Difference between revisions of "GVCv Sobek"

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::''This article is about the Vasudan corvette. For other uses, see [[Sobek (disambiguation)]]
 
{{FS12_Ships}}
 
{{FS12_Ships}}
{{shipimage|image=[[Image:sobek320x240.jpg]]|caption=The GVCv Sobek}}
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The '''GVCv ''Sobek''''' is a [[Vasudans|Vasudan-designed]] corvette. Shortly after the [[destruction of Vasuda Prime]] by the [[Shivans]] during the [[Great War]], plans were drawn up to construct a ship that could confront Shivan cruisers on its own, while still being able to provide support for Vasudan destroyers during a battle with Shivan capital ships. The initial design of such a ship would eventually be developed to create the ''Sobek''.
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The ''Sobek''<nowiki>'</nowiki>s main guns comprise two [[VSlash|Vasudan slashing beams]] that can do massive damage to ships equal to its size or smaller and, over extended periods of time, can even grind through the hull plating of Shivan destroyers such as the [[SD Ravana|''Ravana'']]. Disabling these beams is a difficult task as they are heavily defended by the ''Sobek'''s own variety of anti-fighter weaponry and flak cannons, all of them evenly placed around the corvette and especially near the front, where the main guns are located. Three anti-fighter beams guard the stern of the corvette, reducing the chances of enemy fighters or bombers launching a successful flanking attack.
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The ''Sobek'''s greatest weakness is its underside, which is virtually undefended.
  
 
==Description:==
 
==Description:==
 
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{{shipimage|image=[[File:Gvcvsobek-old.jpg]]|caption=The GVCv ''Sobek''}}
 
===FS2 Demo Tech Room Description===
 
===FS2 Demo Tech Room Description===
 
The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Cruisers.
 
The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Cruisers.
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None
 
None
  
===Veteran Comments===
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===Name origin===
''The Sobek is a fine ship in most regards, but it doesn't quite hold up to its sister class, the [[GTCv Deimos|Deimos]].  With more emphasis on forward weaponry it has an advantage offensively, but anything attacking it from behind will have an easy time scoring hits.  Granted, its excellent anti-fighter defenses mean nothing smaller than a cruiser can approach from behind, but even a Cain can inflict moderate damage if it gets the drop on the Sobek.''
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Sobek was an Egyptian god, a deification of crocodiles. He was worshiped to pacify the danger of crocodiles in the Nile River. He was said to be the symbol of strength and power in war times.
 
 
''However, in a toe-to-toe duel with a [[GTCv Deimos|Deimos]], the Sobek will win, I've come to the conclusion that the Sobek is superior in capital ship combat, but much, much, much weaker in terms of anti-fighter ability. (I've seen a [[GTCv Deimos|Deimos]] take out 20 more bomber wings, all other things being equal.) In fact, in a poll, the majority of people found the [[GTCv Deimos|Deimos]] to be more effective overall, but the Sobek is obviously more effective in some circiumstances.''
 
<br><br>
 
''The Sobek is heavily reliant in capital ship combat on its two relatively heavy forward beams , making it fairly easy to neuter if you're supporting Friendly Capital Ships against one''
 
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{|
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{{Ship Stats|Corvette|Unknown|N/A|100.0, 100.0, 70.0|30.0|N/A|N/A|80 000|N/A|608}}
|-
 
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
 
| style="width:200px" | Corvette
 
|-
 
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
 
| Unknown
 
|-
 
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
 
| 30.0 mps
 
|-
 
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
 
| N/A
 
|-
 
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
 
| 80 000
 
|-
 
| [[Technical_Terms_and_Definitions#Shields|Shields]]
 
| N/A
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| 608 m
 
|}
 
  
 
===Armaments===
 
===Armaments===
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{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
| colspan=2 style="background:#300505;"| '''Freespace 2'''
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| colspan=2 style="background:#300505;"| '''FreeSpace 2'''
 
|- align="center"
 
|- align="center"
 
| style="width:120px" |Turret Type
 
| style="width:120px" |Turret Type
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| 5
 
| 5
 
|- align="center"
 
|- align="center"
| [[AAAf|Anti-Fighter Beam]]
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| [[AAAf]]
 
| 4
 
| 4
 
|- align="center"
 
|- align="center"
| [[VSlash|Vasudan Slashing Beam]]
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| [[VSlash]]
 
