Difference between revisions of "GTD Titan"
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|type = Destroyer | |type = Destroyer | ||
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|max_velocity = 25 | |max_velocity = 25 | ||
|hitpoints = 135 000 | |hitpoints = 135 000 |
Revision as of 00:51, 10 October 2012
All information related to the GTD Titan is non-canon. |
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Back to User-made Ships |
Contents
Description:
The GTD Titan in Blue Planet |
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Tech Room Description
Designed as a compliment to the mighty Raynor-class Destroyers, the Titan fleet carrier is a fearsome ship to behold. This class mounts three powerful forward beams and a large number of flak and AAAf installations. While large and somewhat vulnerable to a concentrated attack, the Titan's real strength shows when it deploys its fighter compliment. The ship is comprised of over 40% fighterbays, and can rapidly deploy numerous fighter and bomber wings simultaneously. Moderately armed and armored for its size, the Titan is nonetheless a very capable carrier. Command anticipates full deployment of at least two Titan-class craft in each fleet within a decade.
Blue Planet Tech Room Description
As a next-generation destroyer, the GTD Titan is capable of holding more fightercraft than any other Alliance vessel in service. Recent combat deployments show the Titan's capabilities as being comparable to the Hatshepshut class of destroyers, but her torpedo arrays and 'Ice Queen' beam systems give her far more firepower. The Titan makes use of long-range torpedoes as armament to soften up enemy assets before moving into range of her main cannons. Titan destroyers are formidable and powerful tools of Terran achievement and pride.
Credits
- Original model by Stratcomm
Performance:
Statistics
Default
Name | GTCa Titan | |
Type | Carrier | |
Max Velocity | 25 ms-1 | |
Hitpoints | 45 000 pts | |
Length | 2582 m | |
Turrets | 35 turrets |
Blue Planet
Name | GTD Titan | |
Type | Destroyer | |
Yaw, Pitch, Roll | 120.0, 122.0, 122.0 s | |
Max Velocity | 25 ms-1 | |
Hitpoints | 135 000 pts | |
Length | 2582 m | |
Turrets | 35 turrets |
Armaments
Default Statistics | Blue Planet | ||
Turret Type | Amount | Turret Type | Amount |
BGreen | 5 | BBlue | 3 |
AAAf | 7 | TerSlashBlue | 2 |
Terran Turret | 21 | AAAf | 7 |
Cyclops | 2 | TerPulse | 9 |
Terran Turret 2 | 12 | ||
Supernova | 2 (x4) |
Gallery
The Titan class GTD Temeraire is the second destroyer of the 14th battlegroup in Age of Aquarius
Veteran Comments
In Blue Planet, despite its stated role as a rear-line combatant, in many ways the Titan is more impressive than the Raynor. It has a better fighter screen, except for directly fore. In the Age of Aquarius mission Forced Entry you may also find that the defenses on the sides of the ship are lacking slightly. Be that as it may, any hostile fighter or bomber at an angle above or below the Titan will be quickly destroyed. The multiple fighter bays allow it to launch multiple fighters without them spawning in each other. The Titan's anti-capital array, like the Chimera and Bellerophon firepower is mostly directed forward, in the form of 3 "Ice Queen" beams - enough firepower that without any type of scripting, the Titan could destroy the Iceni or a Narayana in one shock jump; it could do 99% damage to an Orion the same way. Its broadside is not very good, but the pulse cannons are good at disarming warships and pecking smaller warships to death and the Supernova torpedos are pretty capable against targets with bad or damaged point defenses. Overall a very capable destroyer, very well defended except for warship attacks from the flanks, and bomber attacks to the fore.
One of the most ideal deployments for this ship is a strike carrier role. Essentially, the Titan uses at least a good portion of its fighter complement to support an assault against a target; a Titan can also field many wings of bombers, giving the Titan a highly flexible secondary armament. Its three forward beam cannons are surprisingly durable and hard to hit. If the Titan puts its huge craft complement as a screen and quick-strike force, only high-grade beam jamming and/or heavy flanking attacks can effectively counter this beast. However, the Titan is most vulnerable when being attacked on its flanks, so it's best to never let a Titan have the initiative (like with a Sathanas). While the Raynor is better in a slugging match or frontline brawl, the Titan is the ship that you never want pointed at you, ever. If you can't outrun it (and you're not already in its main cannons' range) you either jump away or get skewered by heavy firepower.
Download link:
- Blue Planet: Age of Aquarius: http://www.freespacemods.net/download.php?view.42
- Stratcomm's Fleet Pack in Green: http://www.freespacemods.net/download.php?view.387