Difference between revisions of "GTW Akheton SDG"
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− | The '''Akheton SDG''', or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. However, the weapon's high energy requirements make it an undesirable choice for dogfighting. | + | The '''Akheton SDG''', or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. However, the weapon's high energy requirements and low rate of fire make it an undesirable choice for dogfighting. |
{{FS12_Weapons}} | {{FS12_Weapons}} | ||
− | {{shipimage|image=[[Image: | + | {{shipimage|image=[[Image:Akheton.gif]]|caption=The Akheton SDG}} |
==Tech Room Data== | ==Tech Room Data== | ||
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===Statistics=== | ===Statistics=== | ||
{{Primary|750|2.86|500|30|None|0|Average|15|Full|30}} | {{Primary|750|2.86|500|30|None|0|Average|15|Full|30}} | ||
+ | |||
+ | ==Compatibility== | ||
+ | |||
+ | The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot. | ||
+ | |||
+ | |||
+ | {| border=1 cellpadding=4 style="border-collapse: collapse" | ||
+ | |- align="center" | ||
+ | | colspan=2 style="background:#000025;"| '''Terran Compatibility''' | ||
+ | | colspan=2 style="background:#303020;"| '''Vasudan Compatibility''' | ||
+ | |- align="center" | ||
+ | | style="width:120px" |Ship Class | ||
+ | | style="width:60px" |Compatible | ||
+ | | style="width:120px" |Ship Class | ||
+ | | style="width:60px" |Compatible | ||
+ | |- align="center" | ||
+ | | [[GTF Ulysses]] | ||
+ | | ✓ | ||
+ | | [[GVF Thoth]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Loki]] | ||
+ | | ✓ | ||
+ | | [[GVF Serapis]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Hercules]] | ||
+ | | ✓ | ||
+ | | [[GVF Horus]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Hercules Mark II]] | ||
+ | | ✓ | ||
+ | | [[GVF Seth]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Myrmidon]] | ||
+ | | ✓ | ||
+ | | [[GVF Tauret]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Perseus]] | ||
+ | | ✓ | ||
+ | | [[GVF Ptah]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Pegasus]] | ||
+ | | ✓ | ||
+ | | [[GVB Osiris]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Erinyes]] | ||
+ | | ✓ | ||
+ | | [[GVB Bakha]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTF Ares]] | ||
+ | | ✓ | ||
+ | | [[GVB Sekhmet]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[SF Mara (Terrans)]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTB Zeus]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Medusa]] | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTB Artemis]] (Inc. D.H.) | ||
+ | | ✗ | ||
+ | |- align="center" | ||
+ | | [[GTB Ursa]] | ||
+ | | ✓ | ||
+ | |- align="center" | ||
+ | | [[GTB Boanerges]] | ||
+ | | ✗ | ||
+ | |} | ||
+ | |||
==Notes== | ==Notes== | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|If you're a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home. | + | {{Comment|If you're a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general, however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, or it's a freighter/transport/something-else-that-might-explode-if-sneezed-on, one should leave the SDG at home. |
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− | Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role. | + | Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role. |
+ | |||
+ | This weapon has a short firing range compared to the most other primaries and is largely replaced by the long-range [[Maxim]] Cannon later in the game for cruiser disarmament.}} | ||
[[Category:Weapon]] | [[Category:Weapon]] |
Latest revision as of 22:08, 21 September 2020
The Akheton SDG, or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. However, the weapon's high energy requirements and low rate of fire make it an undesirable choice for dogfighting.
The Akheton SDG |
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Tech Room Data
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.
Performance
Statistics
Range | 750 m | |
Rate of Fire | 2.86 shots per second | |
Velocity | 500 ms-1 | |
Base Damage | 30 | |
Armor Damage | None | 0 |
Shield Damage | Average | 15 |
Subsystem Damage | Full | 30 |
Compatibility
The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.
Terran Compatibility | Vasudan Compatibility | ||
Ship Class | Compatible | Ship Class | Compatible |
GTF Ulysses | ✓ | GVF Thoth | ✓ |
GTF Loki | ✓ | GVF Serapis | ✓ |
GTF Hercules | ✓ | GVF Horus | ✓ |
GTF Hercules Mark II | ✓ | GVF Seth | ✓ |
GTF Myrmidon | ✓ | GVF Tauret | ✓ |
GTF Perseus | ✓ | GVF Ptah | ✓ |
GTF Pegasus | ✓ | GVB Osiris | ✓ |
GTF Erinyes | ✓ | GVB Bakha | ✓ |
GTF Ares | ✓ | GVB Sekhmet | ✓ |
SF Mara (Terrans) | ✗ | ||
GTB Zeus | ✓ | ||
GTB Medusa | ✗ | ||
GTB Artemis (Inc. D.H.) | ✗ | ||
GTB Ursa | ✓ | ||
GTB Boanerges | ✗ |
Notes
Veteran Comments
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.