Difference between revisions of "GTD Agamenmon"
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===Tech Room Description=== | ===Tech Room Description=== | ||
− | The Agamenmon class destroyer was designed by the GTVI as a light stealth frigate, carrying a number of covert infiltration & scouting wings. After the initial prototype was destroyed in the nebula beyond Gamma Draconis by a Ravana, the design was revised to a heavier ship, to cope with the greater threats presented by the larger Shivan capital ships. The Agamenmon is operated by the SOC as a mobile headquarters for covert operations. By powering down a number of subsystems, the Agamenmon can go into 'silent running' - near invisible to enemy sensors. In addition, an on-board AWACS system is able to jam enemy transmissions, and reveal enemy stealth fighters. | + | The Agamenmon-class destroyer was designed by the GTVI as a light stealth frigate, carrying a number of covert infiltration & scouting wings. After the initial prototype was destroyed in the nebula beyond Gamma Draconis by a Ravana, the design was revised to a heavier ship, to cope with the greater threats presented by the larger Shivan capital ships. The Agamenmon is operated by the SOC as a mobile headquarters for covert operations. By powering down a number of subsystems, the Agamenmon can go into 'silent running' - near invisible to enemy sensors. In addition, an on-board AWACS system is able to jam enemy transmissions, and reveal enemy stealth fighters. Two of these destroyers exist - the GTD Ironheart and GTD Tempest. The locations of both are classified. |
===Credits=== | ===Credits=== | ||
− | *Model by | + | *Model by '''Aldo''' |
==Performance:== | ==Performance:== | ||
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| Unknown | | Unknown | ||
|- | |- | ||
− | | '''[[Technical_Terms_and_Definitions# | + | | '''[[Technical_Terms_and_Definitions#Maneuverability |Maneuverability]]''' |
| N/A | | N/A | ||
|- | |- | ||
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment|}} | + | {{comment|It's worth noting that this ship's name is a misspelling of [https://en.m.wikipedia.org/wiki/Agamemnon '''Agamemnon''']. Though mods have been confirmed to keep the original ship name as they made use of this ship, you may wish to use the correct name from Ancient Greek mythology in your fan-made campaign. <br> <br> |
+ | |||
+ | This model doesn't cope well (hefty slowdown) with most versions of FS_Open due to the number of texture entries (thanks to an alternate 'damage' version).}} | ||
==Download link:== | ==Download link:== | ||
− | *Casualties of War: http://www.freespacemods.net/download.php?view.93 | + | *[[Casualties of War]]: http://www.freespacemods.net/download.php?view.93 |
+ | *[[Luyten Civil War]]: http://www.hard-light.net/forums/index.php?topic=81110.0 |
Latest revision as of 11:30, 10 December 2020
All information related to the GTD Agamenmon is non-canon. |
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Back to User-made Ships |
GTD Agamenmon |
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Contents
Description:
Tech Room Description
The Agamenmon-class destroyer was designed by the GTVI as a light stealth frigate, carrying a number of covert infiltration & scouting wings. After the initial prototype was destroyed in the nebula beyond Gamma Draconis by a Ravana, the design was revised to a heavier ship, to cope with the greater threats presented by the larger Shivan capital ships. The Agamenmon is operated by the SOC as a mobile headquarters for covert operations. By powering down a number of subsystems, the Agamenmon can go into 'silent running' - near invisible to enemy sensors. In addition, an on-board AWACS system is able to jam enemy transmissions, and reveal enemy stealth fighters. Two of these destroyers exist - the GTD Ironheart and GTD Tempest. The locations of both are classified.
Credits
- Model by Aldo
Performance:
Statistics
Type | Destroyer |
Manufacturer | Unknown |
Maneuverability | N/A |
Max Velocity | 15 |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 125 000 |
Shields | N/A |
Width | 631 m |
Height | 602 m |
Length | 2153 m |
Armaments
Default Statistics | |
Turret Type | Amount |
BVas | 4 |
AAAf | 4 |
Plasma Flak | 8 |
Tracer | 13 |
Veteran Comments
This model doesn't cope well (hefty slowdown) with most versions of FS_Open due to the number of texture entries (thanks to an alternate 'damage' version).