Difference between revisions of "UED Solaris"

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m (Armaments: 12(x4) Apocalypse)
(Veteran Comments: VC policy.)
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==Veteran Comments==
 
==Veteran Comments==
{{Comment|''This ship is the most badass ship in War in Heaven. It's designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.''
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{{Comment|''It's designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.''
  
  
''A couple test missions were made during development to assess the capabilities of the Solaris, pitting it against numerous opponents - While incredibly powerful, the Solaris still remains vulnerable to shock-jump attacks, such as by the GTVA's [[GTD Titan|Titan]] class destroyers and [[GTCv Chimera|Chimera]] or [[GTCv Bellerophon|Bellerophon]] class corvettes. In a no-frills broadside, however, not even the [[GTD Raynor|Raynor]] is capable of taking down this beast. Needless to say, the [[GTD Hecate|Hecate]] and [[GTD Orion|Orion]] don't really stand a chance either.''
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''The Solaris still remains vulnerable to shock-jump attacks, such as by the GTVA's [[GTD Titan|Titan]] class destroyers and [[GTCv Chimera|Chimera]] or [[GTCv Bellerophon|Bellerophon]] class corvettes. Even the [[GTD Raynor|Raynor]] is theoretically weaker (according to UEF analysis.) However the same armor enhancements that gave the [[GTD_Carthage_(BP)|Carthage]] equivalent survivability to the [[GTVA Colossus|Colossus]] in [[Delenda Est]], and "damage control" that one author mentioned may well play a role in any duel between these vessels that will be seen in future installments of the BP saga.''  
  
  
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''This ship is capable of a missile barrage unlike anything else in Blue Planet; 12 launchers that fire swarms of 4 [[Apocalypse (torpedo)|Apocalypse torpedoes]] is 48 potential bombs in the air every 20 seconds. It is more than a match for a [[GTD Hecate]] class destroyer in direct combat and BP canon says that the Solaris carries around 40 more strike-craft than the Hecate. All of its ship-of-the-line glory could be for naught, however; the Serkr group of three GTVA assault corvettes (2 [[GTCv Chimera|Chimera]] and 1 [[GTCv Bellerophon|Bellerophon]]) has enough firepower to theoretically destroy the Solaris in one volley. Its anti-fighter defenses are comparable to GTVA warships like the [[GTCv Deimos]] and [[GTD Raynor]] but it lacks the shield piercing power of [[AAAf|AAA beams]].''}}
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''This ship is capable of a missile barrage unlike anything else in Blue Planet; 12 launchers that fire swarms of 4 [[Apocalypse (torpedo)|Apocalypse torpedoes]] is 48 potential bombs in the air every 20 seconds. It proved more than a match for the GTD Hood, a [[GTD Hecate]] class destroyer during a direct engagment and BP canon says that the Solaris carries around 40 more strike-craft than the Hecate. Its anti-fighter defenses are comparable to GTVA warships like the [[GTCv Deimos]] and [[GTD Raynor]] but it lacks the shield piercing power of [[AAAf|AAA beams]].''}}
  
 
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Revision as of 06:49, 30 April 2011

BP-Banner.png
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.


This article is about the ship class. For the lead ship of the class, see UED Solaris (WiH)


The be-all and end-all of the UEF, the UED Solaris is the sole destroyer and carrier class of the UEF in Blue Planet, as well as the largest and most powerful ship class in the entire Federation. The UEF has three of these behemoths in service, and each of them serve as mobile fortresses and a base of operations for the Federation's three fleets and their commanding officers.

The firepower that the Solaris wields is immense: of its 67 turrets, twelve of them fire anti-warship torpedoes that can threaten even the GTVA's most powerful warships. Its anti-warship and anti-fighter armament is spread out evenly across the entire vessel, virtually eliminating any and all weak spots on the ship's frame.

