Eos (torpedo)

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


Description

Tech Room Description

The Eos torpedo is a nuclear weapon carried in large numbers by Erebus- and Titan-class destroyers. One of a number of munitions that can be launched from the SARISSA-M multiple missile launcher, the Eos is a long-range weapon with about half the yield of bomber-delivered Cyclops warheads. Though its role in destroyer arsenals is supplementary to that of beams, it has a powered flight range of nearly 6000 meters and it can engage enemies at any angle. Torpedoes are expected to play an even greater role in GTVA tactical doctrine in years to come.

Performance

Eos

Range 5950 m
Reload time 30 s
Velocity 170 ms-1
Base Damage 1000
Armor Damage 1.0x 1000
Shield Damage 0.1x 100
Subsystem Damage 0.5x 500
Shockwave Radius 150 / 300 m
Type: Aspect Seeking
View Cone: 360
Minimum Lock Time: 3
Turn Rate (360 degrees): 1


Eos#Command

Range 9950 m
Reload time 30 s
Velocity 270 ms-1
Base Damage 1000
Armor Damage 1.0x 1000
Shield Damage 0.1x 100
Subsystem Damage 0.5x 500
Shockwave Radius 150 / 300 m
Type: Aspect Seeking
View Cone: 360
Minimum Lock Time: 3
Turn Rate (360 degrees): 1


Notes

  • Weapon is capable of easily damaging large vessels (Huge)
  • Weapon cannot be mounted on small ships (Big Ship)
  • Weapon lifetime not penalized if the angle to the target is too big (No Lifeleft Penalty)
  • Weapon projectile generates particles (Particle Spew)
  • Weapon can be shot down (Bomb)
  • Weapon fires on the designated rate of fire on all difficulty levels and all AI levels (Same Turret Cooldown)
  • Weapon alternates between firing points (Cycle)

Veteran Comments

Please read the Veteran Comments policy before editing this section.


This torpedo does not have the rate of fire or speed seen in the UEF's Apocalypse, and it has similar damage to the Narayana and Solaris, although the Narayana's variant has twice the range. The Eos does have SSM capability however, and any ship hit with a GTM TAG-C can expect to have 6 Eos drop in, nearly instantly in War in Heaven.


Outside of its SSM capabilites, the Eos is garbage. Each warhead can easily be shot down, and even when they hit they don't do much damage-coupled with their long recharge time, this knocks the Eos's sustained damage down to about half that of the SGreen. The Raynor would do well to swap its Eos batteries with some Cyclops or Fusion Mortars. Long range doesn't make much difference when every warhead gets shot down. The Eos's high speed gives it some advantage over the Cyclops, but the Fusion Mortar's much higher sustained damage and immunity to interception makes it a far better choice.


Given that the Eos has nearly four times the range of the Fusion Mortar and Cyclops and twice that of the SGreen, some tradeoffs are to be expected. The Raynor carries twelve launchers, and the Eos is a good fit for the long-range indirect engagement niche, particularly when the destroyer's trying to outrun something rather than charge into its teeth. Probably the biggest reason the Raynor is better off carrying Eos is the warhead's remarkably high speed. The fusion mortar has a DPS of 0 in the situations the Eos is designed for, so it's hard to argue for it as a better choice.