Difference between revisions of "Ship-create"
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(New page: ship-create ship-create Creates a new ship Takes 5 to 8 arguments... 1: Name of new ship (use "" for a default name) 2: Class of new ship 3: X position ...) |
m (Very limited spelling changes) |
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7: Bank (optional) | 7: Bank (optional) | ||
8: Heading (optional) | 8: Heading (optional) | ||
− | === | + | ===Comments=== |
− | For the best effect, use the argument list from a [[when-argument]] or [[every-time-argument]] based event to supply | + | For the best effect, use the argument list from a [[when-argument]] or [[every-time-argument]] based event to supply the names for the created ships. That way, it is possible to use SEXPs such as [[change-iff]] and [[add-goals]] to modify the behaviour of the created ships, something which is not possible with a name that is simply typed in - Neither FRED nor FSO will accept a SEXP call to a ship name that does not exist in the mission, but they ''will'' accept <argument> even if the actual names in the argument list do not yet exist. |
[[Category:SCP SEXPs]] | [[Category:SCP SEXPs]] |
Latest revision as of 22:21, 19 March 2009
ship-create ship-create Creates a new ship Takes 5 to 8 arguments... 1: Name of new ship (use "" for a default name) 2: Class of new ship 3: X position 4: Y position 5: Z position 6: Pitch (optional) 7: Bank (optional) 8: Heading (optional)
Comments
For the best effect, use the argument list from a when-argument or every-time-argument based event to supply the names for the created ships. That way, it is possible to use SEXPs such as change-iff and add-goals to modify the behaviour of the created ships, something which is not possible with a name that is simply typed in - Neither FRED nor FSO will accept a SEXP call to a ship name that does not exist in the mission, but they will accept <argument> even if the actual names in the argument list do not yet exist.