Difference between revisions of "GTC Aeolus"
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''there is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and <b>do not turn</b> until at least 1500M over onto its other side''<br><br> | ''there is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and <b>do not turn</b> until at least 1500M over onto its other side''<br><br> | ||
− | ''When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, | + | ''When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don't have a friendly capital ship or a volley of cyclops to deal with it.'' |
==Performance:== | ==Performance:== |
Revision as of 01:47, 4 December 2006
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File:Aeolus320X240.jpg |
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GTC Aeolus |
The GTC Aeolus was an anti-fighter cruiser used by the Galactic Terran-Vasudan Alliance against both the Neo-Terran Front and the Shivans. Although the Aeolus was produced in limited numbers, those few that saw deployment were deadly against hostile fighters and bombers. Three Aeolus cruisers escorted the GTD Bastion to its final route to seal off the jump node between Capella and Vega.
Contents
Description:
FS2 Demo Tech Room Description
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.
FS2 Tech Room Description
The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.
Developer Notes
None
Veteran Comments
Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of flak guns and AAA beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. It's anti-capital capability is good for a cruiser with two SGreens, however it is still incapable of taking on anything larger than itself with any hope of survival. Its anti-capital firepower is theoretically 1/11 that of the Deimos.
It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game, as far as I'm concerned only the Deimos really outdoes it in that respect. The Aeolus however is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of Freespace 2 are cruel to the Aeolus and do not show its full potential. For example in Clash of the Titans II all of the cruisers were severly damaged, even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In Their Finest Hour (which also causes many people to doubt the GTVA Colossus) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.
A damn good cruiser. Excels at escort missions, best demonstrated by the escort of the Bastion, where even though they were down to little more than 10%, they performed admirably.
there is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and do not turn until at least 1500M over onto its other side
When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don't have a friendly capital ship or a volley of cyclops to deal with it.
Performance:
Statistics
Type | Cruiser |
Manufacturer | RNI |
Manuverability | N/A |
Max Velocity | 30.0 mps |
Max Afterburner Velocity | N/A |
Armor | N/A |
Hitpoints | 38 000 |
Shields | N/A |
Length | 272 m |
Armaments
Freespace 2 | |
Turret Type | Amount |
Terran Huge Turret | 2 |
Standard Flak | 6 |
Anti-Fighter Beam | 2 |
Small Green Beam | 2 |