Difference between revisions of "SBlue"
SaltyWaffles (talk | contribs) (Having a short beam lifetime is not a bad thing at all. It's a good thing, at least as far as direct-fire beams go. Shorter bream-lifetime = faster sustained DPS with the same burst damage(quicker)) |
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==Performance== | ==Performance== | ||
===Statistics=== | ===Statistics=== | ||
− | {{Beam| | + | {{Beam|4 500|40|2.5|Direct|1|1 920|120|4 800}} |
==Notes== | ==Notes== |
Latest revision as of 17:40, 22 January 2019
The following information has not been confirmed by Volition and is therefore not canon for the FreeSpace universe. |
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The Thorn Lance Light Beam, also known as the SBlue, is a light beam cannon used by the GTVA in the FreeSpace 2 mod Blue Planet. The Thorn Lance is the lightest beam created by the Alliance as a result of the Threat Exigency Initiative, and two of these beams serve as the primary weapon of the GTC Hyperion. The Thorn Lance's biggest threat is its effective range, which is over 50% greater than that of the LRed. Its biggest weakness is its lengthy recharge time of 40 seconds, which is a major drawback to work around when coupled with the relatively small damage output.
Contents
Description
Blue Planet Tech Room Description
The Thorn Lance light beam system, mounted on Hyperion cruisers as their primary direct-fire weapons system, is the weakest of the next-generation beam systems. Nonetheless, it offers marked improvement in firepower over previous light beams, and its draw on the cruiser's systems overall is low. Cool-running, easy to maintain, and reasonably powerful, the Thorn Lance suffers only in that it is mounted on a fragile vessel.
Performance
Statistics
Range | 4 500 m |
Recharge Time | 40 s |
Beam Lifetime | 2.5 s |
Type: | Direct |
Shots | 1 |
Damage per second | 1 920 |
Damage per second (sustained) | 120 |
Damage per pulse | 4 800 |
Notes
- Weapon is a beam cannon (beam)
- Weapon is capable of easily damaging large vessels (Huge)
- Weapon cannot be mounted on small ships (Big Ship)
- Weapon refire rate is the same on all difficulty levels (same turret cooldown)