Difference between revisions of "Shadows of the Great War"

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'''Shadows of the Great War''' is a series of minicampaigns that take place in Sol. Though they are created mainly for Inferno Alliance Standalone, they are not related to the plot, and should not be considered part of the Inferno universe (non-inf-canon).
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'''Shadows of the Great War''' or '''SotGW''' is the brand name given to Series Resurrecta's first release, and includes two campaigns set right after the end of the Great War. The 2020 release effectively replaced an older concept for SotGW, which was expected to be an INFASA unofficial mod by author Mobius. Two campaigns are featured in Shadows of the Great War: '''Gehenna's Gate [GehG]''' and '''The Spirit of Ptah [TSoP]'''.
 
 
It is created by [[User:Mobius|Mobius]], who remains the only member of the project. Despite the small workforce, high-quality FREDding and a strong storyline are key features.
 
  
 
==General Info==
 
==General Info==
'''Released:''' WIP <br>
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'''Released:''' October 16th, 2020 <br>
'''Author:''' Francesco D.A. "Mobius" D'Amico<br>
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'''Author:''' Mobius<br>
'''Missions:''' 40+1 intro cutscene <br>
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'''Missions:''' 14 <br>
'''Mods included:''' <br>None
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'''Mods included:''' a FS1-era package based on INFASA and the FSPort<br>
  
'''INF:A SA Required'''
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==Background==
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During the development phase of Inferno: Alliance Standalone in 2006-2010, project leader '''Woomeister''' encouraged and supported the creation of unofficial minicampaigns as a way to effectively expand the modpack. Mobius started working on a number of minicampaigns, which ultimately entered a limbo phase. In mid 2020, many of these campaigns have been recovered and a newly formed team, mainly consisting of FSCRP and Inferno team members, helped the author getting two of these campaigns into working status, with other entering a ''to do'' list that will hopefully result in future releases.
  
==Story==
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==Campaigns==
''Everything in Sol has changed after the Great War. There are four parallel paths, four parallel stories... choose one of them and fight for your own survival.''
 
 
 
==Author's Notes==
 
 
This is not a campaign like the others. In the first cutscene mission the player has to choose one of the four available minicampaigns after reading their descriptions. The minicampaigns are various and separate under most aspects. All campaigns take place in Sol and are composed of 10 missions.
 
This is not a campaign like the others. In the first cutscene mission the player has to choose one of the four available minicampaigns after reading their descriptions. The minicampaigns are various and separate under most aspects. All campaigns take place in Sol and are composed of 10 missions.
  
==Minicampaigns==
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===Gehenna's Gate [GehG]===
===A Cold Shadow===
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The Great War is formally over, but battles are still taking place. The Lucifer's been destroyed and contact with Sol has been severed. However, remnants of the Shivan armada are still present in Terran and Vasudan systems, and even though both species faced tough challenges as their respective homeworlds have been either annihilated or cut off, they must regroup and finally secure all systems from the Shivan threat. At first, the Shivans seem disoriented and lacking the coordination they had when the Lucifer was around, leading their advance, but can we be certain that no alternate source of command for the Shivans exists?
The outer colonies of Pluto, Sedna, Quaoar and the other minor planetoids suffered a lot the distance from the main colonies. Following the fall of the GTA, what remained of the original authority has been taken over by a growing industrial power. The Plutonian government doesn't seem able to fight the new threat while the other colonies seem to be always ready to cause a war. In the resulting chaos, the Plutonian Federation might be the first one to fall under the power of the others.
 
 
 
Knowing that their days are almost over, the Plutonians attempt to restore their old power and contrast their new enemies...
 
 
 
===The Demon Lord===
 
The SD Lucifer, the feared Shivan Superdestroyer, has entered the Sol system. The 1st Fleet does everything it's capable of to stop the Shivans. Unlike its battlegroup, the Lucifer manages to pass through the fierce line of resistance and sets course to Earth to bombard the blue planet. By a twist of fate the Lucifer, however, turns itself down in proximity of Earth, in Lagrange's point. The Demon has fallen asleep.
 
 
 
Many decades have passed since that moment and something terrible is about to happen. After a long period, the Demon Lord awakes and threatens the home system of the human race...
 
 
 
===Old Enemies===
 
During the Great War, before the destruction of the Lucifer, many Vasudans were moved to Sol as they were escaping from the Shivan horde. They chose Venus as their new land due to its similarity to Vasuda Prime and started receiving benefits from the Venusian government. The influence and the power of the Vasudans in Sol grows up and a strong racism spreads after years of collaboration.
 