The fact that the Federation—and to some extent, the Ubuntu Council of Elders—only has three active Solaris destroyers, however, means that Solaris-class destroyers are rarely seen on the front lines of battle despite their offensive and defensive capabilities. Instead, standard UEF doctrine has it that each Solaris destroyer deploys its complement of spacecraft for virtually all operations, while the destroyer in question is kept in a holding position around the planet or installation it is stationed at. The deployment of a Solaris destroyer in battle is often only used as a last resort, when it has no additional spacecraft to assist, or if the deployment of a smaller space-faring warship such as a Narayana-class frigate is infeasible or impossible. In addition, because each Solaris destroyer holds nearly an entire fleet of spacecraft, the destruction of any of these vessels will deal a crippling blow to the military strength and morale of the UEF and, in turn, the Council.

Description:

UEDSolaris.png
The UED Solaris


Blue Planet: War in Heaven Tech Description

Prior to the outbreak of the UEF-GTVA war, the Solaris class Destroyers were the most controversial pieces of military hardware in use by the Federation. They represented a massive investment of resources and manpower that, according to critics, was fundamentally unnecessary. Designed by an ad-hoc committee of the Federation's best engineering and tactical thinkers and built at Mars' Bradbury Fleet Yards, these enormous warships seemed like answers to a nonexistent problem.

There are currently 3 ships of this class in service: the Solaris under Admiral Byrne, the Eris under Admiral Netreba, and the Toutatis under Admiral Calder. They each serve as both flagships and primary strategic deterrents for their respective fleets. The Solaris class' primary firepower is delivered via 12 Hwacha Mk 2 missile launchers, each capable of firing up to 4 missiles before a reload cycle. Secondary armament is comprised of fast-firing mass drivers designed to kill enemy turrets, supplemented by a comprehensive suite of point defense and flak guns.

They also carry a sizable fighter complement, befitting their role as carriers. While the Solaris destroyers themselves have barely seen combat in the war, their impact on the strategic situation is enormous, and the actions of their fighter wings are critical in the Federation's defensive efforts. Each Solaris serves as a single-handed 'fleet in being', deterring a crushing GTVA assault.

Developer Notes

This ship is derived from Esarai's Arashi concept, which was in turn inspired by the UEFg Karuna and FD Vexor. However, there are several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret layout was built to custom order, and the ship's maps and animations were produced by a collaborative effort between Esarai, The E, Herra Tohtori, and Darius. This model is also somewhat infamous for breaking FSO at a few points, as its original iteration was too detailed for the pof model file format.

Credits

  • Concept based on UEFg Karuna and FD Vexor, both by Steve-O
  • Original concept and model by Esarai
  • Ship textures and animation by Esarai, Herra Tohtori and The E

Name Origin

Named for the classic science fiction novel by Stanislaw Lem, which was notable for portraying truly unknowable aliens.

Performance:

Statistics

Name UED Solaris
Type Destroyer
Manufacturer Bradbury Fleet Yards
Max Velocity 15 ms-1
Hitpoints 180 000 pts
Length 3496 m
Turrets 67 turrets
Fighter Complement 16 squadrons (192 spacecraft)


Armaments

BP: WiH
Turret Type Amount
Apocalypse 12(x4)
Gattler Turret 12
Burst Flak 16
Point Defense Turret 20

Gallery

Veteran Comments

Please read the Veteran Comments policy before editing this section.


It's designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.


The Solaris still remains vulnerable to shock-jump attacks, such as by the GTVA's Titan class destroyers and Chimera or Bellerophon class corvettes. Even the Raynor is theoretically weaker (according to UEF analysis.) However the same armor enhancements that gave the Carthage equivalent survivability to the Colossus in Delenda Est, and "damage control" that one author mentioned may well play a role in any duel between these vessels that will be seen in future installments of the BP saga.


For much of War in Heaven Part 1's development cycle, the FD Vexor was used as the Solaris. It was only near the final stages of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.


This ship is capable of a missile barrage unlike anything else in Blue Planet; 12 launchers that fire swarms of 4 Apocalypse torpedoes is 48 potential bombs in the air every 20 seconds. It proved more than a match for the GTD Hood, a GTD Hecate class destroyer during a direct engagment and BP canon says that the Solaris carries around 40 more strike-craft than the Hecate. Its anti-fighter defenses are comparable to GTVA warships like the GTCv Deimos and GTD Raynor but it lacks the shield piercing power of AAA beams.


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