomber Armaments===
*''Gun Mounts'' - 5
+
*''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'' - 5
**''Allowed FS1 Primaries'' - "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Leech Cannon" "S-Breaker"
+
**''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Allowed FS1 Primaries]]'' - "ML-16 Laser" "Disruptor" "Avenger" "Flail" "Prometheus" "Leech Cannon" "S-Breaker"  
**''Allowed FS2 Primaries'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim"
+
**''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Allowed FS2 Primaries]]'' - "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" "Maxim"
**''Default FS1 Primaries'' - "Avenger" "Avenger"
+
**''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Default FS1 Primaries]]'' - "Avenger" "Avenger"
**''Default FS2 Primaries'' - "Prometheus R" "Prometheus R"
+
**''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Default FS2 Primaries]]'' - "Prometheus R" "Prometheus R"
**''Max Weapon Energy'' - 150.0
+
**''[[Technical_Terms_and_Definitions#Max Weapon Energy|Max Weapon Energy]]'' - 150.0
*''Missile Banks'' - 3
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*''[[Technical_Terms_and_Definitions#Missile Banks]]'' - 3
**''Allowed FS1 Secondaries'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "Phoenix V" "Synaptic" "Stiletto" "Tsunami" "Harbinger" "EM Pulse" "Cluster Bomb"
+
**''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Allowed FS1 Secondaries]]'' - "MX-50" "D-Missile" "Fury" "Interceptor" "Hornet" "Phoenix V" "Synaptic" "Stiletto" "Tsunami" "Harbinger" "EM Pulse" "Cluster Bomb"
**''Allowed FS2 Secondaries'' - "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Helios" "EMP Adv." "Infyrno"
+
**''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaires|Allowed FS2 Secondaires]]'' - "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "Trebuchet" "Piranha" "Stiletto II" "Cyclops" "Helios" "EMP Adv." "Infyrno"
**''Default FS1 Secondaries'' - "MX-50" "Synaptic" "Tsunami"
+
**''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Default FS1 Secondaries]]'' - "MX-50" "Synaptic" "Tsunami"
**''Default FS2 Secondaries'' - "Hornet" "Piranha" "Cyclops"
+
**''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Default FS2 Secondaries]]'' - "Hornet" "Piranha" "Cyclops"
**''Secondary Capacity'' - 80, 80, 80
+
**''[[Technical_Terms_and_Definitions#Secondary Capacity|Secondary Capacity]]'' - 80, 80, 80
*''Countermeasures'' - 40
+
*''[[Technical_Terms_and_Definitions#Countermeasures|Countermeasures]]'' - 40
  
 
===FS1 Tech Room Description===
 
===FS1 Tech Room Description===

Revision as of 00:21, 13 June 2005

http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg

Bomber Statistics

Bomber Armaments

FS1 Tech Room Description

The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.

FS2 Tech Room Description

The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.

Developer Notes

Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.

Veteran Comments