Difference between revisions of "ULTRA Anti-Fighter Beam"
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− | Also used by the [[Colossus]] in [[High Noon]].}} | + | Also used by the [[Colossus]] in [[High Noon]]. |
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+ | Unlike other beam weapons, this appears to be the only one that does not need to recharge in between shots. Once, I replaced all the [[AAAf]]s on the Colossus with this in a user-made level; I could hear them firing over and over again like nobody's business.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Revision as of 11:16, 4 December 2007
ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters
Description
Anti-fighter beam weapon
Performance
Statistics
Range | 4 000 m |
Recharge Time | 2.2 s |
Beam Lifetime | 2.5 s |
Type: | Anti fighter |
Shots | 3 |
Damage per second | 165 |
Damage per second (sustained) | 413 (total) |
Damage per pulse | {{{8}}} |
Notes
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.
Also used by the Colossus in High Noon.