Difference between revisions of "GTF Loki"

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{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[image:Loki320X240.jpg]]|caption=The GTF Loki}}
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{{shipimage|image=[[image:Gtfloki-old.jpg]]|caption=The GTF Loki}}
 
+
The '''GTF ''Loki''''' is a [[Terrans|Terran-designed]] fighter that was used by rogue [[Galactic Terran Intelligence]] forces during the [[Hades Rebellion]]. Its hull and reactor were specially designed to make it invisible to nearly all forms of detection sensors. However, a minor flaw in its design, discovered shortly after the destruction of the [[GTD Krios|GTD ''Krios'']], completely nullified the ''Loki'''s stealth capabilities, reducing it into a heavily armed reconnaissance fighter. It later became an staple part of the [[NTF]]'s fighter forces during the [[NTF Rebellion]]. Its high speed, weapons compatibility, and maneuverability is offset by its low armor and weapons capacity.
The '''GTF ''Loki''''' is an experimental stealth fighter which later became an interceptor fighter during the [[NTF Rebellion]].
 
  
 
==Description:==
 
==Description:==
Line 20: Line 19:
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{{Ship Stats|Recon|Han-Roland Corp|High/Good (FS1/FS2)|75.0 - 64.0/95.0|160.0|Medium|250|400|20}}
+
{{ship_box
 +
|name =GTF Loki
 +
|type =Recon
 +
|manufacturer =Han-Roland Corp.
 +
|maneuverability =High / Good
 +
|yaw_pitch_roll = 3.2, 3.2, 2.0
 +
|max_velocity =75 - 64/95
 +
|max_ab_velocity =160
 +
|max_ab_duration =
 +
|armor =Medium
 +
|hitpoints =250
 +
|shields =400
 +
|length =20
 +
|gun_bank_1 =2
 +
|gun_bank_2 =2
 +
|missile_bank_1 =20
 +
|countermeasures =40
 +
}}
  
 
===Armaments===
 
===Armaments===
 
  
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
 
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''
{| border=1 cellpadding=4 style="border-collapse: collapse"
+
{|{{Weapon bank box background}}
|- align="center"
+
|-valign="top"
| colspan=3 style="background:#351515;"| '''Freespace 1'''
+
|{{Pbank_box
| style="background:#300505;"| '''Freespace 2'''
+
|setting =FreeSpace 1
|- align="center"
+
|pbank_1_guns =2
| style="width:40px" |Bank
+
|pbank_1_default =[[GTW Avenger|Avenger]]
| style="width:60px" |Guns
+
|pbank_2_guns =2
| style="width:160px" |Standard Loadout
+
|pbank_2_default =[[GTW Disruptor|Disruptor]]
| style="width:240px" |Standard Loadout
+
|allowed_loadout =[[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]
|- align="center"
+
}}
| 1st
+
|{{Pbank_box
| 2
+
|setting =FreeSpace 2
| [[GTW Avenger|Avenger]]
+
|pbank_1_guns =2
| [[GTW Subach HL-7|Subach HL-7]]
+
|pbank_1_default =[[GTW Subach HL-7|Subach HL-7]]
|- align="center"
+
|pbank_2_guns =2
| 2nd
+
|pbank_2_default =[[GTW Prometheus R|Prometheus R]]
| 2
+
|allowed_loadout =[[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]
| [[GTW Disruptor|Disruptor]]
+
}}
| [[GTW Prometheus R|Prometheus R]]
 
|- align="center"
 
| colspan=3| Compatible Primaries
 
| Compatible Primaries
 
|-
 
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]
 
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]
 
 
|}
 
|}
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
 
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''
{| border=1 cellpadding=4 style="border-collapse: collapse"
+
{|{{Weapon bank box background}}
|- align="center"
+
|-valign="top"
| colspan=3 style="background:#351515;"| '''Freespace 1'''
+
|{{Sbank_box
| style="background:#300505;"| '''Freespace 2'''
+
|setting =FreeSpace 1
|- align="center"
+
|sbank_1_capacity =20
| style="width:40px" |Bank
+
|sbank_1_default =[[GTM Interceptor|Interceptor]]
| style="width:60px" |Capacity
+
|allowed_loadout =[[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]
| style="width:160px" |Standard Loadout
+
}}
| style="width:240px" |Standard Loadout
+
|{{Sbank_box
|- align="center"
+
|setting =FreeSpace 2
| 1st
+
|sbank_1_capacity =20
| 20
+
|sbank_1_default =[[GTM Harpoon|Harpoon]]
| [[GTM Interceptor|Interceptor]]
+
|allowed_loadout =[[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]
| [[GTM Harpoon|Harpoon]]
+
}}
|- align="center"
 
| colspan=3| Compatible Secondaries
 
| Compatible Secondaries
 
|-
 
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]
 
