Difference between revisions of "ULTRA Anti-Fighter Beam"

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===Veteran Comments===
 
===Veteran Comments===
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{{Comment|'''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.
  
'''''Very''' deadly AAA beam, more effective then the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[Freespace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles.''
 
  
 
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Also used by the [[Colossus]] in [[High Noon]].}}
''Also used by the [[Colossus]] in [[High Noon]].''
 
  
 
[[Category:Weapon]]
 
[[Category:Weapon]]

Revision as of 13:07, 4 September 2007

ULTRA Anti-Fighter Beam is beam used in the Freespace 2 to defend capital ships against fighters

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Description

Anti-fighter beam weapon

Performance

Statistics

Range 4 000 m
Recharge Time 2.2 s
Beam Lifetime 2.5 s
Type: Anti fighter
Shots 3
Damage per second 165
Damage per second (sustained) 413 (total)
Damage per pulse {{{8}}}


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Very deadly AAA beam, more effective then the AAAf or AAAh, not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the GTCv Warspite in "A Game of TAG" to balance the player's lack of any proper missiles.


Also used by the Colossus in High Noon.