| 2
 
| 2
 
|}
 
|}
  
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==Modding Resources==
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{{shipimage|image=[[File:Gvcvsobek.jpg|520px]]|caption=The GVCv ''Sobek'' in FS2_Open with the 3.6.14 [[mediavps]]}}
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'''Retail''':<br>
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:$POF File: corvette2v-01.pof<br>
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:Textures: VCTile1(A/B), VCTile2A/B), VCTile3(A/B), VCTile4(A/B), VCTile5(A/B), VCTile6(A/B), VCTile7(A/B), cruisertile1, cruisertile2, cruisertile3, cruisertile4, cruisertile5, cruisertile6, VCMap(B/C), cruiser2V01-01a<br>
 +
 +
'''MediaVP 3.6.10''':<br>
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:$POF File: corvette2v-01.pof<br>
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:Textures: VCTile1, VCTile3, VCTile4, VCTile5, VCTile6, VCTile7, xTrim2, VA-ripped01, cruisertile1, VCmap( /c), SobekTurretBase, SobekTurretArm<br>
 +
<br>
 +
[http://www.hard-light.net/forums/index.php/topic,27593.0.html History]<br>
 +
First WIP Post: Taristin on ???<br>
 +
First In-Game Model: ??? on ???<br>
 +
Completed In-Game Model: StratComm on 03/21/2005<br>
 +
Final Corrections: ??? on ???<br>
 +
 +
==Gallery==
 +
 +
<gallery>
 +
File:RScreen0032.png | The GTD ''Carthage'' and the GVCv ''Dahshor''.
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File:RScreen0045.jpg | The ''Carthage'' and ''Dahshor''.
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File:RScreen0028.jpg | A single ''Sobek'' takes on the mighty [[SJ Sathanas|SJ ''Sathanas'']].
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File:RScreen0066.jpg | Several ''Sobek'' corvettes join a [[GVD Hatshepsut|GVD ''Hatshepsut'']] in a Vasudan battlegroup.
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File:Sobek640x480.jpg | The GVCv ''Sobek'' with the 3.6.10 mediavps
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</gallery>
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 +
==Veteran Comments==
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{{comment|
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''The Sobek is a fine ship in most regards, but it doesn't quite hold up to its sister class, the [[GTCv Deimos|Deimos]].  With more emphasis on forward weaponry it has an advantage offensively, but anything attacking it from behind will have an easy time scoring hits.  Granted, its excellent anti-fighter defenses mean nothing smaller than a cruiser can approach from behind, but even a Cain can inflict moderate damage if it gets the drop on the Sobek.''
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 +
 +
''However, in a toe-to-toe duel with a [[GTCv Deimos|Deimos]], the Sobek will win, I've come to the conclusion that the Sobek is superior in capital ship combat, but much, much, much weaker in terms of anti-fighter ability. (I've seen a Deimos take out 20 more bomber wings, all other things being equal.) In fact, in a poll, the majority of people found the Deimos to be more effective overall, but the Sobek is obviously more effective in some circiumstances.''
 +
 +
 +
''The Sobek is heavily reliant in capital ship combat on its two relatively heavy forward beams , making it fairly easy to neuter if you're supporting friendly capital ships against one.''
 +
 +
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Though it does not possess the same overall capablity of the Deimos, the Sobek is still a competent opponent. Like the Mentu it is dangerous to approach from above or the rear, but it is equally vulnerable to attack from below, with only three turrets covering that area. It is also better able to protect its forward heavy beams, as they lie within the arc of its forward AAA beams.
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The tech description doesn't lie about its ability to provide support during a battle between destroyers. One salvo from its beams can drop an Orion's hull by 16% And since it fires every 10 seconds, it can put out a massive amount of damage before it dies.
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Approaching from the aft while on a run to disable the engines is almost guaranteed death at the hands of one or two AAAfs. Absolutely necessary to hit the beams with Trebuchets or long-range Maxim fire, as the beams will whittle you and your wingmen down.}}
 
[[Category:Ship]]
 
[[Category:Ship]]

Latest revision as of 08:57, 5 February 2021

This article is about the Vasudan corvette. For other uses, see Sobek (disambiguation)
Terran ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Installations
Misc Ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Misc Ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers
Capital ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 1


Terran ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Installations
Misc ships
Sentry Guns
Cargo Containers
Vasudan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Shivan ships
Fighters
Bombers
Transports and freighters
Cruisers and corvettes
Capital ships
Misc ships
Sentry Guns
Cargo Containers
Notable ships of FreeSpace 2



The GVCv Sobek is a Vasudan-designed corvette. Shortly after the destruction of Vasuda Prime by the Shivans during the Great War, plans were drawn up to construct a ship that could confront Shivan cruisers on its own, while still being able to provide support for Vasudan destroyers during a battle with Shivan capital ships. The initial design of such a ship would eventually be developed to create the Sobek.

