Difference between revisions of "GTF Hydra"
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(Credits + I found concept art worth wikifying.) |
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==Description:== | ==Description:== | ||
− | [[Image:Hydra1.jpg|thumb|right| | + | [[Image:Hydra1.jpg|thumb|right|550px|The GTF Hydra]] |
− | + | [[Image:Strike_hydra_skan.jpg|thumb|right|550px|Col.Hornet's original concept art]] | |
===Tech Room Description=== | ===Tech Room Description=== | ||
N/A | N/A | ||
===Credits List=== | ===Credits List=== | ||
+ | * Based on [[GTF Ezechiel]] by '''Venom'''. | ||
* Model and texture by '''Col.Hornet''' | * Model and texture by '''Col.Hornet''' | ||
* Model adjustments, mapping and conversion by '''Nyctaeus''' | * Model adjustments, mapping and conversion by '''Nyctaeus''' | ||
Line 82: | Line 83: | ||
===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{comment| | + | {{comment| Avoid weapons with large muzzleflash in first primary bank. It was designed for sniper rifle or long range anti subsystem weapon, so it's placed just under the nose for max accurancy. Big muzzleflash here may be extremly annoying. |
}} | }} | ||
+ | |||
+ | ===See Also=== | ||
+ | [[GTF Ereshkigal]] | ||
==Download link:== | ==Download link:== |
Latest revision as of 23:19, 3 September 2020
All information related to the GTF Hydra is non-canon. |
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Back to User-made Ships |
Contents
Description:
Tech Room Description
N/A
Credits List
- Based on GTF Ezechiel by Venom.
- Model and texture by Col.Hornet
- Model adjustments, mapping and conversion by Nyctaeus
Name Origin
The Lernaean Hydra or Hydra of Lerna more often known simply as the Hydra, was a serpentine water monster in Greek and Roman mythology.
Performance:
Statistics
Name | GTF Hydra | |
Type | Assault Gunship | |
Manufacturer | Triton Dynamics | |
Maneuverability | Medium | |
Yaw, Pitch, Roll | 3.7, 4.8, 3.5 s | |
Max Velocity | 70 ms-1 | |
Max Afterburner Velocity | 125 ms-1 | |
Max Afterburner Duration | 4.00 s | |
Armor | Heavy | |
Hitpoints | 350 pts | |
Shields | 590 pts | |
Length | 23 m | |
Weaponry | ||
Primary weapons | ||
1st bank | 2 guns | |
2nd bank | 4 guns | |
Secondary weapons | ||
1st bank capacity | 70 | |
2nd bank capacity | 90 | |
Countermeasures | ||
Countermeasure capacity | 25 countermeasures |
Armaments
Default Statistics | ||
Bank | Guns | Standard Loadout |
1st | 4 | Maxim |
2nd | 4 | Prometheus S |
Compatible Primaries | ||
Maxim, Subach HL-7, Akheton SDG, Morning Star, Prometheus S, Prometheus R, UD-8 Kayser |
Default Statistics | ||
Bank | Capacity | Standard Loadout |
1st | 70 | Harpoon |
2nd | 90 | Hornet |
Compatible Secondaries | ||
Rockeye, Tempest, Harpoon, TAG-A, TAG-B, TAG-C, Trebuchet, Stiletto II, Hornet, Tornado, EMP Adv. |
Veteran Comments
Please read the Veteran Comments policy before editing this section.
Avoid weapons with large muzzleflash in first primary bank. It was designed for sniper rifle or long range anti subsystem weapon, so it's placed just under the nose for max accurancy. Big muzzleflash here may be extremly annoying.
See Also
Download link:
- Download
- Development Thread