Difference between revisions of "GTW Leech Cannon"

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{{FS12_Weapons}}
 
{{FS12_Weapons}}
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{{shipimage|image=[[Image:Leech.gif]]|caption=The GTW-43 Leech Cannon}}
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==Tech Room Data==
 
==Tech Room Data==
The Leech Cannon depletes the power supply of enemy fighters.  Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.<br><br>
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The Leech Cannon depletes the power supply of enemy fighters.  Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.
 +
 
 +
 
 
The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.
 
The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.
 
==Veteran Comments==
 
''This weapon is literally useless, much like the [[GTW ML-16]] (after shields), the [[GTW Prometheus R]], or the training laser used by the [[GTDr Amazon]]. Unlike its descendent the [[GTW Lamprey]] which at least has some shield damage, the Leech does almost nothing other then energy leeching, which doesn't do squat in single player and does little in multiplayer.''
 
  
 
==Performance==
 
==Performance==
 
===Statistics===
 
===Statistics===
{|
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{{Primary|900|3.33|450|1|Minimal|0.1|Full|1|None|0}}
|-
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| style="width:200px" | '''Range'''
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==Compatibility==
| style="width:200px" | 900 m
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|-
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The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.
| '''Rate of Fire'''
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| 3.33 / s
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|-
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{| border=1 cellpadding=4 style="border-collapse: collapse"
| '''Velocity'''
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|- align="center"
| 450 mps
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| colspan=2 style="background:#351515;"| '''Compatibility'''
|-
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|- align="center"
| '''Damage'''
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| style="width:120px" |Ship Class
| 1
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| style="width:60px" |Compatible
|-
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|- align="center"
| Against Hullplating
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| [[GTF Apollo]]
| Minimal
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| ✓
|-
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|- align="center"
| Against Shields
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| [[GTF Ulysses]]
| Excellent
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| ✓
|-
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|- align="center"
| Against Subsystems
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| [[GTF Valkyrie]]
| None
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| ✓
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|- align="center"
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| [[GTF Hercules]]
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|
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|- align="center"
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| [[GTF Loki]]
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|
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|- align="center"
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| [[GTB Athena]]
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|
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|- align="center"
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| [[GTB Zeus]]
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|
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|- align="center"
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| [[GTB Medusa]]
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|
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|- align="center"
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| [[GTB Ursa]]
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|
 
|}
 
|}
  
===Notes===
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==Notes==
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*Weapon [[Weapons.tbl#"Esuck"|leeches]] energy from the target with every hit.
 
*Weapon [[Weapons.tbl#"Esuck"|leeches]] energy from the target with every hit.
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===Veteran Comments===
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{{Comment|This weapon is literally useless, much like the [[GTW ML-16]] (after shields), the [[GTW Prometheus R]], or the [[GTW Training Laser|Training Laser]] used by the [[GTDr Amazon]]. Unlike its descendant the [[GTW Lamprey]] which at least has some shield damage, the Leech does almost nothing other than energy leeching, which doesn't do squat in single player and does little in multiplayer.
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 +
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The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.
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The AI will use the "shields to energy transfer" command to restore their gun energy quicker if you hit them with this. I wouldn't be surprised if they also set their power settings to a high gun level as well. Because of these measures, the Leech Cannon will probably only succeed at slowing down movement, due to the afterburner drain, and doing weak shield "damage" thanks to the rapid use of the energy transfer.}}
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[[Category:Weapon]]

Latest revision as of 16:29, 21 September 2020

GTW-43 Leech Cannon

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Leech.gif
The GTW-43 Leech Cannon


Tech Room Data

The Leech Cannon depletes the power supply of enemy fighters. Use it to disable afterburners, energy weapons, and shields. No subsystems targeting is required, just point and shoot.


The Leech Cannon is an anti-fighter weapon with minimal effect against larger vessels.

Performance

Statistics

Range 900 m
Rate of Fire 3.33 shots per second
Velocity 450 ms-1
Base Damage 1
Armor Damage Minimal 0.1
Shield Damage Full 1
Subsystem Damage None 0


Compatibility

The following table refers to weapons compatibility in singleplayer, and does not reflect the compatibility of dogfight variants in multiplayer. A ✓ mark indicates that a ship can mount the weapon, whereas an ✗ mark indicates that it cannot.


Compatibility
Ship Class Compatible
GTF Apollo
GTF Ulysses
GTF Valkyrie
GTF Hercules
GTF Loki
GTB Athena
GTB Zeus
GTB Medusa
GTB Ursa


Notes

  • Weapon leeches energy from the target with every hit.


Veteran Comments

Please read the Veteran Comments policy before editing this section.


This weapon is literally useless, much like the GTW ML-16 (after shields), the GTW Prometheus R, or the Training Laser used by the GTDr Amazon. Unlike its descendant the GTW Lamprey which at least has some shield damage, the Leech does almost nothing other than energy leeching, which doesn't do squat in single player and does little in multiplayer.


The Tech Room data would lead you to believe that the weapon was similar to the Prometheus cannon. In actuality, the weapon does extremely poorly against both shields AND hulls. If for some reason you wish to wield this weapon, take along another cannon.


The AI will use the "shields to energy transfer" command to restore their gun energy quicker if you hit them with this. I wouldn't be surprised if they also set their power settings to a high gun level as well. Because of these measures, the Leech Cannon will probably only succeed at slowing down movement, due to the afterburner drain, and doing weak shield "damage" thanks to the rapid use of the energy transfer.