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]
 
 
|}
 
|}
 +
 +
==Modding Resources==
 +
{{shipimage|image=[[File:Gtfloki.jpg|480px]]|caption=The GTF ''Loki'' in FS2_Open with the [[mediavps]] enabled}}
 +
'''Retail''':
 +
:$POF File: Fighter13.pof
 +
:Textures: Fighter13-01(a/b/c), thruster01
 +
 +
'''MediaVP 3.6.10''':
 +
:$POF File: Fighter13.pof
 +
:Textures: LokiHTL, glass, LokiDebris, Tercoc01
 +
<br>
 +
History<br>
 +
Proposed by: ??? on ???<br>
 +
First WIP Post: ??? on ???<br>
 +
First In-Game Model: ??? on ???<br>
 +
Completed In-Game Model: ??? on ???<br>
 +
Final Corrections: ??? on ???<br><br><br><br>
  
 
==Veteran Comments==
 
==Veteran Comments==
{{Comment|
+
{{Comment|''It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme maneuverability.''
''It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme maneuverability.''
+
 
 +
 
 +
''The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the [[GTF Valkyrie|Valkyrie]], and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense, it was intended to be a stealth fighter, so comparison to the [[GTF Pegasus|Pegasus]] might have been more appropriate, but it is left wanting in that comparison as well.''
 +
 
 +
 
 +
''Although maneuverable, it lacks the firepower and protection of the [[GTF Myrmidon|Myrmidon]] or [[GTF Hercules Mark II|Hercules Mark II]].''
 +
 
 +
 
 +
''Most players look upon this craft as inferior to any other fighter.  This could be true, but anyone who does not rely only on secondaries can use this craft pretty to good effect.  It can carry the UD-8 Kayser and its gun points are positioned for easy aiming.  You can easily hit medium-sized fighters with all four shots loosed with each pull of the trigger.  It is also very small and fast, making it a good interceptor, if you are of a kind who does not use secondaries often.''
 +
 
 +
 
 +
''The Loki is consistently underrated.  Many players don't realize that the Loki is actually tougher and speedier than the [[GTF Ulysses|Ulysses]]. Gun points are also well placed.''
 +
 
 +
''For all that the Loki's manoeuvrability is touted in this section, it is only better than the Perseus by a tiny margin.''
 +
 
 +
''The Loki is a surprisingly capable interceptor.  It functions much like a slightly heavier Valkyrie.  Afterburner velocity is the second highest for anything you get to fly, and afterburner reserves are not bad either.  It is fairly durable as well, and as noted above, configuration of the gun points is comfortable. However, maximum normal velocity is too low for my tastes, and the sole secondary bank is too small.  I'd prefer to take a Perseus instead.''
 +
 
  
 +
''This was good back in FS1, and it's still a decent ship.  It's lost some of its advantage in FS2 due to better shielding and armor on the newer fighters, but the Loki is still a force to be reckoned with in the hands of an experienced dogfighter.  It can truly be infuriating to have these swarming on you if they've got good pilots, as it's the [[SF Dragon|Dragon]] of the GTVA, however, the AI does not effectively utilize the ship's capabilities.''
  
''The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the [[GTF Valkyrie|Valkyrie]], and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense it was intended to be a stealth fighter, so comparison to the [[GTF Pegasus|Pegasus]] might have been more appropriate...but it loses out there too.''
 
  
 +
''The Loki isn't as terrible craft as many people think and has only slightly weaker armor and better shields than a [[GTF Perseus|Perseus]]. It is extremely maneuverable, has a fast afterburner, and surprisingly high weapons compatibility for a recon fighter.  Due to its small missile bank and low normal speed, most take a Perseus over this if it's available, but if I'm going to be packing [[GTW UD-8 Kayser|Kaysers]] or the [[GTW Prometheus S|Prometheus S]] I want something with a stronger reactor.  Surprisingly, the Loki has a better recharge rate than the Perseus.  This is what the [[GTF Myrmidon|Myrmidon]] should have been, a space superiority fighter.''
  
