Difference between revisions of "GTC Hyperion"

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{{User-made Ships|''GTC '''Hyperion'''''}}
 
{{User-made Ships|''GTC '''Hyperion'''''}}
  
[[Image:gtchyperion.jpg|thumb|right|480px|Original GTC Hyperion by Stratcomm.]]
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[[Image:gtchyperion.jpg|thumb|right|650px|Original GTC Hyperion by Stratcomm.]]
 
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[[Image:GTCHyperion.png|thumb|right|650px|The original GTC Hyperion as featured in Blue Planet.]]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
==Description:==
 
==Description:==
===Blue Planet Tech Room Description===
+
===Tech Room Description===
[[Image:GTCHyperion.png|thumb|right|360px|The original GTC Hyperion as featured in Blue Planet.]]
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The GTC Hyperion is the first class of terran cruiser to be commissioned since the second great warCombining the anti-fighter capabilities and speed of the outgunned Aeolus and the armor of the Leviathan, the Hyperion is a formidible target for strike craft to engageIn addition, it has been fitted with two advanced beam cannons, which draw their power directly from the main enginesA step above the standard armament for a cruiser, the Hyperion packs as much forward punch as a Deimos with a much smaller crew compliment.  The hyperion is rapidly filling the ranks of the GTVA, pasing out earlier cruiser models.
[[Image:8bnLN4f.png|thumb|right|480px|The GTC Hyperion in Blue Planet Director's Cut 2015.]]
 
Oldest of the next-generation GTVA warships, the Hyperion cruiser represents the Alliance's best shot at a new niche for the aging cruiser hull — a scout, skirmisher, and anti-fighter platform that can conduct reconnaissance by fire, draw off bomber wings, and engage larger ships from range with its Thorn Lance light beams.
 
 
With corvettes dominating the the main line combatant role, cruisers must be deployed - and built - more carefully. Hyperion captains train to respond to their many predators, including heavy assault wings and beam-armed warships.
 
 
After Capella, the Threat Exigency Initiative launched a push for new military technology and doctrine. At the center would be a next generation of warships, more agile, sophisticated, and survivable than their ancestors: capable of sliding around Shivan concentrations and applying force to gaps and weaknesses.
 
 
They would also be more expensive. Unfortunately, the Terran economy had just flown into a supernova.
 
   
 
GTVA High Command issued a requirement for a next-generation cruiser that could serve as an escort, skirmisher, and screen element. It would have the anti-fighter prowess of the Aeolus, a highly capable subspace drive, next-generation power systems, and electronic warfare capabilities. All this was true, but it was also a smokescreen.
 
 
In truth, the Hyperion-class cruiser was an attempt to shake down next-generation systems...and next-generation procurement. The Admiralty took a torch to the connections between the officer corps and Alliance contractors, then rebuilt the procurement system with brutalist efficiency. Careers flared up, burnt out, and spiraled off into nothing around the Hyperion as teams fought to get their systems on-board.
 
   
 
Economic sequestration placed the Hyperion in danger of cancellation, and suddenly project teams began withdrawing, trying to avoid tying their technology to a failed warship. This left the baffled hull designers with no choice but to build a ship without knowing what equipment it would carry.
 
 
The team drew on experience with the Deimos corvette to build the ship from the reactor out, selecting a simple hull form and flexible power grid. This allows the Hyperion to easily mount new systems. Even the forward beam cannons are trivial to replace if destroyed, since the emitters are isolated from the plasma cores.
 
   
 
The first block of Hyperions served as a testbed for meson reactors, pulse weapons, and next-generation beams. Although successful as anti-fighter pickets and reasonably affordable, they didn't hit the mark for subspace agility or anti-ship firepower. The class is still rolling through a series of block upgrades, expanding electronic warfare capabilities and installing survivability packages for the main weapons.
 
   
 
The Hyperion is notorious for the so-called 'bad quench' failure mode of its meson reactors, which severely limits the crew's chances of survival in the event of a hull loss.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
 
===Credits===
 
===Credits===
 
*Model by '''Stratcomm'''
 
*Model by '''Stratcomm'''
*BP Director's Cut model by '''Aesaar'''
 
 
 
  
  
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===Statistics===
 
===Statistics===
 
{{Ship_box
 
{{Ship_box
|name = GTC ''Hyperion''
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|name = GTC Hyperion
|type = Cruiser
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|yaw_pitch_roll = 100 - 100 - 80
|manufacturer =
+
|max_velocity = 30 (40)
|maneuverability =
+
|hitpoints = 60000
|yaw_pitch_roll = 100.0, 100.0, 80.0
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|length = 323.32
|max_velocity = 30
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|width = 135.06
|max_ab_velocity =
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|height = 148.57
|max_ab_duration =
+
|turrets = 13
|armor =
 
|hitpoints = 40 000
 
|shields =
 
|length = 323
 
|gun_bank_1 =
 
|gun_bank_2 =
 
|gun_bank_3 =
 
|missile_bank_1 =
 
|missile_bank_2 =
 
|missile_bank_3 =
 
|missile_bank_4 =
 
|countermeasures =
 
|turrets =  
 
|containers =
 
|fighters =
 
 
}}
 
}}
 +
  
 
===Armaments===
 
===Armaments===
 
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
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| style="width:60px" |Amount
 
