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Revision as of 19:44, 5 May 2011 by General Battuta (talk | contribs) (I'm pretty sure Goob is wrong)
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Turrets are equipped on every military vessel, ranging from bombers to super capital ships. In FreeSpace 1, all the turrets were either standard turrets or rocket launchers, with the sole exception of two turrets on the front side of the SD Lucifer, which were beam weapons.

In FreeSpace 2, four types of turrets are feasible: Standard turret, flak gun, beam turret, and warhead launcher.

Turret weapons

And any fighter laser

Notes for mission designers

The turret's individual AI class doesn't matter. Turret AI class is governed by the ship's pilot AI.

You can also replace standard turrets with beam cannons or flak guns. Changing turrets to warhead launchers requires tabling knowledge.

Misc notes

  • The spelling "turrent" is a relatively common misspelling.