Difference between revisions of "Twisted Infinities"

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It's 2378, eleven years after Capella was destroyed by Shivans. Some systems recovered quickly from the disasters of the Second Shivan Incursion. Others did not.
 
It's 2378, eleven years after Capella was destroyed by Shivans. Some systems recovered quickly from the disasters of the Second Shivan Incursion. Others did not.
  
Cut off from the central systems by a destroyed node on one side, and dangerous, barely controlled former NTF systems on the other Epsilon Pegasi and the surrounding systems have fallen far from their former grace. Despite efforts in the past to clean it up, the region remains riddled with pirates and criminals. One group in particular has risen above the others, and somehow gained a technological edge, not just over the regions other pirate gangs, but possibly over the Alliance itself.
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Cut off from the central systems by a destroyed node on one side, and dangerous, barely controlled former NTF systems on the other, Epsilon Pegasi and the surrounding systems have fallen far from their former grace. Despite efforts in the past to clean it up, the region remains riddled with pirates and criminals. One group in particular has risen above the others, and somehow gained a technological edge, not just over the regions other pirate gangs, but possibly over the Alliance itself.
  
 
Ultimately, this technology will force the Alliance into war against enemies old and new, and change the galaxy forever.
 
Ultimately, this technology will force the Alliance into war against enemies old and new, and change the galaxy forever.
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==Status==
 
==Status==
  
Current as of Feb 2010
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Current as of Mar 2011
 
Despite its long development cycle, TI is currently being actively worked on:
 
Despite its long development cycle, TI is currently being actively worked on:
 
* The majority of neccesary mods, including eleven Aesir ships, are ingame, balanced and working.
 
* The majority of neccesary mods, including eleven Aesir ships, are ingame, balanced and working.
 
* The first and second acts are nearing completion.
 
* The first and second acts are nearing completion.
 
* Atmospheric combat is stable and working well.
 
* Atmospheric combat is stable and working well.
* All new fighters are balanced and ingame.
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* All new fighters are balanced and ingame.<br><br>
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*A 2011 release is anticipated for Acts 1 and 2.<br><br>
  
 
==Staffers==
 
==Staffers==

Revision as of 11:41, 7 March 2011

Twisted Infinities Screenshots
RScreen0042.jpg
A gas refinery in the upper atmosphere of EP VI
TIScreen0001.jpg
The GTD Antioch deploys its fighters
TIScreen0002.jpg
The Starr Corporation shipyards in Epsilon Pegasi
TIScreen0003.jpg
The SF Chaya, deep in unknown space
TIScreen0004.jpg
An Aesir fleet in combat
Twisted Infinities

Description

It's 2378, eleven years after Capella was destroyed by Shivans. Some systems recovered quickly from the disasters of the Second Shivan Incursion. Others did not.

Cut off from the central systems by a destroyed node on one side, and dangerous, barely controlled former NTF systems on the other, Epsilon Pegasi and the surrounding systems have fallen far from their former grace. Despite efforts in the past to clean it up, the region remains riddled with pirates and criminals. One group in particular has risen above the others, and somehow gained a technological edge, not just over the regions other pirate gangs, but possibly over the Alliance itself.

Ultimately, this technology will force the Alliance into war against enemies old and new, and change the galaxy forever.

Features

  • Atmospheric Combat
  • A new Race
  • 35+ missions, spread over four acts.
  • Several new and unique player-available ships and weapons.
  • Dozens of new capital ships, freighters and enemy fighters.

Status

Current as of Mar 2011 Despite its long development cycle, TI is currently being actively worked on:

  • The majority of neccesary mods, including eleven Aesir ships, are ingame, balanced and working.
  • The first and second acts are nearing completion.
  • Atmospheric combat is stable and working well.
  • All new fighters are balanced and ingame.

  • A 2011 release is anticipated for Acts 1 and 2.

Staffers

  • Black Wolf - FREDding, Modding, Project Lead
  • Vasudan Admiral - Modding, Animating
  • Flipside - Modding, Music
  • Hunter - Webmaster
  • Freespaceking - Texturing


Related links