Difference between revisions of "UEF Kentauroi"

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File:Aristeia1.png|<center>A dogfight between the Wargods and the 60th Bloodletters in [[Aristeia]].
 
File:Aristeia1.png|<center>A dogfight between the Wargods and the 60th Bloodletters in [[Aristeia]].
  
File:Aristeia2.png|<center>A [[Kentauroi]] evading [[Balor]] fire in [[Aristeia]].
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File:Aristeia2.png|<center>A Kentauroi evading [[Balor]] fire in [[Aristeia]].
  
 
File:Kent on the Moon.jpg|<center>A Kentauroi on its way to Luna City to serve as part of an honor guard for a Federation Elder.
 
File:Kent on the Moon.jpg|<center>A Kentauroi on its way to Luna City to serve as part of an honor guard for a Federation Elder.
  
File:UEFKentUnderside.png|<center>The underside of a [[UEF Kentauroi|Kent]] with external weaponry.
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File:UEFKentUnderside.png|<center>The underside of a Kent with external weaponry.
 
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Revision as of 19:25, 18 September 2012

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


For the original ship, see FTF Jackal.

Description:

Uefkentauroi.jpg
The UEF Kentauroi


Blue Planet: War in Heaven Tech Description

The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.

Developer Notes

The original FTF Jackal had a 2x2x2 primary bank setup with animated parts for the first and third banks. This caused a lot of problems with animating parts becoming stuck and the primary bank being unable to fire as a result. To minimise these issues the first two banks were merged into one, even though the code bug that made the alteration necessary was fixed for the 3.6.12 release.

Name Origin

Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse.

Performance:

Statistics

Name UEF Kentauroi
Type Interceptor
Manufacturer Oxys-Ultor Threat Workshop
Maneuverability Excellent
Max Velocity 90 - 120 ms-1
Max Afterburner Velocity 200 ms-1
Max Afterburner Duration 13.333 s
Armor Medium
Hitpoints 275 pts
Shields 380 pts
Length 28 m
Weaponry
Primary weapons
1st bank 4 guns
2nd bank 2 guns
Secondary weapons
1st bank capacity 40
2nd bank capacity 40
3rd bank capacity 40
Countermeasures
Countermeasure capacity 25 countermeasures


Armaments

Default Statistics
Bank Guns Standard Loadout
1st 4 Maul
2nd 2 Rapier
Compatible Primaries
Vulcan, Scalpel, Maul, Rapier, Gattler, Sidhe, UX Accelerator
Default Statistics
Bank Capacity Standard Loadout
1st 40 Hellfire
2nd 40 Dirk
3rd 40 Javelin
Compatible Secondaries
1st Dirk, Dart, Hellfire, Javelin, Slammer, Paveway, Grimler
2nd Dirk, Dart, Hellfire, Javelin
3rd Dirk, Dart, Hellfire, Javelin

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four Rapiers will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan. If you're a fan of fast fighter craft, such as the Great-War era GTF Valkyrie, this ship fits the bill, but this ship surpasses the Valk in every way save a larger profile.


With Paveways in the primary missile bank and some Scalpels, the Kentauroi is good for disarming and disabling GTA warships. You should be able to neutralize the armament of enemy warships and destroy fighters with equal efficiency using a primary weapon of your choice and the remaining missile banks. Plus, just look at those afterburner capabilities!


It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning (if you want to notice afterburner or weapon slot priming features on UEF ships, you MUST use the external camera view, default numpad-* is third-person combat view). No real effect, it just looks cool.


Oh, and it is not lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.


In terms of lethality, much better than the Uhlan. It has much higher missile capacity, and much more primary firepower; it helps that the player gets it at the same time they get the Rapier. On the other hand, in terms of survivability, the Kentauroi, despite 25 more hull points, is far less survivable by virtue of the synergistic effect of less maneuverability and a much larger target profile (it's somewhere between 20 to 25 meters long); where an Uhlan is about the size of a Pegasus a Kentauroi is larger than a Myrmidon. This is particularly noticeable when dogfighting with a maneuverable GTA opponent, the Nyx, Atalanta, Perseus are all good examples of fighters that are hard to dogfight in this. This is also noticeable around anti-fighter defenses, the edge of a Hyperion's pulse cannon range, while not particularly dangerous to the Uhlan, are devastating to this fighter. It is, however, much faster than the Uhlan and has comparable firepower to an Atalanta. If given a choice between this and the very comparable Atalanta (Aristeia), I'll choose the Atalanta every time for its halved target profile.


If you are used to fast yet fragile craft, the Kent is a lifesaver. Never try to take a GTF Nyx head on with this (as you can always bet on it slaughtering a Kent or an Uriel, which is basically its job), always go for the side or soften it up with missiles. The fact that you can carry four Slammers helps as well if you need to scatter or destroy a wing.


Note that this ship has the largest amount of miscellaneous animations of any released craft, or very close to. It has animations for afterburners, primary switching and secondary switching. You can see some of those on the gallery.