Difference between revisions of "GTW Maxim"
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{{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}} | {{Primary|2700|6.67|1800|20|Good|16|Poor|4|Full|20}} | ||
− | == | + | ==Compatibility== |
− | |||
+ | The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot. | ||
− | |||
− | |||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=2 style="background:#000025;"| '''Terran Compatibility''' | ||
+ | | colspan=2 style="background:#303020;"| '''Vasudan Compatibility''' | ||
+ | |- align="center" | ||
+ | | style="width:120px" |Ship Class | ||
+ | | style="width:60px" |Compatible | ||
+ | | style="width:120px" |Ship Class | ||
+ | | style="width:60px" |Compatible | ||
+ | |- align="center" | ||
+ | | [[GTF Ulysses]] | ||
+ | | ✓ | ||
+ | | [[GVF Thoth]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Loki]] | ||
+ | | ✓ | ||
+ | | [[GVF Serapis]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Hercules]] | ||
+ | | ✓ | ||
+ | | [[GVF Horus]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Hercules Mark II]] | ||
+ | | ✓ | ||
+ | | [[GVF Seth]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Myrmidon]] | ||
+ | | ✗ | ||
+ | | [[GVF Tauret]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Perseus]] | ||
+ | | ✗ | ||
+ | | [[GVF Ptah]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Pegasus]] | ||
+ | | ✗ | ||
+ | | [[GVB Osiris]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Erinyes]] | ||
+ | | ✓ | ||
+ | | [[GVB Bakha]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTF Ares]] | ||
+ | | ✓ | ||
+ | | [[GVB Sekhmet]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[SF Mara (Terrans)]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTB Zeus]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Medusa]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Artemis]] (Inc. D.H.) | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Ursa]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Boanerges]] | ||
+ | | ✓ | ||
+ | |} | ||
− | |||
+ | ==Notes== | ||
+ | *The weapon has high recoil values [[Weapons.tbl#Weapon Flags|(Shudder)]]. | ||
− | + | ||
+ | ===Veteran Comments=== | ||
+ | {{Comment|The Maxim is a rapid-fire, extra-long-range (three kilometers!) anti-hull cannon. It is clearly designed for the purpose of making capital ships' lives miserable, allowing the player to destroy subsystems and even whole smaller capships with ease from beyond the range of return fire. It does produce some "shake" effect as it fires, degrading its accuracy somewhat, but if you fly in third person mode, your screen doesn't shake. Because of its high rate of fire, despite its low shield damage it is also still mildly effective against shielded targets. Be aware though that this weapon is perhaps the biggest energy hog of them all, and will run you dry with mere seconds of sustained fire. | ||
− | The Maxim is a very convenient weapon if you know when and where to use | + | The Maxim is a very convenient weapon if you know when and where to use it (destroying turrets and subsystems and intercepting bombs at long range). Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target. The "shake" effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take "Dogfight Primary" + Trebuchets or Maxim + lots of "Dogfight Missiles." |
− | + | This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them with a few hits from anything. Larger ships, or even heavy bombers, are different thing, however. | |
− | + | The classic combination of the Circe and the Maxim are excellent against Shivan fighters and bombers '''when fired in short bursts'''. They both use up so much energy that it's hard to keep a steady stream of fire. The long range and the high hull damage of the Maxim is excellent against anything that's slow and unshielded. | |
− | The | + | The Maxim is described in the techroom and when first introduced by Admiral Khafre (of the [[GVD Psamtik]]) as "by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon"; this appears to be the result of some confusion on the part of whoever wrote the description, as the Maxim behaves like an energy weapon (shooting glowy blue projectiles and eating through your ship's energy) but is by definition a mass driver (it accelerates uranium slugs, after all).}} |
==Name Origin== | ==Name Origin== |
Latest revision as of 21:35, 21 September 2020
The GTW-66 Maxim Cannon is a brand new design; a long-range, high velocity particle accelerator cannon that functions more or less like a mass driver. The weapon has the best range of any primary gun, at 3.5km, and also inflicts the highest degree of hull damage.
A tactically invaluable weapon since it out-ranges any existing anti-fighter defenses, the Maxim's primary disadvantages are first that it draws an amazing amount of power to operate; and second that it causes a substantial amount of recoil per shot, strong enough to affect the pilot's visual aim.
The GTW-66 Maxim Cannon |
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Contents
Tech Room Data
Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.
Performance
Statistics - Maxim
Range | 3600 m | |
Rate of Fire | 6.67 shots per second | |
Velocity | 1800 ms-1 | |
Base Damage | 26 | |
Armor Damage | Full | 26 |
Shield Damage | Poor | 4 |
Subsystem Damage | Good | 20 |
Statistics - Maxim D
Range | 2700 m | |
Rate of Fire | 6.67 shots per second | |
Velocity | 1800 ms-1 | |
Base Damage | 20 | |
Armor Damage | Good | 16 |
Shield Damage | Poor | 4 |
Subsystem Damage | Full | 20 |
Compatibility
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.
Terran Compatibility | Vasudan Compatibility | ||
Ship Class | Compatible | Ship Class | Compatible |
GTF Ulysses | ✓ | GVF Thoth | ✗ |
GTF Loki | ✓ | GVF Serapis | ✓ |
GTF Hercules | ✓ | GVF Horus | ✗ |
GTF Hercules Mark II | ✓ | GVF Seth | ✗ |
GTF Myrmidon | ✗ | GVF Tauret | ✗ |
GTF Perseus | ✗ | GVF Ptah | ✗ |
GTF Pegasus | ✗ | GVB Osiris | ✗ |
GTF Erinyes | ✓ | GVB Bakha | ✗ |
GTF Ares | ✓ | GVB Sekhmet | ✓ |
SF Mara (Terrans) | ✗ | ||
GTB Zeus | ✓ | ||
GTB Medusa | ✓ | ||
GTB Artemis (Inc. D.H.) | ✓ | ||
GTB Ursa | ✓ | ||
GTB Boanerges | ✓ |
Notes
- The weapon has high recoil values (Shudder).
Veteran Comments
The Maxim is a very convenient weapon if you know when and where to use it (destroying turrets and subsystems and intercepting bombs at long range). Remember it devours a lot of energy, so I suggest you keep your recharge rate maximum while firing, unless you are in a hurry to approach your target. The "shake" effect does not affect your accuracy if you do not steer your ship; however, it will be distracting during a dogfight. If you are expecting a hard dogfight, either take "Dogfight Primary" + Trebuchets or Maxim + lots of "Dogfight Missiles."
This weapon is of little use against Shivan fighters, as they have strong shields and hulls so weak, that you can destroy them with a few hits from anything. Larger ships, or even heavy bombers, are different thing, however.
The classic combination of the Circe and the Maxim are excellent against Shivan fighters and bombers when fired in short bursts. They both use up so much energy that it's hard to keep a steady stream of fire. The long range and the high hull damage of the Maxim is excellent against anything that's slow and unshielded.
Name Origin
The Maxim gun was one of the first machine guns, operated around the turn of the 19th and 20th centuries. The gun was developed by an American inventor, Sir Hiram Maxim in 1884.