Difference between revisions of "High Noon 2.0"

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(I only just played it, and the player is Beta 1, not Alpha 2.)
m (just a period)
 
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<b>Version needed to play:</b> FreeSpace 2 and FreeSpace Open, 3.6.10 mediavps, 3.6.10 RC3 exe's <br>
 
<b>Version needed to play:</b> FreeSpace 2 and FreeSpace Open, 3.6.10 mediavps, 3.6.10 RC3 exe's <br>
 
<b>Short description:</b> <br>
 
<b>Short description:</b> <br>
<i>A re-imagining of the retail [[High Noon]] mission, with dramatically more ships present. Player takes the role of Beta 1. Includes a custom soundtrack</i>
+
<i>A re-imagining of the retail [[High Noon]] mission, with dramatically more ships present. Player takes the role of Beta 1. Includes a custom soundtrack.</i>
  
 
<b>Download:</b> http://freespacemods.net/download.php?view.467 <br>
 
<b>Download:</b> http://freespacemods.net/download.php?view.467 <br>

Latest revision as of 09:38, 24 June 2009

Author: Dilmah G
Released on: 2009
Version needed to play: FreeSpace 2 and FreeSpace Open, 3.6.10 mediavps, 3.6.10 RC3 exe's
Short description:
A re-imagining of the retail High Noon mission, with dramatically more ships present. Player takes the role of Beta 1. Includes a custom soundtrack.

Download: http://freespacemods.net/download.php?view.467
Notes before download:
Users should ensure their components are fully up to date to avoid any hiccups in game.