Difference between revisions of "GVCv Mahal"

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{{User-made Ships}}
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{{User-made Ships|''{{PAGENAME}}''}}
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[[Image:GVCv Mahal.jpg|thumb|right|650px|{{PAGENAME}}]]
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==Description:==
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===Tech Room Description===
 +
Prototyped for the first time a few years after the Capella incident, the GVCv Mahal can be seen as a major breakthrough in capital ship design. Utilizing data from the few available scans of the SD Lucifer and observations made by the Vasudans during the bombardment of Vasuda Prime, for the first time in Terran-Vasudan history engineers managed to install a shield-system on a vessel above the size of a gunship. As the power demands towards a ship's power supply to sustain a shield-system of meaningful magnitude are enormous, and far exceed anything a cruiser sized ship ever could hope being able to deliver, the two shield generators had to be placed on a ship the size of a corvette, and even there on the outside of the hull, presenting a weak spot for enemy craft to abuse. Additionally, engineers find it difficult to confine the shape of a shield that big to the exact dimensions the ship, resulting in a rather big gap between shield and hull. Therefore, pilots accompanying one of these corvettes are well adviced to watch closely for enemy bombers trying to bypass and destroy the Mahal's shield-system. If properly protected though, a Mahal is nigh invincible against all attacks from a distance, except with beams, which resemble the greatest threat towards the Mahal's relatively low structural integrity. The cost to produce one of these ships is much higher than a Sobek's, but this fact is countered to some extend by the GVCv Mahal's much lower repair costs, as it often will leave battle unscathed where a Sobek or Deimos would have taken up to medium hull damage or have half their turrets destroyed. The vessel's main attack consists of two very powerful destroyer sized beams, whose main drawback is their long recharge time, being installed on a craft of much smaller size than a destroyer.
  
  
{{shipimage|image=[[Image: GVCvMahal.png|750px]]|caption= The GVCv Mahal}}
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===Credits===
 +
*Model and textures by '''fightermedic'''
  
==Description:==
 
  
===Tech Room Description===
+
===Designer's Comments===
Prototyped for the first time a few years after the Capella incident, the GVCv Mahal can be seen as a major breakthrough in capital ship design. Utilizing data from the few available scans of the SD Lucifer and observations made by the Vasudans during the bombardment of Vasuda Prime, for the first time in Terran-Vasudan history engineers managed to install a shield-system on a vessel above the size of a gunship. As the power demands towards a ship's power supply to sustain a shield-system of meaningful magnitude are enormous, and far exceed anything a cruiser sized ship ever could hope being able to deliver, the two shield generators had to be placed on a ship the size of a corvette, and even there on the outside of the hull, presenting a weak spot for enemy craft to abuse. Additionally, engineers find it difficult to confine the shape of a shield that big to the exact dimensions the ship, resulting in a rather big gap between shield and hull. Therefore, pilots accompanying one of these corvettes are well adviced to watch closely for enemy bombers trying to bypass and destroy the Mahal's shield-system. If properly protected though, a Mahal is nigh invincible against all attacks from a distance, except with beams, which resemble the greatest threat towards the Mahal's relatively low structural integrity. The cost to produce one of these ships is much higher than a Sobek's, but this fact is countered to some extend by the GVCv Mahal's much lower repair costs, as it often will leave battle unscathed where a Sobek or Deimos would have taken up to medium hull damage or have half their turrets destroyed. The vessel's main attack consists of two very powerful destroyer sized beams, whose main drawback is their long recharge time, being installed on a craft of much smaller size than a destroyer.
+
 
  
===Credits List===
 
*Model by '''fightermedic'''
 
  
 
==Performance:==
 
==Performance:==
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{{Ship_box
 
{{Ship_box
 
|name = GVCv Mahal
 
|name = GVCv Mahal
|type = Corvette
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|yaw_pitch_roll = 100 - 100 - 70
|manufacturer =
+
|max_velocity = 30 (35)
|maneuverability =
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|hitpoints = 60000
|max_velocity = 30
+
|shields = 40000
|max_ab_velocity =
+
|length = 448.1
|max_ab_duration =
+
|width = 437.08
|armor =
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|height = 177.3
|hitpoints = 60 000
 
