|The GTC Leviathan|
The first of the GTC Leviathan cruisers were built during the 14-Year War when it turned out that the war will not be over in a short time. Leviathans improve upon the much more fragile GTC Fenris with its heavier armoring and deadlier weaponry. Many of these craft were used during its long career beginning from the 14-Year War till the end of the Second Shivan Incursion. After the Great War's conclusion and the development of beam cannons, Leviathans were armed with a deadly array of four AAAf anti-fighter beams and one Terran Slasher anti-warship beam cannon. However, the GTC Aeolus line of cruisers were more effective against agile fighters and Deimos-class corvettes were more effective against warships.
Despite its superior armoring and armament compared to those of the GTC Fenris, Leviathans were much slower and thus impractical for swift hit-and-run strikes, but whenever a Fenris would not have a chance of survival, there was still hope for the crew of a Leviathan to manage through.
FS1 Tech Room Description
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser. Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships. Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull. Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system. Because of the on-again off-again nature of this vessel's production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.
FS2 Tech Room Description
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.
There is a discrepancy between the Freespace 1 and 2 technical descriptions. While the Freespace 1 description seems to indicate that the Leviathan was in service during Terran-Vasudan War the Freespace 2 description states that it entered service during The Great War. This discrepancy can be explained as the author of the Freespace 2 description getting mixed up with the two wars. In the Freespace community, the Leviathan is generally recognized as coming into service during the Terran-Vasudan War.
It's just another cruiser, but significantly tougher than most, in FS1. However, in FS2, you need to fear this ship. It has four AAA beams, covering every direction save dead aft and directly ahead. It can bring at least two of them to bear on any target further than a hundred meters. The single forward-mounted SGreen is not particularly well-suited to anti-capital work, but decent in the role. Overall the Leviathan is probably the third-most effective cruiser in the game, falling after the Shivan Lilith and the Aeolus.
Much better than the Fenris. I would feel better on an escort with this helping out, or even on an attack/bomber mission.
With its four AAA beams and its thick hull plating the Leviathan could be a very good escort cruiser, but with just 10 mp/s it's much too slowly for that job. Even destroyers are faster! Anyway the Leviathan is quite usefull in fighting enemy bombers at long range, but it needs fighter support here, too, because without flak it has only little chance to stop enemy torpedos at short range. In my opinion, the best location for this ships is near installations, depots or planets, where speed is secondary.
If you have to attack a Leviathan, attack it from the front, where the SGreen is, thats the only place the AAA beams can not hit you.
|Max Velocity||10.0 mps|
|Max Afterburner Velocity||N/A|
|Freespace 1||Freespace 2|
|Turret Type||Amount||Turret Type||Amount|
|Terran Turret||8||Terran Turret||3|
|Small Green Beam||1|