Difference between revisions of "ULTRA Anti-Fighter Beam"
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===Veteran Comments=== | ===Veteran Comments=== | ||
− | {{Comment|'''Very''' deadly AAA beam, more effective | + | {{Comment|'''Very''' deadly AAA beam, more effective than the [[AAAf]] or [[AAAh]], not usually used, and never by default. Powerful enough to destroy most fighters in one pulse. In the main FS2 campaign, it is used by the [[FreeSpace_2_Terran_Ship_Database#GTCv_Warspite|GTCv Warspite]] in "A Game of TAG" to balance the player's lack of any proper missiles. |
Revision as of 19:29, 9 March 2010
ULTRA Anti-Fighter Beam is beam used in the FreeSpace 2 to defend capital ships against fighters. It is the most powerful of all the anti-fighter beams.
Description
Anti-fighter beam weapon
Performance
Statistics
Range | 4 000 m |
Recharge Time | 2.2 s |
Beam Lifetime | 2.5 s |
Type: | Anti fighter |
Shots | 3 |
Damage per second | 165 |
Damage per second (sustained) | 413 (total) |
Damage per pulse | {{{8}}} |
Notes
Veteran Comments
Also used by the Colossus in High Noon.
Unlike other beam weapons, this appears to be the only one that does not need to recharge in between shots. Once, I replaced all the AAAfs on the Colossus with this in a user-made level; I could hear them firing over and over again like nobody's business.
Another thing worth noting about the ULTRA, apart from having almost no recharge delay on all difficulty levels, is that it has more than twice the effective range of any other AAA in the game. While the AAAf, AAAh and SAAA all have a range of 1500 meters, this one can comfortably hit any enemy, including warheads, 3000 meters from it and still pose a threat up to a further 1000 meters away.
The AI fires this beam on hostile warships when there are no spacecraft in range and is capable of inflicting considerable damage for an anti-fighter beam.