Difference between revisions of "ULTRA Anti-Fighter Beam"

From FreeSpace Wiki
Jump to: navigation, search
m (added comment template)
(Veteran Comments: Added one)
Line 15: Line 15:
  
  
Also used by the [[Colossus]] in [[High Noon]].}}
+
Also used by the [[Colossus]] in [[High Noon]].
 +
 
 +
 
 +
Unlike other beam weapons, this appears to be the only one that does not need to recharge in between shots. Once, I replaced all the [[AAAf]]s on the Colossus with this in a user-made level; I could hear them firing over and over again like nobody's business.}}
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 11:16, 4 December 2007

ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Anti-fighter beam weapon

Performance

Statistics

Range 4 000 m
Recharge Time 2.2 s
Beam Lifetime 2.5 s
Type: Anti fighter
Shots 3
Damage per second 165
Damage per second (sustained) 413 (total)
Damage per pulse {{{8}}}


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.


Also used by the Colossus in High Noon.


Unlike other beam weapons, this appears to be the only one that does not need to recharge in between shots. Once, I replaced all the AAAfs on the Colossus with this in a user-made level; I could hear them firing over and over again like nobody's business.