Difference between revisions of "MX-52"
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− | '''MX-52''' | + | The '''MX-52''' is a swarm missile used by capital ships as point-defense. |
{{FS12_Weapons}} | {{FS12_Weapons}} | ||
− | ==Tech Room | + | ==Description== |
+ | ===FS2 Tech Room Description=== | ||
+ | GTM MX-52 | ||
+ | Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult. | ||
+ | |||
+ | Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets. | ||
==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{Secondary|1 050|30|150|25|Full|25|Average|10|Full|25|20 / 40|Heat Seeking|70 degrees|N / A|0.7 s}} | + | {{Secondary|1 050|30|150|25*|Full|25*|Average|10*|Full|25*|20 / 40|Heat Seeking|70 degrees|N / A|0.7 s}} |
− | |||
==Notes== | ==Notes== | ||
*Missile launches in [[Weapons.tbl#$Swarm:|swarms]] of 8 missiles. | *Missile launches in [[Weapons.tbl#$Swarm:|swarms]] of 8 missiles. | ||
+ | *The shockwave doubles the damage against any target that takes a direct hit | ||
===Veteran Comments=== | ===Veteran Comments=== |
Latest revision as of 03:41, 22 May 2014
The MX-52 is a swarm missile used by capital ships as point-defense.
Contents
Description
FS2 Tech Room Description
GTM MX-52
Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.
Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.
Performance
Statistics
Range | 1 050 m | |
Reload time | 30 s | |
Velocity | 150 ms-1 | |
Base Damage | 25* | |
Armor Damage | Full | 25* |
Shield Damage | Average | 10* |
Subsystem Damage | Full | 25* |
Shockwave Radius | 20 / 40 m | |
Type: | Heat Seeking | |
View Cone: | 70 degrees | |
Minimum Lock Time: | N / A | |
Turn Rate (360 degrees): | 0.7 s |
Notes
- Missile launches in swarms of 8 missiles.
- The shockwave doubles the damage against any target that takes a direct hit
Veteran Comments
Most of the time, a target enters a turret's field of fire before entering this missile's view cone, so the entire swarm typically fails to track. Increasing the missile's view cone to about/at least 180 degrees makes it an effective supplement to flak turrets when fending off a heavy bomber attack.