Difference between revisions of "ULTRA Anti-Fighter Beam"
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Anti-fighter beam weapon | Anti-fighter beam weapon | ||
− | == | + | ==Performance== |
− | + | ===Statistics=== | |
+ | {{Beam|4 000|2.2|2.5|Anti fighter|3|165|413 (total)}} | ||
+ | ==Notes== | ||
+ | ===Veteran Comments=== | ||
− | '' | + | '''''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.'' |
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− | + | ''Also used by the [[Colossus]] in [[High Noon]].'' | |
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 15:59, 11 August 2007
ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters
Description
Anti-fighter beam weapon
Performance
Statistics
Range | 4 000 m |
Recharge Time | 2.2 s |
Beam Lifetime | 2.5 s |
Type: | Anti fighter |
Shots | 3 |
Damage per second | 165 |
Damage per second (sustained) | 413 (total) |
Damage per pulse | {{{8}}} |
Notes
Veteran Comments
Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.