Difference between revisions of "Twisted Infinities"

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(New page: ==Overview== Authors: Black Wolf, Flipside, Vasudan Admiral, Hunter, Shinobi, Malignance, and TCO Status: Not yet released Mods: [http://www.sectorgame.com/twistedinfinities/features.php...)
 
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==Overview==
 
==Overview==
Authors: Black Wolf, Flipside, Vasudan Admiral, Hunter, Shinobi, Malignance, and TCO
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Authors: Black Wolf, Flipside, Vasudan Admiral, Hunter.
  
 
Status: Not yet released
 
Status: Not yet released
  
Mods: [http://www.sectorgame.com/twistedinfinities/features.php Features list]
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==Description==
 +
 
 +
Description - It's 2378, eleven years after Capella was destroyed by Shivans. Some systems recovered quickly from the disasters of the Second Shivan Incursion. Others did not.
 +
 
 +
Cut off from the central systems by a destroyed node on one side, and dangerous, barely controlled former NTF systems on the other Epsilon Pegasi and the surrounding systems have fallen far from their former grace. Despite efforts in the past to clean it up, the region remains riddled with pirates and criminals. One group in particular has risen above the others, and somehow gained a technological edge, not just over the regions other pirate gangs, but possibly over the Alliance itself.
 +
 
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Ultimately, this technology will force the Alliance into war against enemies old and new, and change the galaxy forever.
  
==Description==
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==Features==
 +
 
 +
Broadly, TI features
  
Description - It's 2374, seven years after Capella was destroyed by Shivans. Some systems recovered quickly from the disasters of the Second Shivan Incursion. Others did not.
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- Atmospheric Combat
 +
- A new Race
 +
- 35 Missions, spread over four acts.
 +
- Two player flyable ships
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- Dozens of new capital ships, freighters and enemy fighters.
  
Cut off from the central systems by a destroyed node on one side, and dangerous, barely controlled former NTF systems on the other Epsilon Pegasi and the surrounding systems have fallen as far from there former grace as believed possible. Now riddled with pirates, and with crime and violence second nature to most of its inhabitants, Epsilon Pegasi needs to be cleaned up.
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==Status==
  
Join the GTVA as Operation Ragnarok, the most ambitious phase of the Epsilon Pegasi Renewal Project, is put into action, and the stain of pirate activities is wiped from Epsilon Pegasi forever.  
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Despite its long development cycle, TI is currently being actively worked on:
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- The majority of neccesary mods, including eleven Aesir ships, are ingame, balanced and working. They will be upgraded to comply with HTL standards over time, but this will not slow down FREDding
 +
- Several missions have been completed, many more are partial, or await specific mods. Many of those that do not are currently being FREDded.
 +
- Atmospheric combat has been tested successfully, and looks great.
 +
- All new fighters are balanced and ingame.
  
We hope.
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A major announcement about the status of the campaign is expected soon.
  
 
==Links==
 
==Links==
  
*[http://www.sectorgame.com/twistedinfinities/about.php Website]
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*[http://www.sectorgame.com/twistedinfinities/about.php Website] (Out of date)
  
 
[[Category:User-made_Campaigns]]
 
[[Category:User-made_Campaigns]]

Revision as of 09:06, 6 July 2008

Overview

Authors: Black Wolf, Flipside, Vasudan Admiral, Hunter.

Status: Not yet released

Description

Description - It's 2378, eleven years after Capella was destroyed by Shivans. Some systems recovered quickly from the disasters of the Second Shivan Incursion. Others did not.

Cut off from the central systems by a destroyed node on one side, and dangerous, barely controlled former NTF systems on the other Epsilon Pegasi and the surrounding systems have fallen far from their former grace. Despite efforts in the past to clean it up, the region remains riddled with pirates and criminals. One group in particular has risen above the others, and somehow gained a technological edge, not just over the regions other pirate gangs, but possibly over the Alliance itself.

Ultimately, this technology will force the Alliance into war against enemies old and new, and change the galaxy forever.

Features

Broadly, TI features

- Atmospheric Combat
- A new Race
- 35 Missions, spread over four acts.
- Two player flyable ships
- Dozens of new capital ships, freighters and enemy fighters.

Status

Despite its long development cycle, TI is currently being actively worked on:

- The majority of neccesary mods, including eleven Aesir ships, are ingame, balanced and working. They will be upgraded to comply with HTL standards over time, but this will not slow down FREDding
- Several missions have been completed, many more are partial, or await specific mods. Many of those that do not are currently being FREDded.
- Atmospheric combat has been tested successfully, and looks great.
- All new fighters are balanced and ingame.

A major announcement about the status of the campaign is expected soon.

Links