Difference between revisions of "Fallen Angel"
(typoz) |
m (Cleaning up after Grunt minion.) |
||
Line 21: | Line 21: | ||
Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission. | Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission. | ||
− | Destroying the reactors in the Director's | + | Destroying the reactors in the Director's Cut is a bit easier than in the original, as two Vishnan Arbiters will take out 2 of the Lucifer's reactors, while the Orestes takes out another one with her spinal beam, leaving 2 reactors left for the player to deal with. |
==Total number of forces== | ==Total number of forces== |
Revision as of 22:38, 6 March 2010
Previous Mission
|
Campaign Walkthrough | Next Mission
|
MISSION 18
Fighter squadron: Vishnan Great Psyche
Description: Sam and his Vishnan allies come to the rescue of the Orestes, cornered by the Lucifer.
Background
The destruction of the Orestes is imminent. You must intervene to save your father and the thousands of lives under his command.
Walkthrough
Your allies - including the Vishnan Arbiters - should be able to handle themselves well. Focus on taking out the Lucifer's reactors. Remember, your shields are extremely resilient and recharge very quickly, so if you're in trouble, boost power.
Notes
This mission is foreshadowed almost perfectly by 'Curse of Prescience.'
For unknown reasons, the Lucifer's shielding system is inoperative. This is almost certainly due to FREDding reasons: the ship should not be invulnerable (because beams can likely pierce its shields), but the model lacks a shield mesh.
Note that this mission is somewhat timed. When the Lucifer starts taking serious damage, it might depart, thus, failing the mission.
Destroying the reactors in the Director's Cut is a bit easier than in the original, as two Vishnan Arbiters will take out 2 of the Lucifer's reactors, while the Orestes takes out another one with her spinal beam, leaving 2 reactors left for the player to deal with.
Total number of forces
Forces involved | |
Belligerents | |
GTVA 14th Battlegroup/Vishnans | Shivans |
Ships | |
|
|
Spacecraft | |
|
|
Casualties | |
|
|