''Also, since the NTF uses this ship a ton in the first half of the game, you should be able to easily outfly it within the first few missions featuring the Loki. Although maneuverable, it lacks the firepower and protection of the [[GTF Myrmidon|Myrmidon]] or [[GTF Hercules Mark II|Herc II]]. If you fail at beating this one, you might want to rethink your piloting skills.''
 
  
 +
''The Loki supports a surprisingly wide and powerful range of guns for its size&mdash;a [[GTW UD-8 Kayser|Kayser]] and a [[GTW Maxim|Maxim]] allow it some great firepower and flexibility, as you can pick off subsystems and turrets from out of a capital ship's range to support friendly capital ships (taking out beam cannons or the weapons control system is good!), or you can use two Kaysers to just ''annihilate'' any fighter that dares look down on you. Early on I generally pack two Subachs and set them to dual fire, occasionally dropping all power out of Weapons, as the Loki's capacitors can support quite a lot of Subach fire. ''
  
''I've only used this a couple of times, and then mostly in the HOL campaign due to a lack of a proper interceptor which can carry Kaysers. Its a good craft but there are other more appealing options.''
 
  
 +
''It's also worth noting that the GTF Loki has a decent recharge rate and can support a pair of Kaysers decently well so long as you have at least some power to weapons, although the battery will drain fast otherwise. My other favorite trick is to pair this off with a GTW Maxim - use short bursts of the Maxim to disable a capital-class target's subsystems from long range, and use your Kaysers to shred enemy fighters. You'll pack enough firepower to make your otherwise overlooked scout craft into a formidable combatant thanks to its high speed!''
  
''Most fans look upon this craft as inferior to any other fighter. This could be true, but anyone who does not rely only on secondaries can use this craft pretty well. It can carry the UD-8 Kayser and its primary layout is convenient. You can easily hit a medium-sized fighter with it. It is also very small and fast, making it a good interceptor if you are of a kind who does not use secondaries often.''
 
  
 +
''Particularly annoying on higher difficulty levels, especially early in the FS2 campaign before you can use Harpoons. Lokis are exceedingly maneuverable. You'll be hard-pressed to hit them with Rockeyes as they'll juke out of the way effortlessly, leaving you to try desperately to hit them with Tempests.''}}
  
''Consistently underrated. People don't realize that the Loki is actually tougher and speedier than the Ulysses, and has a similiar teensy target profile. Guns are well placed, as well.''}}
 
  
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 02:05, 5 February 2021

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Gtfloki-old.jpg
The GTF Loki


The GTF Loki is a Terran-designed fighter that was used by rogue Galactic Terran Intelligence forces during the Hades Rebellion. Its hull and reactor were specially designed to make it invisible to nearly all forms of detection sensors. However, a minor flaw in its design, discovered shortly after the destruction of the GTD Krios, completely nullified the Loki's stealth capabilities, reducing it into a heavily armed reconnaissance fighter. It later became an staple part of the NTF's fighter forces during the NTF Rebellion. Its high speed, weapons compatibility, and maneuverability is offset by its low armor and weapons capacity.

Description:

FS1 Tech Room Description

Designed by GTI engineers, the GTF Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers. Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.

FS2 Tech Room Description

The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.

Developer Notes

High max velocity offset by its tiny payload. High weapon capacity.

Name origin

The demonic figure of Loki is commonly believed to be the god of chaos in Germanic and Scandinavian myths. There are numerous stories about Loki, many depicting him differently, and contradicting each other in other aspects, too.

Performance:

Statistics

Name GTF Loki
Type Recon
Manufacturer Han-Roland Corp.
Maneuverability High / Good
Yaw, Pitch, Roll 3.2, 3.2, 2.0 s
Max Velocity 75 - 64/95 ms-1
Max Afterburner Velocity 160 ms-1
Armor Medium
Hitpoints 250 pts
Shields 400 pts
Length 20 m
Weaponry
Primary weapons
1st bank 2 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 20
Countermeasures
Countermeasure capacity 40 countermeasures


