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  • ...e player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create realistic and viable pirates need to leave the ...ey try to destroy it. No mention is made of ransom demands anywhere in the campaign.
    4 KB (750 words) - 20:31, 13 December 2023
  • #REDIRECT [[Pirates and Campaign Design]]
    41 bytes (5 words) - 19:02, 19 September 2007

Page text matches

  • *[[Setting up a campaign file]] *[[Pirates and Campaign Design]]
    6 KB (921 words) - 13:59, 21 September 2023
  • ...part is buggy, then test and fix that part. If you're afraid to discover a design flaw, someone else may discover and report it in your release thread. ...'''plot inconsistencies,''' and may compromise a player's impression on a campaign the negative way. A tester has all the right to point them out, but before
    18 KB (3,172 words) - 11:58, 21 November 2022
  • Often, during the course of your campaign, it may become neccesary to capture, rather than destroy, an enemy vessel. ...ions can be quite difficult to make and fully test, largely because of the design of the FreeSpace AI, which is geared towards destroying things, rather than
    5 KB (835 words) - 08:01, 16 March 2016
  • ...pack for [[Portal:FreeSpace 1|FreeSpace 1]]. Its major component is a new campaign documenting the [[Hades Rebellion]], which introduces several new ships and ...le="color: white; height: 30px; background: #512020; 60%;"|[[Silent Threat Campaign Walkthrough]]
    6 KB (968 words) - 21:03, 17 September 2023
  • ...rget. Like other Shivan capital ships, the Sathanas has an attack-oriented design that makes use of the known Shivan superiority at subspace jumping to deal In the [[Inferno]] campaign, the Sathanas makes use of a subspace weapon based on the one seen in FreeS
    13 KB (2,046 words) - 08:00, 1 May 2020
  • The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is s ''Not really recommendable at any of the times you can use it in the FS2 campaign except the first SOC Loop. The Herc has around 50% more missile capacity th
    9 KB (1,423 words) - 05:47, 5 February 2021
  • During the timeline of the main [[FreeSpace 2]] singleplayer campaign, the ''Zeus'' is better known for its widespread use by the [[Neo-Terran Fr ...the Zeus strike bomber is a worthy successor to the Athena. Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet s
    10 KB (1,569 words) - 02:49, 18 March 2024
  • ...ble to nearly all forms of detection sensors. However, a minor flaw in its design, discovered shortly after the destruction of the [[GTD Krios|GTD ''Krios''] ...icularly annoying on higher difficulty levels, especially early in the FS2 campaign before you can use Harpoons. Lokis are exceedingly maneuverable. You'll be
    9 KB (1,448 words) - 02:05, 5 February 2021
  • ...ds of a skilled pilot. The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same tech ...d more often than not, you'll have the opportunity to do everything in the campaign except that.''
    8 KB (1,238 words) - 04:31, 5 February 2021
  • ...developed to replace the old GTF Ulysses. The Myrmidon is a Terran-Vasudan design and a versatile ship with high marks for speed, maneuverability, armor, and CAMPAIGN BRIEFING 1
    162 KB (26,422 words) - 17:06, 6 September 2013
  • *Has the weapon in the tech database at the start of the campaign **Whenever you plan to use a weapon as a player one in your campaign or missions, '''USE THIS FLAG'''.
    106 KB (15,622 words) - 20:26, 28 March 2024
  • ...ction is the most reasonable candidate, given the amount of time needed to design and construct the vessel. It is likely that the ''Iceni'' was built with th During his anti-Vasudan campaign, he was able to adequately secure Vasudan systems to study [[Ancient]] ruin
    6 KB (1,031 words) - 18:51, 16 November 2022
  • ''Excellent campaign, mission design was mind-blowing. It achieved a sense of spookiness, which is rare in any F ...ngs about using the cutscene engine and some newer SCP features. Even as a campaign though, it's well worth playing through. - [[User:Ngtm1r|Ngtm1r]] 15:50, 1
    4 KB (676 words) - 05:13, 15 November 2017
  • .... These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened wit Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.
    7 KB (1,075 words) - 08:33, 28 July 2021
  • ...assault fighter, introduced during the [[Reconstruction]] era. The unusual design of the ''Tauret'' is based on the [[Apsu-Hek]], a creature that once existe ...f the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed
    6 KB (927 words) - 04:45, 5 February 2021
  • ...e characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was receive ...gs, it was delayed for four more months until everything was fixed and the campaign was released.
    10 KB (1,656 words) - 04:05, 16 April 2020
  • Either the SB Nahema class is a new Shivan bomber design, or the Shivans are finally taking the GTVA seriously and bringing in their ...lly the most common space craft to be found in your crosshairs in the main campaign. A common tactic to take down wings of Nahemas is to fire a pair of Harpoon
    7 KB (1,212 words) - 07:32, 1 May 2020
  • ...used during the [[Second Shivan Incursion]]. Central to the ''Rakshasa'''s design is its three forward light beam cannons that, when concentrated on a single ...low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Dat
    6 KB (904 words) - 07:14, 28 September 2012
  • ...flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign. ...erapis is its ability to mount the [[Maxim]]; the most rational use of the design is to engage from stand-off range, 2km or more, against logistics craft or
    7 KB (1,152 words) - 06:56, 21 June 2020
  • There is some speculation about the Shivan design that inspired the ''Sekhmet''. Some believe that the ''Sekhmet'' is based o The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. T
    7 KB (1,176 words) - 16:19, 24 November 2013

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