Difference between revisions of "SB Seraphim"
Woolie Wool (talk | contribs) (Seraphim length with shield removed is 57.9 meters) |
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− | Extremely strong, rather fast (though it lacks an afterburner), lots of gun points, and can carry lots of warheads. Don't go head to head with it or you will die. Take it out at long range with [[GTM Trebuchet|Trebuchets]] and [[GTW Maxim|Maxims]], or get behind it and unload your primaries and [[GTM Tempest|Tempests]].}} | + | Extremely strong, rather fast (though it lacks an afterburner), lots of gun points, and can carry lots of warheads. Don't go head to head with it or you will die. Take it out at long range with [[GTM Trebuchet|Trebuchets]] and [[GTW Maxim|Maxims]], or get behind it and unload your primaries and [[GTM Tempest|Tempests]]. |
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+ | An alternate way of killing Seraphims quickly is to concentrate your fire on one quarter, brining down its shields rather quickly. Then scrap its hull to tiny pieces. This tactic is applicable to other bomber types, too, but the heavier the bomber the more viable this strategy is.}} | ||
[[Category:Ship]] | [[Category:Ship]] |
Revision as of 15:24, 4 August 2008
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File:Seraphim320x240.jpg |
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The SB Seraphim |
Contents
Description:
FS1 Tech Room Description
The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.
FS2 Tech Room Description
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.
Developer Notes
None
Name origin
In the Hebrew Bible, a seraph (alternately or plural "seraphim") is the highest class of angels. Seraph is often translated as "fiery flying serpent."
Performance:
Statistics
Type | Bomber |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | 60.0 - 90.0 mps |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 500 |
Shields | 1 600 |
Length | 57.9 m |
Armaments
Freespace 1 | Freespace 2 | ||
Bank | Guns | Standard Loadout | Standard Loadout |
1st | 6 | Shivan Light Laser | Shivan Light Laser |
2nd | 2 | Shivan Light Laser | Shivan Light Laser |
3rd | 3 | Shivan Light Laser | Shivan Light Laser |
Freespace 1 | Freespace 2 | ||
Bank | Capacity | Standard Loadout | Standard Loadout |
1st | 40 | MX-50 | MX-64 |
2nd | 40 | Synaptic | Piranha |
3rd | 80 | Phoenix V | Trebuchet |
4th | 80 | MX-50 | MX-64 |
Freespace 1 | Freespace 2 | ||
Turret Type | Amount | Turret Type | Amount |
Shivan Light Laser | 2 | Shivan Light Laser | 2 |
Veteran Comments
This Shivan equivalent of the Ursa, or Sekhmet is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.
The Seraphim is an intercept pilot's worst nightmare in FreeSpace and FreeSpace 2. Even a direct hit from two Trebuchets would only scratch its paint! Even worse are its gun mounts! They're everywhere! If you encounter any of these, try to fire four Trebuchets at long range. If you can't do that (or you don't have any), close in upon it at two clicks, augment your front shield and start firing like crazy. You'll probably get hit a few times before it goes down.
Extremely strong, rather fast (though it lacks an afterburner), lots of gun points, and can carry lots of warheads. Don't go head to head with it or you will die. Take it out at long range with Trebuchets and Maxims, or get behind it and unload your primaries and Tempests.