Difference between revisions of "GTB Ursa"
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===FS1 Tech Room Description=== | ===FS1 Tech Room Description=== | ||
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The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack. | The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack. | ||
+ | |||
+ | ==Performance:== | ||
+ | |||
+ | ===Statistics=== | ||
+ | {| | ||
+ | |- | ||
+ | | style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]''' | ||
+ | | style="width:200px" | Assault Bomber | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]''' | ||
+ | | Han-Ronald Corp. | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]''' | ||
+ | | Very Poor | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]''' | ||
+ | | 45.0 mps/ 60 mps | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]''' | ||
+ | | 90.0 mps | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Armor|Armor]]''' | ||
+ | | Ultra Heavy | ||
+ | |- | ||
+ | | [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]] | ||
+ | | 550 | ||
+ | |- | ||
+ | | [[Technical_Terms_and_Definitions#Shields|Shields]] | ||
+ | | 850 | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Length|Length]]''' | ||
+ | | 41 m | ||
+ | |} | ||
+ | |||
+ | ===Bomber Armaments=== | ||
+ | *'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]''' - 1 x 3, 1 x 2 | ||
+ | {| border="1" cellpadding="2" | ||
+ | |- | ||
+ | | style="width:300px" | '''[[Technical_Terms_and_Definitions#Allowed FS1 Primaries|Compatible FS1 Primaries]]''' | ||
+ | | style="width:100px" | '''[[Technical_Terms_and_Definitions#Default FS1 Primaries|Standard FS1 Primaries]]''' | ||
+ | |- | ||
+ | | [[GTW ML-16|ML-16 Laser]], Distruptor, [[GTW Avenger|Avenger]], Flail, Prometheus, Leech Cannon, S-Breaker | ||
+ | | [[GTW Avenger|Avenger]], [[GTW Avenger|Avenger]] | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Allowed FS2 Primaries|Compatible FS2 Primaries]]''' | ||
+ | | '''[[Technical_Terms_and_Definitions#Default FS2 Primaries|Standard FS2 Primaries]]''' | ||
+ | |- | ||
+ | | [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], Lamprey, Circe, [[GTW Maxim|Maxim]] | ||
+ | | [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus R|Prometheus R]] | ||
+ | |}} | ||
+ | *'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]''' - 3 x 80 | ||
+ | {| border="1" cellpadding="2" | ||
+ | |- | ||
+ | | style="width:300px" | '''[[Technical_Terms_and_Definitions#Allowed FS1 Secondaries|Compatible FS1 Secondaries]]''' | ||
+ | | style="width:100px" | '''[[Technical_Terms_and_Definitions#Default FS1 Secondaries|Standard FS1 Secondaries]]''' | ||
+ | |- | ||
+ | | MX-50, D-Missile, Fury, Interceptor, [[GTM Hornet|Hornet]], Phoenix V, Stiletto, Synaptic, Tsunami, Harbinger, EM Pulse, Cluster Bomb | ||
+ | | MX-50, Synaptic, Tsunami | ||
+ | |- | ||
+ | | '''[[Technical_Terms_and_Definitions#Allowed FS2 Secondaries|Compatible FS2 Secondaries]]''' | ||
+ | | '''[[Technical_Terms_and_Definitions#Default FS2 Secondaries|Standard FS2 Secondaries]]''' | ||
+ | |- | ||
+ | | Rockeye, [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM_Stiletto_II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], EMP Adv., [[GTM Infyrno|Infyrno]], [[GTM Helios|Helios]] | ||
+ | | [[GTM Hornet|Hornet]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]] | ||
+ | |} | ||
+ | *'''Turrets''' - 1 | ||
+ | **'''FS 1''' - Banshee | ||
+ | **'''FS 2''' - [[GTW UD-8 Kayser|UD-8 Kayser]] |
Revision as of 12:40, 19 November 2005
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http://www.volition-inc.com/fs/images/spacecraft/gtb-ursa.jpg
Contents
Description:
FS1 Tech Room Description
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.
FS2 Tech Room Description
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.
Developer Notes
Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.
Veteran Comments
ngtm1r
The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. An ML-16 just doesn't cut it. In FS2 the turret has a Kayser, which isn't all that bad of a gun, but it still isn't going to help you much.
The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.
Performance:
Statistics
Type | Assault Bomber |
Manufacturer | Han-Ronald Corp. |
Manuverability | Very Poor |
Max Velocity | 45.0 mps/ 60 mps |
Max Afterburner Velocity | 90.0 mps |
Armor | Ultra Heavy |
Hitpoints | 550 |
Shields | 850 |
Length | 41 m |
Bomber Armaments
- Gun Mounts - 1 x 3, 1 x 2
Compatible FS1 Primaries | Standard FS1 Primaries |
ML-16 Laser, Distruptor, Avenger, Flail, Prometheus, Leech Cannon, S-Breaker | Avenger, Avenger |
Compatible FS2 Primaries | Standard FS2 Primaries |
Subach HL-7, Akheton SDG, Morning Star, Prometheus S, Prometheus R, Lamprey, Circe, Maxim | Prometheus R, Prometheus R |
}
- Missile Banks - 3 x 80
Compatible FS1 Secondaries | Standard FS1 Secondaries |
MX-50, D-Missile, Fury, Interceptor, Hornet, Phoenix V, Stiletto, Synaptic, Tsunami, Harbinger, EM Pulse, Cluster Bomb | MX-50, Synaptic, Tsunami |
Compatible FS2 Secondaries | Standard FS2 Secondaries |
Rockeye, Tempest, Harpoon, Hornet, Tornado, Trebuchet, Stiletto II, Piranha, Cyclops, EMP Adv., Infyrno, Helios | Hornet, Piranha, Cyclops |
- Turrets - 1
- FS 1 - Banshee
- FS 2 - UD-8 Kayser