Difference between revisions of "Ouster"
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==Description== | ==Description== | ||
===War In Heaven Tech Room Description=== | ===War In Heaven Tech Room Description=== | ||
− | The Ouster is a widely produced Gef imitation of the UEF's standard-issue Apocalypse torpedo. Armed with a four-stage fusion warhead instead of an antimatter tip and guided by comparatively primitive systems, the Ouster poses a limited but respectable standoff attack threat. | + | The Ouster is a widely produced [[Gaian Effort|Gef]] imitation of the [[UEF]]'s standard-issue [[Apocalypse (torpedo)|Apocalypse torpedo]]. Armed with a four-stage fusion warhead instead of an antimatter tip and guided by comparatively primitive systems, the Ouster poses a limited but respectable standoff attack threat. |
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==Performance== | ==Performance== | ||
===Ouster=== | ===Ouster=== |
Latest revision as of 17:03, 6 March 2013
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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Contents
Description
War In Heaven Tech Room Description
The Ouster is a widely produced Gef imitation of the UEF's standard-issue Apocalypse torpedo. Armed with a four-stage fusion warhead instead of an antimatter tip and guided by comparatively primitive systems, the Ouster poses a limited but respectable standoff attack threat.
Performance
Ouster
Range | 12000 m | |
Reload time | 60 s | |
Velocity | 200 ms-1 | |
Base Damage | 1000 | |
Armor Damage | 1.0x | 1000 |
Shield Damage | 0.1x | 100 |
Subsystem Damage | 0.5x | 500 |
Shockwave Radius | 150 / 300 m | |
Type: | Heat Seeking | |
View Cone: | 360 | |
Minimum Lock Time: | N/A | |
Turn Rate (360 degrees): | 2 |
Notes
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon lifetime not penalized if the angle to the target is too big (No Lifeleft Penalty)
- Weapon projectile generates particles (Particle Spew)
- Weapon can be shot down (Bomb)
- Weapon fires on the designated rate of fire on all difficulty levels and all AI levels (Same Turret Cooldown)
- Weapon alternates between firing points (Cycle)
- Weapon will not fire without a lock (No Dumbfire)