Difference between revisions of "GTD Hades"
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===Developer Notes=== | ===Developer Notes=== | ||
None | None | ||
+ | |||
+ | |||
+ | ===Command Brief Animation=== | ||
+ | [[Image:CB_hades_0_M.png|The GTD Hades schematic in a CB Animation.]]<br> | ||
===Name origin=== | ===Name origin=== | ||
Line 24: | Line 28: | ||
==Performance:== | ==Performance:== | ||
===Statistics=== | ===Statistics=== | ||
− | {{ | + | {{Ship_box |
− | | | + | |table_style = |
− | | | + | |name = GTD ''Hades'' |
− | + | |type = Destroyer | |
+ | |yaw_pitch_roll = 200.0, 200.0, 200.0 | ||
+ | |max_velocity = 15.0 | ||
+ | |hitpoints = 800 000 (FS1); 400 000 (FS2) | ||
+ | |length = 3404 | ||
+ | |width = | ||
+ | |height = | ||
+ | |turrets = 22 | ||
+ | |fighters = Unknown | ||
+ | }} | ||
===Armaments=== | ===Armaments=== | ||
Line 63: | Line 76: | ||
==Modding Resources== | ==Modding Resources== | ||
− | + | [[Image:GTDHades.png|thumb|right|480px|HTL Hades by Vasudan Admiral]] | |
'''Retail''': | '''Retail''': | ||
− | :$POF File: | + | :$POF File: capital05.pof |
− | :Textures: | + | :Textures: Capital05-01a(/b/c), Capital05-02a(/b), Capital05-03a(/b), Capital05-04a(/b), Capital05-05a(/b) |
− | ''' | + | '''FSPort MediaVPs 3.6.13''': |
− | :$POF File: | + | :$POF File: Capital05.pof |
− | :Textures: | + | :Textures: HTLHades, Nameplate, HTLHadesGreebles1, HTLHadesLods, HTLHadesDebris |
<br> | <br> | ||
History<br> | History<br> | ||
− | + | Model by: Vasudan Admiral<br> | |
− | + | Textures by: Vasudan Admiral<br> | |
− | First | + | First WIP Thread: [http://www.hard-light.net/forums/index.php/topic,52960.0.html] on 27 March 2008<br> |
− | + | Released as part of FSPort MediaVPs 3.6.13 [http://www.hard-light.net/forums/index.php?topic=76733.0] on 20 June 2011<br> | |
− | + | ||
+ | |||
Line 102: | Line 116: | ||
− | '' | + | ''Fair to point out that the hi-poly Hades has a completely different turret layout for the main guns than the original Hades - keep that in mind when playing a stock mission converted to the MVPs. The differing layout is thanks to [[Silent Threat: Reborn]], giving the Hades 2.5x the anti-capship firepower it originally had.''}} |
− | + | ||
− | |||
[[Category:Unique ships|Hades]] | [[Category:Unique ships|Hades]] | ||
[[Category:Ship]] | [[Category:Ship]] |
Latest revision as of 05:55, 5 February 2021
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The GTD Hades was a warship of the class of the same name during and after the Great War. The Hades was an effort by Galactic Terran Intelligence (GTI) to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the Galactic Terran Alliance (GTA) led to the Hades Rebellion, during which the Hades was destroyed by two squadrons of GTA fighters and bombers and the GTC Orff.
Contents
Description:
The GTD Hades |
---|
FS1 Tech Room Description
Nothing much is known about the GTD Hades. It seems to be the GTI's top project. We believe the goal of the project is to recreate the SD Lucifer.
The GTD Hades should be considered a Class A threat.
FS2 Tech Room Description
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.
Developer Notes
None
Command Brief Animation
Name origin
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.
Trivia
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD Hades.
Performance:
Statistics
Name | GTD Hades | |
Type | Destroyer | |
Yaw, Pitch, Roll | 200.0, 200.0, 200.0 s | |
Max Velocity | 15.0 ms-1 | |
Hitpoints | 800 000 (FS1); 400 000 (FS2) pts | |
Length | 3404 m | |
Turrets | 22 turrets | |
Fighter Complement | Unknown |
Armaments
FreeSpace 1 | FreeSpace 2 | ||
Turret Type | Amount | Turret Type | Amount |
Shivan Turret Laser | 16 | Shivan Turret Laser | 16 |
FighterKiller | 2 | FighterKiller | 2 |
Shivan Cluster | 2 | Shivan Cluster | 2 |
Shivan Super Laser | 2 | Big Green Beam | 2 |
Modding Resources
Retail:
- $POF File: capital05.pof
- Textures: Capital05-01a(/b/c), Capital05-02a(/b), Capital05-03a(/b), Capital05-04a(/b), Capital05-05a(/b)
FSPort MediaVPs 3.6.13:
- $POF File: Capital05.pof
- Textures: HTLHades, Nameplate, HTLHadesGreebles1, HTLHadesLods, HTLHadesDebris
History
Model by: Vasudan Admiral
Textures by: Vasudan Admiral
First WIP Thread: [1] on 27 March 2008
Released as part of FSPort MediaVPs 3.6.13 [2] on 20 June 2011
Veteran Comments
The Hades is pretty capable in FS2. I've seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades' effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades' subsystems.
The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.
I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak. In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it... In an Athena. I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.
I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only ONE engine subsystem ... and it's located at, of all places, the point where the destroyer's engines meet! You could fire an SGreen at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!
With only 2 BGreens, the Hades has actually less firepower than the Orion (with 3 along with TerSlashes), and like the Orion, it can focus the two of them in one spot, making it fairly deadly. However, the Hades falls easily to flanking techniques.