GTF Myrmidon

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The GTF Myrmidon is officially the successor to the GTF Ulysses light fighter despite the fact that the Myrmidon is a middleweight space superiority fighter. This class of fighter was a preferred choice for pilots of all skill due to its balanced attributes.

The 53rd Hammerheads used primarily the GTF Myrmidon for its missions.

Description:

Gtfmyrmidon-old.jpg
The GTF Myrmidon


FS2 Tech Room Description

RNI Systems' GTF Myrmidon replaces the Ulysses as the Alliance's primary space superiority fighter. The Myrmidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides space for three secondary weapon systems, a first for Terran-Vasudan fighters. This versatility enables Myrmidon squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.

FS2 MetaStream Model Description

Nankam Aeronautical’s GTF Myrmidon replaces the Ulysses as the Alliance’s primary space superiority fighter. A joint Terran-Vasudan endeavor, the Mymidon has received high marks for speed, maneuverability, armor, and loadout. An ultra-efficient hull configuration provides for the mounting of three secondary fire control systems, a first for Terran-Vasudan fighters. This versatility enables space superiority squadrons to fulfill a range of combat roles, from light assault to heavy reconnaissance. In the Deneb system, the 53rd Hammerheads of the GTD Aquitaine have demonstrated the effectiveness of the Myrmidon against NTF forces.

Developer Notes

None

Name origin

Originally, Myrmidon was a nation in Greek mythology. The first king of the nation was named Myrmidon, who gave his name to the nation he founded. Myrmidon was yet another son of Zeus. The name is connected to the word ants.

In Homer's Iliad, Myrmidons were soldiers commanded by Achilles.

Trivia

In Silent Threat, the Galactic Terran Intelligence has an Orion-class destroyer also named Myrmidon.

Performance:

Statistics

Type Advanced Space Superiority
Manufacturer RNI Systems
Maneuverability Average
Yaw, Pitch, Roll 4.0, 3.7, 5 s
Max Velocity 75.0 - 95.0 ms-1
Max Afterburner Velocity 135.0 ms-1
Armor Average
Hitpoints 290
Shields 390
Length 16 m


Armaments

FreeSpace 2
Bank Guns Standard Loadout
1st 2 Prometheus R
2st 4 Subach HL-7
Compatible Primaries
Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser
FreeSpace 2
Bank Capacity Standard Loadout
1st 20 MX-64
2nd 20 Tornado
3rd 40 Tempest
Compatible Secondaries
MX-64, EMP Adv., Tempest, Hornet, Tornado, Stiletto II, Trebuchet, Infyrno, Helios


Modding Resources

GTF Myrmidon in FS_Open 19.0.0

Retail:

$POF File: fighter2t-05.pof
Textures: fighter2t-05(a/b/c), thruster01

MediaVP 3.6.10:

$POF File: fighter2t-05.pof
Textures: fighter2t-05

History
Model by: ???
Textures by: ???
Release thread: ???
MediaVP 4.0.X:

$POF File: Myrmidon.pof
Textures: MyrmidonUV, Tckpt, glass-trans, MyrmDead, damage

History
Model by: Nyctaeus
Textures by: Nyctaeus
Release thread: https://www.hard-light.net/forums/index.php?topic=96436.0

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Myrmidon is not the uber-fighter tech room makes it out to be. It's actually slower than the GTF Ulysses on afterburner, and what they don't tell you about those three secondary banks is that the first two are very small. It can't carry the signature dogfighter's missile, the GTM Harpoon, but it can make use of all three of the primary dogfighting cannons: GTW Subach HL-7, GTW Prometheus S, and GTW UD-8 Kayser.

It does, however, have a problem in the primaries department. While the Myrmidon actually has six guns, granting it some serious firepower, their configuration is sub-optimal for dogfighting and hitting with the upper four guns requires some ignoring of the "Aim Here" aid. As an aside/general oddity, the Myrmidon is actually capable of carrying the GTM Helios bomb. It has enough space for four of them, giving it a considerable threat to poorly defended capital ships.


This class of fighter is ideal for those who prefer balance between firepower, strength and agility. The secondary weapon capacity equals with the Perseus with some compatibility differences. While the Myrmidon is unable to carry the Harpoon, the player needs to be better with primaries than secondaries. The six primary guns will help players with these preferences. The first and the second bank are ideally armed with GTM Tornados and the third with GTM Tempests. The second bank is not the best with Tempest because of the location of the firing points. Players might prefer this fighter for tactical runs as it is compatible with the GTW Akheton SDG anti-subsystem cannon. If you arm it to the first primary bank, you still have the second bank, which has four firing points to arm with the GTW Prometheus S.


The Myrmidon sounds good on paper, but in the field, the Myrmidon is one of the worst fighters in the game. It may be fast, but its maneuverability is closer to that of a bomber than a fighter, worse by far than the Ulysses or even the Apollo. Its primaries are placed poorly for dogfighting, especially the top four, which are the ones you would normally be relying on in a six-gun ship anyway. The missile bank capacity is average at best, and it does not carry the GTM Harpoon, a fatal mistake for a dogfighter. Its target profile is absolutely enormous from any angle, and its huge engines shout "I'M RIGHT HERE! SHOOT ME!" My best guess for the optimal role of this ship is as a fast-attack fighter. Load it up with GTM Tornados, crank the engine power, and unleash flaming death on freighters, transports, gas miners, and other weak ships, and then get away fast before the escorts swarm you.


The Myrmidon is an excellent fighter, people just think of it as the successor of the GTF Ulysses which it isn't, really. This fighter is much more in the vein of the GTF Apollo. Its maneuverability isn't really that bad, and those six primary shots will chew through anything very quickly. These fighters are more adaptable than the GTF Perseus, with three missile slots rather than two this fighter can carry a more varied loadout, and changes to the ETS system of this ship dramatically change its abilities. If you need to defend a corvette, rather than attack a cruiser, then maybe take out some turrets on a Hecate, and maybe dogfight a few Dragons, this ship will serve well, if you were just planning on doing any one of those things, there's probably a better fighter for the job.


Though the Myrmidon can carry 4 Helios torpedoes, the two are never issued together in any single player missions, making the Myrmidon useless as a strike bomber in the main campaign. But in user-made campaigns or multiplayer missions, the Myrmidon is capable of blowing up any destroyer easily. Other than that, it has 6 guns which would have made it excellently suited to dogfighting, if it had carried the Harpoon. But since it doesn't, other fighters are better suited.


Although it lacks the Harpoon, it more than makes up for this with its lack of other major flaws and its compatibility with A.) the Kayser and B.) the Trebuchet. With a quad-Kayser bank you can pretty much shred things in knife-fight range anyway, so the Harpoon doesn't cause too much of a heartache. Even with Subachs, this thing can hit hard.


[V] made a number of flubs with the tables for FS2. It's likely that the Myrmidon either WAS intended to be a next-gen strike bomber, or was copied from a table for said bomber, and was incorrectly modifed. This would explain the Helios, and also the sub-par handling, armor, and the lack of dogfighting missiles. (Remember, most of the game's fighters and bombers can carry both Harpoons and Hornets/Tornados).


The Myrmidon is acceptable, not exceptional. It sacrifices a lot in favor of flexibility, lots of weapon slots but they're small (for the secondaries) or poorly placed (for the primaries). Consider the Myrmidon useful for assaulting cruisers or convoys. Attacking light capital vessels or auxiliaries as such negates the aiming problems for the primaries. Use Tempests for this job; you can load a lot and they're cost effective for attacking freighters/transports/cruisers. Let true dogfighters cover the Myrmidons as they make repeated strafing passes.