The Sobek's main guns comprise two Vasudan slashing beams that can do massive damage to ships equal to its size or smaller and, over extended periods of time, can even grind through the hull plating of Shivan destroyers such as the Ravana. Disabling these beams is a difficult task as they are heavily defended by the Sobek's own variety of anti-fighter weaponry and flak cannons, all of them evenly placed around the corvette and especially near the front, where the main guns are located. Three anti-fighter beams guard the stern of the corvette, reducing the chances of enemy fighters or bombers launching a successful flanking attack.

The Sobek's greatest weakness is its underside, which is virtually undefended.

Description:

Gvcvsobek-old.jpg
The GVCv Sobek


FS2 Demo Tech Room Description

The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Cruisers.

FS2 Tech Room Description

Design of the corvette class GVCv Sobek began in the dark days after the destruction of Vasuda Prime by the Shivans in the Great War. The Vasudan navy wanted a vessel that could single-handedly counter powerful Shivan cruisers and provide critical support to Vasudan destroyers in battles against Shivan capital ships. The Sobek class fills those requirements admirably. Bristling with almost two dozen turrets, these corvettes are a terror to all vessels of cruiser size and below, while presenting a dire threat even to ships far larger than themselves.

Developer Notes

None

Name origin

Sobek was an Egyptian god, a deification of crocodiles. He was worshiped to pacify the danger of crocodiles in the Nile River. He was said to be the symbol of strength and power in war times.

Performance:

Statistics

Type Corvette
Manufacturer Unknown
Maneuverability N/A
Yaw, Pitch, Roll 100.0, 100.0, 70.0 s
Max Velocity 30.0 ms-1
Max Afterburner Velocity N/A ms-1
Armor N/A
Hitpoints 80 000
Shields N/A
Length 608 m


Armaments

FreeSpace 2
Turret Type Amount
Terran Turret 8
Terran Huge Turret 3
Standard Flak 5
AAAf 4
VSlash 2

Modding Resources

Gvcvsobek.jpg
The GVCv Sobek in FS2_Open with the 3.6.14 mediavps


Retail:

$POF File: corvette2v-01.pof
Textures: VCTile1(A/B), VCTile2A/B), VCTile3(A/B), VCTile4(A/B), VCTile5(A/B), VCTile6(A/B), VCTile7(A/B), cruisertile1, cruisertile2, cruisertile3, cruisertile4, cruisertile5, cruisertile6, VCMap(B/C), cruiser2V01-01a

MediaVP 3.6.10:

$POF File: corvette2v-01.pof
Textures: VCTile1, VCTile3, VCTile4, VCTile5, VCTile6, VCTile7, xTrim2, VA-ripped01, cruisertile1, VCmap( /c), SobekTurretBase, SobekTurretArm


History
First WIP Post: Taristin on ???
First In-Game Model: ??? on ???
Completed In-Game Model: StratComm on 03/21/2005
Final Corrections: ??? on ???

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


The Sobek is a fine ship in most regards, but it doesn't quite hold up to its sister class, the Deimos. With more emphasis on forward weaponry it has an advantage offensively, but anything attacking it from behind will have an easy time scoring hits. Granted, its excellent anti-fighter defenses mean nothing smaller than a cruiser can approach from behind, but even a Cain can inflict moderate damage if it gets the drop on the Sobek.


However, in a toe-to-toe duel with a Deimos, the Sobek will win, I've come to the conclusion that the Sobek is superior in capital ship combat, but much, much, much weaker in terms of anti-fighter ability. (I've seen a Deimos take out 20 more bomber wings, all other things being equal.) In fact, in a poll, the majority of people found the Deimos to be more effective overall, but the Sobek is obviously more effective in some circiumstances.


The Sobek is heavily reliant in capital ship combat on its two relatively heavy forward beams , making it fairly easy to neuter if you're supporting friendly capital ships against one.


Though it does not possess the same overall capablity of the Deimos, the Sobek is still a competent opponent. Like the Mentu it is dangerous to approach from above or the rear, but it is equally vulnerable to attack from below, with only three turrets covering that area. It is also better able to protect its forward heavy beams, as they lie within the arc of its forward AAA beams.


The tech description doesn't lie about its ability to provide support during a battle between destroyers. One salvo from its beams can drop an Orion's hull by 16% And since it fires every 10 seconds, it can put out a massive amount of damage before it dies.


Approaching from the aft while on a run to disable the engines is almost guaranteed death at the hands of one or two AAAfs. Absolutely necessary to hit the beams with Trebuchets or long-range Maxim fire, as the beams will whittle you and your wingmen down.