 
 
The Venusian government hires mercenaries and combines them with regular pilots to find out what the Vasudans are constructing and weaken their assets. Nobody knows what is going to happen...
 
 
 
===Blue Homeworld===
 
The Mobius Loop, the pirate faction that fought the Martians for years, has finally taken over Martian authorities without letting the other colonies know. Corruption and criminality now dominate Mars and the asteroid belt. The glory of one of the most important colonies is gone and a new militaristic ''modus operandi'' poses a considerable threat to the other colonies.
 
 
 
The Martians, stubborn and fanatic, start invading Earth space. The Earthers call their best units, including the pilots who destroyed the Lucifer, to repel the invaders. The Jovians play the role of the spectators, but the situation is about to degenerate...
 
 
 
==References and naming convention==
 
The campaign doesn't have the same naming convention of INF:A SA to emphasize the differences. More details will follow.
 
 
 
==Delays==
 
Many missions are done but the campaign is now on hold. Giving its partial connections to INFA2, I'm waiting for more definitive plans for INFA2 to restart working on it. Though the storylines are separate there references to INFA SA will be maintained.
 
  
==Player Comments==
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===The Spirit of Ptah [TSoP]===
To be filled in later.
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Near the end of 2336, with the Shivan threat now a memory and the will to reconstruct and rebuild being the primary goal for both the Terrans and Vasudans, alarming developments emerge from Vasudan systems, where the Hammer of Light seems to have regained the momentum they lost following the destruction of the Lucifer. The fanatics that once paved the way to the Shivans were gradually disappearing, as their prophecies and scrolls were progressively being disproven. Were they? What lies behind the apparent rebirth of the Hammer of Light, and how can the PVE and GTA cope with it?
  
 
==Related Links==
 
==Related Links==
To be filled in later.
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[https://www.hard-light.net/forums/index.php?topic=97009.0 Official SerRes - Shadows of the Great War release thread | Hard-Light Productions]<br>
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[https://www.moddb.com/mods/series-resurrecta Official SerRes Profile | ModDB]
  
 
[[Category:User-made_Campaigns]]
 
[[Category:User-made_Campaigns]]

Revision as of 18:08, 18 October 2020

Shadows of the Great War or SotGW is the brand name given to Series Resurrecta's first release, and includes two campaigns set right after the end of the Great War. The 2020 release effectively replaced an older concept for SotGW, which was expected to be an INFASA unofficial mod by author Mobius. Two campaigns are featured in Shadows of the Great War: Gehenna's Gate [GehG] and The Spirit of Ptah [TSoP].

General Info

Released: October 16th, 2020
Author: Mobius
Missions: 14
Mods included: a FS1-era package based on INFASA and the FSPort

Background

During the development phase of Inferno: Alliance Standalone in 2006-2010, project leader Woomeister encouraged and supported the creation of unofficial minicampaigns as a way to effectively expand the modpack. Mobius started working on a number of minicampaigns, which ultimately entered a limbo phase. In mid 2020, many of these campaigns have been recovered and a newly formed team, mainly consisting of FSCRP and Inferno team members, helped the author getting two of these campaigns into working status, with other entering a to do list that will hopefully result in future releases.

Campaigns

This is not a campaign like the others. In the first cutscene mission the player has to choose one of the four available minicampaigns after reading their descriptions. The minicampaigns are various and separate under most aspects. All campaigns take place in Sol and are composed of 10 missions.

Gehenna's Gate [GehG]

The Great War is formally over, but battles are still taking place. The Lucifer's been destroyed and contact with Sol has been severed. However, remnants of the Shivan armada are still present in Terran and Vasudan systems, and even though both species faced tough challenges as their respective homeworlds have been either annihilated or cut off, they must regroup and finally secure all systems from the Shivan threat. At first, the Shivans seem disoriented and lacking the coordination they had when the Lucifer was around, leading their advance, but can we be certain that no alternate source of command for the Shivans exists?

The Spirit of Ptah [TSoP]

Near the end of 2336, with the Shivan threat now a memory and the will to reconstruct and rebuild being the primary goal for both the Terrans and Vasudans, alarming developments emerge from Vasudan systems, where the Hammer of Light seems to have regained the momentum they lost following the destruction of the Lucifer. The fanatics that once paved the way to the Shivans were gradually disappearing, as their prophecies and scrolls were progressively being disproven. Were they? What lies behind the apparent rebirth of the Hammer of Light, and how can the PVE and GTA cope with it?

Related Links

Official SerRes - Shadows of the Great War release thread | Hard-Light Productions
Official SerRes Profile | ModDB