| style="width:60px" |Amount
 
|- align="center"
 
|- align="center"
| [[SBlue]]
+
| LRBGreen
| 2
 
|- align="center"
 
| [[AAAf]]
 
 
| 2
 
| 2
 
|- align="center"
 
|- align="center"
| [[STerPulse]]
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| Standard Flak
 
| 5
 
| 5
 
|- align="center"
 
|- align="center"
| [[Terran Turret 2]]
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| Terran Turret
 
| 4
 
| 4
 +
|- align="center"
 +
| AAAf
 +
| 2
 
|}
 
|}
  
===Veteran Comments===
 
{{comment|''The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus' field of fire and frequently fail to engage targets even at relatively low angles of depression or elevation.''
 
  
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==Gallery==
 +
<gallery mode="packed-hover" heights="300px"></gallery>
  
''For one of Blue Planet's next-generation warships, the Hyperion is a little underwhelming; her SBlue beams are fairly anemic, if not as poor as the SGreen, and she lacks the firepower or endurance to fend off fighters. Her pulse weapons do give her good standoff defense against incoming bombers, however, and on higher difficulties, they can pose a serious threat to fighters. All in all, while a useful warship, it's easy to see why the GTVA retains and continues to produce the Aeolus in the Blue Planet era.''
 
  
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==Modding Resources==
 +
:$POF File: cruiser3t-01.pof
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:Texture list: ctile5;ctile4A;TMar1A;ColorTile1;AWACtile5;Tcov7A;TMar3A;Tcov5A;doctile5a;cruisenm;beamcannon;bigtur;turbar;RegTur;BeamTur;damage
  
''A few weakness in its design allow it get easily tackled by bombers and fighter swarms if used correctly. The front of it has no guns other than its two front firing beam cannons that don't even fire at warships half the time. The back of it is also a good bet, but be mindful of the engine wash. Attacking it from the top, sides, or bottom is a more effective way of committing suicide; you will die really fast.''
 
  
 +
===Veteran Comments===
 +
{{comment|''The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus' field of fire and frequently fail to engage targets even at relatively low angles of depression or elevation.''
 +
}}
  
''Against Shivan fighters and their swarm attacks in Age of Aquarius, it's better than the [[GTC Fenris|Fenris]] and [[GTC Leviathan|Leviathan]], but its anti-Shivan-fighter capabilities are not on par with the [[GTC Aeolus|Aeolus]]. It will cope reasonably well with bombers, with 4 [[Terran Turret 2]]s but prioritize any heavy assault fighters that target this. In War in Heaven these cruisers are remarkably effective against Federal fighters, nearly as effective as the venerable [[GTC Aeolus]] and your [[UEF Kentauroi|Kentauroi]] will not last long in the pulse cannon fire. If you're attacking one, approach it when possible from the rear. When that's not an option target the weapons system and try to take it out at range, or as quickly as possible. In the anti-warship department, a Hyperion is about as effective as a pair of Cyclops toting bombers, if a fair bit more survivable.''}}
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==External links:==
 
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* Stratcomm's Fleetpack
==Download link:==
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** [https://www.freespacemods.net/download_115.html Download | FSmods] - No tables provided.
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387
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** [https://www.freespacemods.net/download_387.html Stratcomm's Fleet Pack in Green | FSmods] - Contains tables.
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42
 
  
 
[[Category:Blue Planet ships]]
 
[[Category:Blue Planet ships]]

Revision as of 11:38, 7 June 2020

All information related to the GTC Hyperion is non-canon.
Back to User-made Ships
Original GTC Hyperion by Stratcomm.
The original GTC Hyperion as featured in Blue Planet.

Description:

Tech Room Description

The GTC Hyperion is the first class of terran cruiser to be commissioned since the second great war. Combining the anti-fighter capabilities and speed of the outgunned Aeolus and the armor of the Leviathan, the Hyperion is a formidible target for strike craft to engage. In addition, it has been fitted with two advanced beam cannons, which draw their power directly from the main engines. A step above the standard armament for a cruiser, the Hyperion packs as much forward punch as a Deimos with a much smaller crew compliment. The hyperion is rapidly filling the ranks of the GTVA, pasing out earlier cruiser models.


Credits

  • Model by Stratcomm


Performance:

Statistics

Name GTC Hyperion
Yaw, Pitch, Roll 100 - 100 - 80 s
Max Velocity 30 (40) ms-1
Hitpoints 60000 pts
Length 323.32 m
Width 135.06 m
Height 148.57 m
Turrets 13 turrets


Armaments

Default Statistics
Turret Type Amount
LRBGreen 2
Standard Flak 5
Terran Turret 4
AAAf 2


Gallery


Modding Resources

$POF File: cruiser3t-01.pof
Texture list: ctile5;ctile4A;TMar1A;ColorTile1;AWACtile5;Tcov7A;TMar3A;Tcov5A;doctile5a;cruisenm;beamcannon;bigtur;turbar;RegTur;BeamTur;damage


Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus' field of fire and frequently fail to engage targets even at relatively low angles of depression or elevation.


External links: