GTW Lamprey

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GTW-83 Lamprey


Weapon Comparison Table, FS1


Weapon Comparison Table, FS2

The GTW-83 Lamprey

Tech Room Data

The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target's Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.



Range 900 m
Rate of Fire 3.33 shots per second
Velocity 450 ms-1
Base Damage 14
Armor Damage Very Poor 1.4
Shield Damage Full 14
Subsystem Damage None 0


The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.

Terran Compatibility Vasudan Compatibility
Ship Class Compatible Ship Class Compatible
GTF Ulysses GVF Thoth
GTF Loki GVF Serapis
GTF Hercules GVF Horus
GTF Hercules Mark II GVF Seth
GTF Myrmidon GVF Tauret
GTF Perseus GVF Ptah
GTF Pegasus GVB Osiris
GTF Erinyes GVB Bakha
GTF Ares GVB Sekhmet
SF Mara (Terrans)
GTB Zeus
GTB Medusa
GTB Artemis (Inc. D.H.)
GTB Ursa
GTB Boanerges


  • Weapon leeches energy from the target with every hit.

Veteran Comments

Please read the Veteran Comments policy before editing this section.

In multiplayer, the Lamprey loses out somewhat, although it functions as predicted, it doesn't prevent the target from firing missiles. In many ways it's simply more efficient to take dual GTW UD-8 Kayser, GTW Prometheus S, or GTW Subach HL-7 to the target and get done with it rather than fiddle around with such whimsy as the Lamprey. I'm sure that under some tactical situations this is an excellent weapon, however.

This thing can be quite annoying if it is used against you. If you get constantly shot at by this thing, you won't even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots... not even mentioning the shields going haywire. Very effective against people who rely a lot on highly energy consumptive weaponry, such as a GTF Erinyes with a full loadout of Kaysers. Shoot him with this several times, and he's helpless.

As the above commenter mentioned, this is very useful if someone has a ship with few missiles but lots of high-power-draw primaries. If energy drain is hell to Kayser users, this is the devil himself; otherwise, it's nearly useless.

This weapon DOES find a use in single-player missions. If you load out some of your wingmen with Lampreys and/or GTW Morning Stars, then order them to cover you, you'll be barely scratched.

The Lamprey has the same weakness as the Morning Star: It can be used under a very limited number of circumstances. The Lamprey is good at leeching fast fighters' afterburners, practically incapacitating them. Its prowess against shields is conspicuous, so is its weakness against hulls. However, if you are in a rush to kill, it's likely that taking something with more firepower is of more use. If I were to take something on a mission I don't know, the Lamprey will not be my weapon of choice. I recommend this in the 2-gun banks of Myrmidons and Areses, but hardly anywhere else.