|shields = 40 000
 
|length = 723
 
|width = 723
 
|height = 355
 
|gun_bank_1 =
 
|gun_bank_2 =
 
|gun_bank_3 =
 
|missile_bank_1 =
 
|missile_bank_2 =
 
|missile_bank_3 =
 
|countermeasures =
 
 
|turrets = 24
 
|turrets = 24
 
}}
 
}}
 +
  
 
===Armaments===
 
===Armaments===
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
{|{{turret_box_background}}
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{| border=1 cellpadding=4 style="border-collapse: collapse"
|-valign="top"
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|- align="center"
|
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| colspan=2 style="background:#351515;"| '''Default Statistics'''
{{Turret_box
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|- align="center"
|table_style =
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| style="width:120px" |Turret Type
|header_style =  
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| style="width:60px" |Amount
|setting =Default
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|- align="center"
|1_weapon =BVas
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| Mekhu HL-7
|1_number =2
+
| 9
|2_weapon =AAAf
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|- align="center"
|2_number =6
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| AAAf
|3_weapon =Long Range Flak
+
| 6
|3_number =1
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|- align="center"
|4_weapon =Heavy Flak
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| BVas
|4_number =2
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| 2
|5_weapon =Trebuchet
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|- align="center"
|5_number =2
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| hornet
|6_weapon =Hornet
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| 2
|6_number =2
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|- align="center"
|7_weapon =Mekhu HL-7
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| trebuchet
|7_number =9
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| 2
}}
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|- align="center"
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| Heavy Flak
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| 2
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|- align="center"
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| Long Range Flak
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| 1
 
|}
 
|}
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 +
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==Modding Resources==
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:$POF File: mahal.pof
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:Texture list: mahal;damage;glass-trans;gs-trans
 +
  
 
==Gallery==
 
==Gallery==
 +
<gallery></gallery>
  
<gallery>
 
Image: |
 
</gallery>
 
  
 
===Veteran Comments===
 
===Veteran Comments===
{{comment| Much like the [[SSP Chakra]], this ship has a shield submodel with a rotating animation and animated glowmaps. }}
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{{comment| Much like the [[SSP Chakra]], this ship has a shield submodel with a rotating animation and animated glowmaps (it is very faint and hard to see), as well as multiple rotating subobjects. }}
 
 
===Download link:===
 
*Release Thread:
 
**[http://www.hard-light.net/forums/index.php?topic=85111.0 Release thread | Hard-light forums]
 
*Download:
 
**[http://www.freespacemods.net/download.php?view.905 Download | FSMods.net]
 
  
[[Category: User-made Ships]]
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==External links:==
[[Category: Non-canon]]
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*[http://www.hard-light.net/forums/index.php?topic=85236.0 Release thread | Hard-light forums]
 +
*[https://p3d.in/e/3R8Mm+load p3d link]
 +
*[https://drive.google.com/open?id=1_AGaDmMM4AlGJ_ciIzjOgKaH754YR3jv Mirror | Gdrive]

Latest revision as of 09:00, 25 May 2020

All information related to the GVCv Mahal is non-canon.
Back to User-made Ships
GVCv Mahal

Description:

Tech Room Description

Prototyped for the first time a few years after the Capella incident, the GVCv Mahal can be seen as a major breakthrough in capital ship design. Utilizing data from the few available scans of the SD Lucifer and observations made by the Vasudans during the bombardment of Vasuda Prime, for the first time in Terran-Vasudan history engineers managed to install a shield-system on a vessel above the size of a gunship. As the power demands towards a ship's power supply to sustain a shield-system of meaningful magnitude are enormous, and far exceed anything a cruiser sized ship ever could hope being able to deliver, the two shield generators had to be placed on a ship the size of a corvette, and even there on the outside of the hull, presenting a weak spot for enemy craft to abuse. Additionally, engineers find it difficult to confine the shape of a shield that big to the exact dimensions the ship, resulting in a rather big gap between shield and hull. Therefore, pilots accompanying one of these corvettes are well adviced to watch closely for enemy bombers trying to bypass and destroy the Mahal's shield-system. If properly protected though, a Mahal is nigh invincible against all attacks from a distance, except with beams, which resemble the greatest threat towards the Mahal's relatively low structural integrity. The cost to produce one of these ships is much higher than a Sobek's, but this fact is countered to some extend by the GVCv Mahal's much lower repair costs, as it often will leave battle unscathed where a Sobek or Deimos would have taken up to medium hull damage or have half their turrets destroyed. The vessel's main attack consists of two very powerful destroyer sized beams, whose main drawback is their long recharge time, being installed on a craft of much smaller size than a destroyer.


Credits

  • Model and textures by fightermedic


Designer's Comments

Performance:

Statistics

Name GVCv Mahal
Yaw, Pitch, Roll 100 - 100 - 70 s
Max Velocity 30 (35) ms-1
Hitpoints 60000 pts
Shields 40000 pts
Length 448.1 m
Width 437.08 m
Height 177.3 m
Turrets 24 turrets


Armaments

Default Statistics
Turret Type Amount
Mekhu HL-7 9
AAAf 6
BVas 2
hornet 2
trebuchet 2
Heavy Flak 2
Long Range Flak 1


Modding Resources

$POF File: mahal.pof
Texture list: mahal;damage;glass-trans;gs-trans


Gallery


Veteran Comments

Please read the Veteran Comments policy before editing this section.


Much like the SSP Chakra, this ship has a shield submodel with a rotating animation and animated glowmaps (it is very faint and hard to see), as well as multiple rotating subobjects.


External links: