Difference between revisions of "FD Vexor"

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{{User-made Ships|''FD '''Vexor'''''}}
 
{{User-made Ships|''FD '''Vexor'''''}}
  
{{shipimage|image=[[Image:Vexor.jpg|480px]]|caption=FD Vexor}}
+
[[Image:Vexor.jpg|thumb|right|650px|{{PAGENAME}}]]
 +
[[Image:FD Vexor.jpg|thumb|right|650px|The new Vexor from the Federal Navy Revision project.]]
 +
[[Image:GTDGallileo.jpg|thumb|right|650px|The GTD Gallileo in Aftermath Reboot.]]
  
 
==Description:==
 
==Description:==
 
 
===Tech Room Description===
 
===Tech Room Description===
 
The Federal Vexor class destroyer. born at the Regulus shipyards it was designed to go toe to toe with the GTVA's Orion, Hecate and Raynor class destroyers. while boasting only 2 turret mounted Mjolnir Beam cannons (12 RBC's went missing from GTVA storage sites, thats a different story) it more than makes up for it with a nasty array of plasma cannons and torpedo launchers as well as 120 assorted fighters. currently only 6 Vexors are in active service in the Federal fleet, another 2 are nearing completion. these ships have the distinction of being relatively easy to produce, rugged and easy to maintain. at current rates 1 Vexor can be built every 6 months. but with war looming on the horizon these 8 warships might be the only thing standing between us and them.
 
The Federal Vexor class destroyer. born at the Regulus shipyards it was designed to go toe to toe with the GTVA's Orion, Hecate and Raynor class destroyers. while boasting only 2 turret mounted Mjolnir Beam cannons (12 RBC's went missing from GTVA storage sites, thats a different story) it more than makes up for it with a nasty array of plasma cannons and torpedo launchers as well as 120 assorted fighters. currently only 6 Vexors are in active service in the Federal fleet, another 2 are nearing completion. these ships have the distinction of being relatively easy to produce, rugged and easy to maintain. at current rates 1 Vexor can be built every 6 months. but with war looming on the horizon these 8 warships might be the only thing standing between us and them.
 +
  
 
===Credits===
 
===Credits===
 
*Model by '''Steve-O'''
 
*Model by '''Steve-O'''
 
*Lighting fixed by '''Droid803'''
 
*Lighting fixed by '''Droid803'''
 +
*Federal revision version by '''Steve-O'''
 +
  
 
==Performance:==
 
==Performance:==
 
===Statistics===
 
===Statistics===
{|
+
*'''Original'''
|-
+
{{Ship_box
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''
+
|name = FD Vexor
| style="width:200px" | Destroyer
+
|yaw_pitch_roll = 150 - 150 - 150
|-
+
|max_velocity = 35 (40)
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''
+
|hitpoints = 210000
| Regulus Shipyards
+
|length = 3326.88
|-
+
|width = 772.84
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''
+
|height = 594.71
| N/A
+
|turrets = 36
|-
+
|fighterbays = 2
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''
+
}}
| 35 m/s
+
 
|-
+
*'''Federal navy revision'''
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''
+
{{Ship_box
| N/A
+
|name = FD Vexor
|-
+
|yaw_pitch_roll = 175 - 175 - 175
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''
+
|max_velocity = 40 (50)
| N/A
+
|hitpoints = 210000
|-
+
|length = 3447.75
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]
+
|width = 778.8
| 210 000
+
|height = 682.82
|-
+
|turrets = 46
| [[Technical_Terms_and_Definitions#Shields|Shields]]
+
|fighterbays = 2
| N/A
+
}}
|-
+
 
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''
 
| 773 m
 
|-
 
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''
 
| 595 m
 
|-
 
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''
 
| 3327 m
 
|-
 
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''
 
| 144
 
|}
 
  
 
===Armaments===
 
===Armaments===
 
+
*'''Original'''
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''
 
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
{| border=1 cellpadding=4 style="border-collapse: collapse"
 
|- align="center"
 
|- align="center"
Line 87: Line 78:
 
| 10
 
| 10
 
|}
 
|}
 +
 +
 +
*'''Federal Navy Revision'''
 +
{| border=1 cellpadding=4 style="border-collapse: collapse"
 +
|- align="center"
 +
| colspan=2 style="background:#351515;"| '''Default Statistics'''
 +
|- align="center"
 +
| style="width:120px" |Turret Type
 +
| style="width:60px" |Amount
 +
|- align="center"
 +
| Mass Driver vex
 +
| 9
 +
|- align="center"
 +
| HeavyPlasma
 +
| 2
 +
|- align="center"
 +
| BURST Flak
 +
| 7
 +
|- align="center"
 +
| PDT fed
 +
| 22
 +
|- align="center"
 +
| Grimler
 +
| 4
 +
|- align="center"
 +
| SledgeHammer Mk.2
 +
| 2
 +
|}
 +
 +
 +
==Gallery==
 +
<gallery mode="packed-hover" heights="300px"></gallery>
 +
 +
 +
==Modding Resources==
 +
:$POF File: VexorHNGR.pof
 +
:Texture list: capital7;VEXMAINHULL;ctile4a;shiphull2;vexskirtsnew;VexSupSub;ftile4;tcov3a;cargot1;tcov1a;capital01-03a;awactile1;warnsrp;ctileMOD;plastur;VexHngr;HypHngr;turFlkNEW;plasmagun;turret;hull1;Fusilade;0-laser1;MISSILE;WACTileA2;damage;baywall;bayroof
 +
 +
:$POF File: VexorXD.pof
 +
:Texture list: VexorHNGR2048;Vexor2048;FedTurrets2048;Vex2048hngrParts
 +
  
 
===Veteran Comments===
 
===Veteran Comments===
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The above-mentioned lighting issues have been fixed by Droid803. However, the Vexor still combines the detail of a [[Solaris]] with the optimization of a [[Karuna]]. FREDers, multiple Vexors should not appear in-mission together. Ever.}}
+
The above-mentioned lighting issues have been fixed by Droid803. However, the Vexor still combines the detail of a [[UED Solaris|Solaris]] with the optimization of a [[Karuna]]. FREDers, multiple Vexors should not appear in-mission together. Ever.}}
 +
 
 +
==External links:==
 +
*Original version
 +
**[https://sectorgame.com/fsfiles/?dl=f8822ed1d95779b8f417fe3721150446 Download | Sectorgame]
 +
**Fixed Smoothing (link pending)
 +
 
 +
 
 +
*Federal Navy Revision project:
 +
**[https://www.hard-light.net/forums/index.php?topic=81513.msg1725545#msg1725545 Federal Navy Revision project | Hard-light forums]
 +
**[http://www.mediafire.com/file/s4vtv6m6210i4z4/FCNCapitals.7z/file Download | Mediafire]
 +
**[https://drive.google.com/file/d/12yKKu4z_MDG4r8sVwCeVUyJjwKKsGCMf/view?usp=sharing Mirror | GDrive]
  
==Download link:==
 
http://sectorgame.com/f2s/downloads.php?action=downloads&id=546 (original version; includes tables)
 
  
http://dl.dropbox.com/u/126554/FS2/Vexor_Smth.rar (lighting issues fixed; does not include tables)
+
*GTD Gallileo version
 +
**[https://www.hard-light.net/forums/index.php?topic=92767.0 RELEASE: The Aftermath Reboot]

Latest revision as of 15:14, 5 November 2022

All information related to the FD Vexor is non-canon.
Back to User-made Ships
FD Vexor
The new Vexor from the Federal Navy Revision project.
The GTD Gallileo in Aftermath Reboot.

Description:

Tech Room Description

The Federal Vexor class destroyer. born at the Regulus shipyards it was designed to go toe to toe with the GTVA's Orion, Hecate and Raynor class destroyers. while boasting only 2 turret mounted Mjolnir Beam cannons (12 RBC's went missing from GTVA storage sites, thats a different story) it more than makes up for it with a nasty array of plasma cannons and torpedo launchers as well as 120 assorted fighters. currently only 6 Vexors are in active service in the Federal fleet, another 2 are nearing completion. these ships have the distinction of being relatively easy to produce, rugged and easy to maintain. at current rates 1 Vexor can be built every 6 months. but with war looming on the horizon these 8 warships might be the only thing standing between us and them.


Credits

  • Model by Steve-O
  • Lighting fixed by Droid803
  • Federal revision version by Steve-O


Performance:

Statistics

  • Original
Name FD Vexor
Yaw, Pitch, Roll 150 - 150 - 150 s
Max Velocity 35 (40) ms-1
Hitpoints 210000 pts
Length 3326.88 m
Width 772.84 m
Height 594.71 m
Turrets 36 turrets
Fighterbays 2


  • Federal navy revision
Name FD Vexor
Yaw, Pitch, Roll 175 - 175 - 175 s
Max Velocity 40 (50) ms-1
Hitpoints 210000 pts
Length 3447.75 m
Width 778.8 m
Height 682.82 m
Turrets 46 turrets
Fighterbays 2


Armaments

  • Original
Default Statistics
Turret Type Amount
Mjolnir Beam 2
Shark 2
Fusillade 2x2
Dart 2x2
Long Range Flak 4x3
Heavy Plasma 9x2
Terran Anti-Fighter Beam 5
Terran Turret 10


  • Federal Navy Revision
Default Statistics
Turret Type Amount
Mass Driver vex 9
HeavyPlasma 2
BURST Flak 7
PDT fed 22
Grimler 4
SledgeHammer Mk.2 2


Gallery


Modding Resources

$POF File: VexorHNGR.pof
Texture list: capital7;VEXMAINHULL;ctile4a;shiphull2;vexskirtsnew;VexSupSub;ftile4;tcov3a;cargot1;tcov1a;capital01-03a;awactile1;warnsrp;ctileMOD;plastur;VexHngr;HypHngr;turFlkNEW;plasmagun;turret;hull1;Fusilade;0-laser1;MISSILE;WACTileA2;damage;baywall;bayroof
$POF File: VexorXD.pof
Texture list: VexorHNGR2048;Vexor2048;FedTurrets2048;Vex2048hngrParts


Veteran Comments

Please read the Veteran Comments policy before editing this section.


The model uses a large number (28!) of unique textures and is also very high poly. It is likely to cause performance issues if you have multiple instances in a single mission. It would be advisable to optimize the model before using it, or build missions with this in mind.


The Vexor also has some bizarre lighting errors caused either by Boolean or smoothing problems. This makes it look very very unfortunate under anything but the darkest lighting conditions.


The Vexor was used as the United Earth Federation's primary destroyer for much of War in Heaven development but was ultimately cut due to technical issues.


The above-mentioned lighting issues have been fixed by Droid803. However, the Vexor still combines the detail of a Solaris with the optimization of a Karuna. FREDers, multiple Vexors should not appear in-mission together. Ever.


External links: