Difference between revisions of "GTM Stiletto II"

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*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]

Revision as of 09:15, 1 April 2006

The GTM-43a Stiletto II is an advanced subsystem disruption missile, used to target tactically important features on large ships from long range. It does negligable hull damage, making it ideal for disarm and disable operations. It has excellent range and high speed, along with a self-seeking guidance system that allows it to be launched without an aspect lock.

This weapon is arguably even more dangerous than a GTM Cyclops to the target ship. While it does no damage to structure or hull integrity, it can render the target easy prey to virtually every other ship and weapon: with a single coordinated volley of missiles, a wing of tactical units can clear virtually every anti-fighter weapon off the side of an enemy warship from long range.

The high speed of incoming Stilletoes makes them difficult to intercept. And the fact that they do not require an aspect lock means that enemy fighters will be launching these at hostile warships pretty much the instant they exit subspace. They are a dire threat to the defenders and a powerful tool for the aggressors.


Weapon Comparison Table, FS1


Weapon Comparison Table, FS2

Tech Room Data

The GTM-43a Stiletto II improves upon the original Stiletto's design with higher acceleration and maximum velocity, better guidance system, and greater range. The Stiletto II, like its predecessor, is designed to incapacitate the subsystems of capital ships, homing in on the EM signature of the currently targeted subsystem.

Veteran Comments

Exactly what it says: an anti-subsystem weapon and useless for any other purpose. Has the bomb tag on it, so it can be shot down, but moves very fast making that difficult.

Once you get the GTM Trebuchet this missile is largely useless, good for capture missions however.



Range 5500 m
Rate of Fire 1 / 2 s
Velocity 220 mps
Damage 775
Against Hullplating Minimal
Against Shields None
Against Subsystems Excellent
Shockwave Radius 20 m / 40 m
Homing System Heat Seeking
View Cone 80 degrees
Turn Rate 1.0 s


  • Weapon is capable of easily damaging (Huge) even larger vessels.
  • Weapon can be shot down (Bomb)