SF Aeshma

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The SF Aeshma is a Shivan-designed vessel. With its low speed and sub-par maneuverability offset by its heavy cannons, high shield rating and large missile bank, the Aeshma is often considered to be a heavy assault fighter. While Aeshmas are easy prey for most Terran and Vasudan fighters, their heavy weaponry makes them a great threat to ships that are unable to out-maneuver them. Sightings of Aeshma-class fighters are uncommon as of the Second Shivan Incursion.

Sfaeshma-old.jpg
The SF Aeshma


Description:

FS2 Tech Room Description

The SF Aeshma is a relatively rare, and only recently encountered, class of Shivan fighter. It appears to be a heavy attack fighter, like the Basilisk. With a low known top speed, Aeshmas seem to target slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.

Developer Notes

None

Name origin

Aeshma is the demon of wrath in Zoroastrianism, a religion based on the tenets of Iranian religious leader Zoroaster.

Performance:

Statistics

Type Heavy Attack
Manufacturer Unknown
Maneuverability N/A
Max Velocity 68.0 - 68.0 mps
Max Afterburner Velocity 110.0 mps
Armor N/A
Hitpoints 125
Shields 850
Length 30 m

Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 2 Shivan Mega Laser
2nd 2 Shivan Heavy Laser
FreeSpace 2
Bank Capacity Standard Loadout
1st 80 Trebuchet

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Slower and less maneuverable than the Basilisk it descends from, and also presenting a much larger top-bottom and side target profile, the Aeshma is pretty much cannon fodder in the face of GTVA fighter attack. It is well-armed cannon fodder, however, and going head-to-head with an Aeshma should be avoided, as those Shivan Mega Lasers can be somewhat painful. Outmaneuvering the Aeshma should not present great problems for anything short of a Boanerges or Ursa.


If you end up fighting wings of these fighters, take the opportunity to kill them all. They're slow, big bullseyes, and will help you rack up more kills towards promotions and aces.


Practice your sniping skills on this fighter. Take the Prometheus, target one Aeshma and start shooting at max range. Usually I can take one of them before they close in at 1100m, the second one goes down soon after the first. These things don't even try to evade shots.


During the Derelict mission where the Nyarlathotep awakens, these things can barely hold their own against Amazons guarding the destroyer. Try editing the tables and flying an Aeshma yourself sometime. You'll see why the AI has so much trouble with it; maneuverability is terrible and isn't compensated for with armor or armament.


Contrary to the above, if you've ever played the infamous Knossos mission from Blue Planet, you'll know how dangerous a group of these can be.