Difference between revisions of "Medals.tbl"

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Revision information.. <!-- Please update this information when page is updated -->
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::'''3.6.x branch:''' 2.16.2.1
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::'''3.7 branch:''' 2.18
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Medals.tbl is used for defining the various medals the player can achieve while playing the game.
 
Medals.tbl is used for defining the various medals the player can achieve while playing the game.
 +
  
 
==Format==
 
==Format==
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*Invidual medal entries
 
*Invidual medal entries
 
*Table ends with '''#End'''
 
*Table ends with '''#End'''
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==Medals==
 
==Medals==
 +
  
 
===$Name:===
 
===$Name:===
 
*Defines the name of the medal
 
*Defines the name of the medal
*Syntax: ''string''
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*Syntax: '''String'''
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===$Bitmap:===
 
===$Bitmap:===
 
*Defines the bitmap used for the medal
 
*Defines the bitmap used for the medal
*Syntax: ''string''
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*Syntax: '''String'''
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===$Num mods:===
 
===$Num mods:===
 
*Sets the number of the medal the player can obtain
 
*Sets the number of the medal the player can obtain
*Syntax: ''integer''
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*Syntax: '''Integer'''
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 +
 
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===For medals based on kill counts===
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===+Num Kills:===
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====+Num Kills:====
 
*Defines the number of kills needed for the particular medal
 
*Defines the number of kills needed for the particular medal
*Syntax: ''integer''
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*Syntax: '''Integer'''
  
===$Wavefile 1:===
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===$Wavefile 2:===
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====$Wavefile 1:====
===$Wavefile Base:===
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{{Table36|
===$Promotion Text:===
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*Defines the voice file
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*Syntax: '''String'''}}
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 +
 
 +
====$Wavefile 2:====
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{{Table36|
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*Defines the voice file
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*Syntax: '''String'''}}
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 +
 
 +
====$Wavefile Base:====
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*Defines the voice file
 +
*Syntax: '''String'''
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 +
 
 +
====$Promotion Text:====
 
*Defines the text that is displayed when the medal is obtained. Value refers to translationsfound from [[tstrings.tbl]]. Is followed with '''$end_multi_text'''.
 
*Defines the text that is displayed when the medal is obtained. Value refers to translationsfound from [[tstrings.tbl]]. Is followed with '''$end_multi_text'''.
*Syntax: XSTR("''string''", ''integer'')
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*Syntax: XSTR("'''String'''", '''Integer''')
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==Sample==
 
==Sample==

Revision as of 08:34, 6 August 2007

Revision information..

3.6.x branch: 2.16.2.1
3.7 branch: 2.18


Medals.tbl is used for defining the various medals the player can achieve while playing the game.


Format

  • Table begins with #Medals
  • Invidual medal entries
  • Table ends with #End


Medals

$Name:

  • Defines the name of the medal
  • Syntax: String


$Bitmap:

  • Defines the bitmap used for the medal
  • Syntax: String


$Num mods:

  • Sets the number of the medal the player can obtain
  • Syntax: Integer


For medals based on kill counts

+Num Kills:

  • Defines the number of kills needed for the particular medal
  • Syntax: Integer


$Wavefile 1:

FS2 Open, 3.6.x:
  • Defines the voice file
  • Syntax: String


$Wavefile 2:

FS2 Open, 3.6.x:
  • Defines the voice file
  • Syntax: String


$Wavefile Base:

  • Defines the voice file
  • Syntax: String


$Promotion Text:

  • Defines the text that is displayed when the medal is obtained. Value refers to translationsfound from tstrings.tbl. Is followed with $end_multi_text.
  • Syntax: XSTR("String", Integer)


Sample

  • Retail FreeSpace 2 table
#Medals

$Name:		Epsilon Pegasi Liberation
$Bitmap:		Medal00.pcx
$Num mods:	4

$Name:		Imperial Order of Vasuda
$Bitmap:		Medal01.pcx
$Num mods:	4

$Name:		Distinguished Flying Cross
$Bitmap:		Medal02.pcx
$Num mods:	4

$Name:		SOC Service Medallion
$Bitmap:		Medal03.pcx
$Num mods:	4

$Name:		Intelligence Cross
$Bitmap:		Medal04.pcx
$Num mods:	4

$Name:		Order of Galatea
$Bitmap:		Medal05.pcx
$Num mods:	4

$Name:		Meritorious Unit Commendation
$Bitmap:		Medal06.pcx
$Num mods:	4

$Name:		Medal of Valor
$Bitmap:		Medal07.pcx
$Num mods:	4

$Name:		GTVA Legion of Honor
$Bitmap:		Medal08.pcx
$Num mods:	4

$Name:		Allied Defense Citation
$Bitmap:		Medal09.pcx
$Num mods:	4

$Name:		Nebula Campaign Victory Star
$Bitmap:		Medal10.pcx
$Num mods:	4

$Name:		NTF Campaign Victory Star
$Bitmap:		Medal11.pcx
$Num mods:	4

$Name:		Rank
$Bitmap:		Medal12.pcx
$Num mods:	10

$Name:		Wings
$Bitmap:		Medal13.pcx
$Num mods:	2

$Name:		Ace
$Bitmap:		Medal14.pcx
$Num mods:	1
+Num Kills:	60
$Wavefile Base: badge_a.wav
$Promotion Text:

XSTR("For your excellent record of confirmed kills, you have achieved the status of Ace.", 2722)

$end_multi_text

$Name:		Double Ace
$Bitmap:		Medal15.pcx
$Num mods:	1
+Num Kills:	150
$Wavefile Base: badge_b.wav
$Promotion Text:

XSTR("For your outstanding record of confirmed kills, you have achieved the status of Double Ace.", 2723)

$end_multi_text

$Name:		Triple Ace
$Bitmap:		Medal16.pcx
$Num mods:	1
+Num Kills:	350
$Wavefile Base: badge_c.wav
$Promotion Text:

XSTR("For your extraordinary record of confirmed kills, you have achieved the status of Triple Ace.", 2724)

$end_multi_text

$Name:		SOC Unit Crest
$Bitmap:		Medal17.pcx
$Num mods:	1

#End