Difference between revisions of "Multiplayer FAQ"

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*'''Question:''' How many players does Freespace Open allow in multiplayer games?
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*'''Question:''' How many players does FreeSpace Open allow in multiplayer games?
 
**'''Answer:''' Up to 12 human participants, plus any number of AI players.
 
**'''Answer:''' Up to 12 human participants, plus any number of AI players.
  
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*'''Question:''' Can we use mods in multiplayer?
 
*'''Question:''' Can we use mods in multiplayer?
**'''Answer:''' Yes. But stats will not be saved on FS2NetD unless the mod has been validated for online play. See the list of validated mods/total conversions [[List of Supported Mods|Here]].
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**'''Answer:''' Yes. But stats will not be saved on FS2NetD unless the mod has been validated for online play. See the list of validated mods/total conversions [[List of FS2NetD-Supported Mods|here]].
  
  
 
*'''Question:''' Is there a way to send messages only to your own team or to a specific player when in the lobby or the briefing screen?
 
*'''Question:''' Is there a way to send messages only to your own team or to a specific player when in the lobby or the briefing screen?
**'''Answer:''' Yes. If you begin a message with "'''/F:'''", it sends the message only to friendly team members, if you begin it with "'''/H:'''", the message will be sent to hostile team members only, and if you begin it with "'''/playername:'''" only that player will recieve it. ''NOTE: This feature is currently in testing and will not work on all builds.''
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**'''Answer:''' Yes. If you begin a message with "'''/F:'''", it sends the message only to friendly team members, if you begin it with "'''/H:'''", the message will be sent to hostile team members only, and if you begin it with "'''/playername:'''" only that player will receive it. ''NOTE: This feature is currently in testing and will not work on all builds.''
  
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]

Latest revision as of 16:26, 22 March 2009

  • Question: How many players does FreeSpace Open allow in multiplayer games?
    • Answer: Up to 12 human participants, plus any number of AI players.


  • Question: Is work being done on increasing this number?
    • Answer: Not currently. It is not an easy task, and there are more important things that need doing first. It may happen some day, though.


  • Question: What multiplayer modes are available?
    • Answer: Coop, Team vs Team and Dogfight modes are available. As for mission variety, this is entirely up to the mission designer and can go well beyond simple fighting.


  • Question: Can we play campaigns in multiplayer?
    • Answer: Yes. Campaigns that are set up for multiplayer will show up in the campaigns page of the game creation screen.


  • Question: Can we use mods in multiplayer?
    • Answer: Yes. But stats will not be saved on FS2NetD unless the mod has been validated for online play. See the list of validated mods/total conversions here.


  • Question: Is there a way to send messages only to your own team or to a specific player when in the lobby or the briefing screen?
    • Answer: Yes. If you begin a message with "/F:", it sends the message only to friendly team members, if you begin it with "/H:", the message will be sent to hostile team members only, and if you begin it with "/playername:" only that player will receive it. NOTE: This feature is currently in testing and will not work on all builds.