Difference between revisions of "Diaspora"
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==Current Status== | ==Current Status== | ||
− | The first release, Shattered Armistice, is currently at a point where it is fully playable, but still in need of tweaking and balancing as well as some art assets. The biggest single item still missing is the new | + | The first release, Shattered Armistice, is currently at a point where it is fully playable, but still in need of tweaking and balancing as well as some art assets. The biggest single item still missing is the new interface, which is a fairly daunting task in a standalone game. The concept for that is done, as are some needed code changes, but there's a fair bit of work remaining before it is usable. |
==Gallery== | ==Gallery== |
Revision as of 12:05, 30 August 2011
Diaspora is the second Battlestar Galactica-based total conversion for the FreeSpace Open engine. The core of the team originally worked on Beyond the Red Line before leaving due to creative differences. It's currently WIP.
General
Release Schedule: Release 1, Shattered Armistice, is currently under active development (See Current Status). Further episodic releases to follow
Release Date: When It's Done (Unknown)
Mods Required: None - As a standalone game, no mods or even an installation of FreeSpace is required
Team Members:
- Hassan "Karajorma" Kazmi - Project Leader.
- Ace
- Joel "Axem" Reimer
- Joey "Blowfish" Wong
- Cliff "chief1983" Gordon
- Benjamin "DaBrain" Suhr
- Flipside
- Tuomas "Lt. Cannonfodder" Kankola
- Gabor "Meleardil" Toth
- Tony "FUBAR-BDHR" Perun
- _Max_
- Tvrtko "newman" Kapetanović
- Quiet
- J. Eldridge "Scotchy" Davis
- Shade
- Michal "Shiv" Cywinski
- John "Starslayer" Benson
- Zack "Turambar" Derouiche
- Thomas "Turey" Hall
- Vesa "Wanderer" Puoskari
- WMCoolmon
- Chris "Sushi" Wilson
- Dominik "Agba" Sendt
- Martin "Eldain" Olde
- Rhys "Echelon9" Kidd
- Guy "Nighteyes" Tourgeman
- Samuel "Swifty" Cho
- Olivier "LuaPineapple" Hamel
- "HerraTohtori"
- Philippe "PhRey" Rey
Current Status
The first release, Shattered Armistice, is currently at a point where it is fully playable, but still in need of tweaking and balancing as well as some art assets. The biggest single item still missing is the new interface, which is a fairly daunting task in a standalone game. The concept for that is done, as are some needed code changes, but there's a fair bit of work remaining before it is usable.
Gallery
Releases
Shattered Armistice
Related Links
Websites
Forums/Threads
Videos