Difference between revisions of "GTM Synaptic"
(→Veteran Comments: The more I look at it, the more I seriously think it's a D2 reference.) |
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{{FS12_Weapons}} | {{FS12_Weapons}} | ||
− | + | The '''GTM-1 Synaptic Bomb''' is an area suppression missile developed by the [[GTA]] and used during the [[Great War]]. The Synaptic carries a cluster of small "bomblets" that separate from the missile when it is near the target and explode violently after a short period of time, producing a saturation effect over a large area. In a pinch, the Synaptic can also be used as a conventional (but relatively weak, given its large size) dumbfire missile. | |
==Tech Room Data== | ==Tech Room Data== | ||
− | Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus | + | {{shipimage|image=[[Image:Synaptic.gif]]|caption=The GTM-1 Synaptic Bomb}} |
− | + | Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus ''pinning'' the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt). | |
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+ | Nicknamed the ''Earthshaker'' by the bomber pilots who tested this, it is a bomber's best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time. | ||
==Performance== | ==Performance== | ||
− | === | + | ===Synaptic=== |
− | {{ | + | {{Secondary_weapon |
+ | |name = Synaptic | ||
+ | |range = 225 | ||
+ | |reload = 5.0 | ||
+ | |velocity = 90 | ||
+ | |damage = 60 | ||
+ | |armor_damage = 60 | ||
+ | |shield_damage = 45 | ||
+ | |subsystem_damage = 60 | ||
+ | |shockwave = 50 / 100 | ||
+ | |bomb = 1 | ||
+ | |spawn = 15 | ||
+ | |children = Cluster Baby | ||
+ | }} | ||
− | + | ===Cluster Baby=== | |
− | === | + | {{Secondary_weapon |
− | {{ | + | |name = Cluster Baby |
− | + | |range = 1050 | |
− | + | |reload = 0.5 | |
− | = | + | |velocity = 175 |
− | + | |damage = 35 | |
− | + | |armor_damage = 35 | |
+ | |shield_damage = 35 | ||
+ | |subsystem_damage = 17.5 | ||
+ | |homing_type = Heat | ||
+ | |homing_min_time = 1.5 | ||
+ | |homing_turn = 180 | ||
+ | |child = 1 | ||
+ | }} | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
{{Comment|Generally the shockwave seems to wash over enemy interceptors' sheilds, and the bomblets rarely hit their marks, so load up on [[GTM Hornet]]s or [[GTM Interceptor]]s instead, or just put in another bank of bombs. | {{Comment|Generally the shockwave seems to wash over enemy interceptors' sheilds, and the bomblets rarely hit their marks, so load up on [[GTM Hornet]]s or [[GTM Interceptor]]s instead, or just put in another bank of bombs. | ||
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Revision as of 08:38, 18 July 2020
The GTM-1 Synaptic Bomb is an area suppression missile developed by the GTA and used during the Great War. The Synaptic carries a cluster of small "bomblets" that separate from the missile when it is near the target and explode violently after a short period of time, producing a saturation effect over a large area. In a pinch, the Synaptic can also be used as a conventional (but relatively weak, given its large size) dumbfire missile.
Tech Room Data
The GTM-1 Synaptic Bomb |
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Missile propulsion unit carrying several small intelligent "bomblets" - when distance to target is less than 100 m or when time to impact is less than 2 sec., bomblets direct missile to the most vulnerable part of the ship of those parts of the ship facing the missile - bomblets then separate from missile propulsion unit and form a sphere - inertia continues to carry bomblets in the direction of the target - the missile propulsion unit continues to advance toward the target - when the missile hits the target or 1.5 sec. after the missile should have hit the target, the bomblets explode - the spherical shape of the formation of the bomblets helps to ensure a fairly even level of damage across a sensitive area on the target - the spherical shape also ensures that the target will not be able to effectively maneuver away from the blast, thus pinning the target to a specific area in space - can also act as dumbfire - medium payload per bomblet (15 Kt) - very small payload for missile (2 Kt).
Nicknamed the Earthshaker by the bomber pilots who tested this, it is a bomber's best defense against fighters. The Synaptic Bomb can do a lot of damage to a lot of ships at one time.
Performance
Synaptic
Name | Synaptic | |
Range | 225 m | |
Reload time | 5.0 s | |
Velocity | 90 ms-1 | |
Damage | 60 | |
Armor damage | 60 | |
Shield damage | 45 | |
Subsystem damage | 60 | |
Shockwave radius (inner/outer) | 50 / 100 m | |
Hitpoints | 50 | |
Spawn count | 15 | |
Spawned missile | Cluster Baby |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
- Weapon is marked as a bomb (Bomb)
- The shockwave doubles the damage against any target that takes a direct hit
- Weapon creates 15 Cluster Baby upon detonation (Spawn)
Cluster Baby
Name | Cluster Baby | |
Range | 1050 m | |
Reload time | 0.5 s | |
Velocity | 175 ms-1 | |
Damage | 35 | |
Armor damage | 35 | |
Shield damage | 35 | |
Subsystem damage | 17.5 | |
Homing type | Heat | |
Minimum lock time | 1.5 s | |
Turn rate (360 degress) | 180 s |
Additional properties
- Weapon is a missile weapon (Secondary weapon)
- Weapon cannot be set as a weapon mounted on any ship, but is instead created by another weapon (child)
Veteran Comments