Armaments

FreeSpace 1
Bank Guns Standard Loadout
1st 2 Avenger
2nd 2 Disruptor
Compatible primaries
ML-16 Laser, Disruptor, Avenger, Flail, Prometheus, Banshee, Leech Cannon
FreeSpace 2
Bank Guns Standard Loadout
1st 2 Subach HL-7
2nd 2 Prometheus R
Compatible primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Maxim
FreeSpace 1
Bank Capacity Standard Loadout
1st 20 Interceptor
Compatible secondaries
MX-50, D-Missile, Fury, Hornet, Interceptor, Phoenix V, EM Pulse
FreeSpace 2
Bank Capacity Standard Loadout
1st 20 Harpoon
Compatible secondaries
MX-64, EMP Adv., Tempest, Hornet, Tornado, Harpoon, Trebuchet

Modding Resources

Gtfloki.jpg
The GTF Loki in FS2_Open with the mediavps enabled


Retail:

$POF File: Fighter13.pof
Textures: Fighter13-01(a/b/c), thruster01

MediaVP 3.6.10:

$POF File: Fighter13.pof
Textures: LokiHTL, glass, LokiDebris, Tercoc01


History
Proposed by: ??? on ???
First WIP Post: ??? on ???
First In-Game Model: ??? on ???
Completed In-Game Model: ??? on ???
Final Corrections: ??? on ???



Veteran Comments

Please read the Veteran Comments policy before editing this section.


It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme maneuverability.


The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the Valkyrie, and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense, it was intended to be a stealth fighter, so comparison to the Pegasus might have been more appropriate, but it is left wanting in that comparison as well.


Although maneuverable, it lacks the firepower and protection of the Myrmidon or Hercules Mark II.


Most players look upon this craft as inferior to any other fighter. This could be true, but anyone who does not rely only on secondaries can use this craft pretty to good effect. It can carry the UD-8 Kayser and its gun points are positioned for easy aiming. You can easily hit medium-sized fighters with all four shots loosed with each pull of the trigger. It is also very small and fast, making it a good interceptor, if you are of a kind who does not use secondaries often.


The Loki is consistently underrated. Many players don't realize that the Loki is actually tougher and speedier than the Ulysses. Gun points are also well placed.

For all that the Loki's manoeuvrability is touted in this section, it is only better than the Perseus by a tiny margin.

The Loki is a surprisingly capable interceptor. It functions much like a slightly heavier Valkyrie. Afterburner velocity is the second highest for anything you get to fly, and afterburner reserves are not bad either. It is fairly durable as well, and as noted above, configuration of the gun points is comfortable. However, maximum normal velocity is too low for my tastes, and the sole secondary bank is too small. I'd prefer to take a Perseus instead.


This was good back in FS1, and it's still a decent ship. It's lost some of its advantage in FS2 due to better shielding and armor on the newer fighters, but the Loki is still a force to be reckoned with in the hands of an experienced dogfighter. It can truly be infuriating to have these swarming on you if they've got good pilots, as it's the Dragon of the GTVA, however, the AI does not effectively utilize the ship's capabilities.


The Loki isn't as terrible craft as many people think and has only slightly weaker armor and better shields than a Perseus. It is extremely maneuverable, has a fast afterburner, and surprisingly high weapons compatibility for a recon fighter. Due to its small missile bank and low normal speed, most take a Perseus over this if it's available, but if I'm going to be packing Kaysers or the Prometheus S I want something with a stronger reactor. Surprisingly, the Loki has a better recharge rate than the Perseus. This is what the Myrmidon should have been, a space superiority fighter.


The Loki supports a surprisingly wide and powerful range of guns for its size—a Kayser and a Maxim allow it some great firepower and flexibility, as you can pick off subsystems and turrets from out of a capital ship's range to support friendly capital ships (taking out beam cannons or the weapons control system is good!), or you can use two Kaysers to just annihilate any fighter that dares look down on you. Early on I generally pack two Subachs and set them to dual fire, occasionally dropping all power out of Weapons, as the Loki's capacitors can support quite a lot of Subach fire.


It's also worth noting that the GTF Loki has a decent recharge rate and can support a pair of Kaysers decently well so long as you have at least some power to weapons, although the battery will drain fast otherwise. My other favorite trick is to pair this off with a GTW Maxim - use short bursts of the Maxim to disable a capital-class target's subsystems from long range, and use your Kaysers to shred enemy fighters. You'll pack enough firepower to make your otherwise overlooked scout craft into a formidable combatant thanks to its high speed!


Particularly annoying on higher difficulty levels, especially early in the FS2 campaign before you can use Harpoons. Lokis are exceedingly maneuverable. You'll be hard-pressed to hit them with Rockeyes as they'll juke out of the way effortlessly, leaving you to try desperately to hit them with Tempests.