Difference between revisions of "GTC Aeolus"

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{{shipimage|image=[[image:Aeolus320X240.jpg]]|caption=GTC Aeolus}}
 
{{shipimage|image=[[image:Aeolus320X240.jpg]]|caption=GTC Aeolus}}
  
The '''GTC ''Aeolus''''' was an anti-fighter cruiser used by the [[Galactic Terran-Vasudan Alliance]] against both the [[Neo-Terran Front]] and the [[Shivans]]. Although the ''Aeolus'' was produced in limited numbers, those few that saw deployment were deadly against hostile fighters and bombers. Three ''Aeolus'' cruisers escorted the GTD ''Bastion'' to its final route to seal off the [[jump node]] between [[Capella]] and [[Vega]].
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The '''GTC ''Aeolus''''' was an anti-fighter cruiser used by the [[Galactic Terran-Vasudan Alliance]] against both the [[Neo-Terran Front]] and the [[Shivans]]. Although the Aeolus was produced in limited numbers, those few that saw deployment were deadly against hostile fighters and bombers. Three Aeolus cruisers escorted the [[GTD Bastion|GTD ''Bastion'']] to its final route to seal off the [[jump node]] between [[Capella]] and [[Vega]].
  
 
==Description:==
 
==Description:==
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==Veteran Comments==
 
==Veteran Comments==
 
{{Comment|
 
{{Comment|
''Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. It's anti-capital capability is good for a cruiser with two [[SGreen]]s, however it is still incapable of taking on anything larger than itself with any hope of survival. Its anti-capital firepower is theoretically 1/11 that of the [[GTCv Deimos|Deimos]].''
+
''Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. Its anti-capital capability is good for a cruiser with two [[SGreen]]s; however, it is still incapable of taking on anything larger than itself with any hope of survival. Its anti-capital firepower is theoretically 1/11 that of the [[GTCv Deimos|Deimos]].''
  
  
''It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus however is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:Freespace 2|Freespace 2]] are cruel to the Aeolus and do not show its full potential. For example in [[Clash of the Titans II]] all of the cruisers were severly damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.''
+
''It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:Freespace 2|Freespace 2]] are cruel to the Aeolus and do not show its full potential. For example in [[Clash of the Titans II]] all of the cruisers were severly damaged,  even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.''
  
  
''There is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and <b>do not turn</b> until at least 1500M over onto its other side''
+
''There is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and '''do not turn''' until at least 1,500m over onto its other side''
  
  
''When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don't have a friendly capital ship or a volley of cyclops to deal with it.''
+
''When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don't have a friendly capital ship or a volley of Cyclops to deal with it.''
  
  

Revision as of 17:08, 27 October 2007

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File:Aeolus320X240.jpg
GTC Aeolus


The GTC Aeolus was an anti-fighter cruiser used by the Galactic Terran-Vasudan Alliance against both the Neo-Terran Front and the Shivans. Although the Aeolus was produced in limited numbers, those few that saw deployment were deadly against hostile fighters and bombers. Three Aeolus cruisers escorted the GTD Bastion to its final route to seal off the jump node between Capella and Vega.

Description:

FS2 Demo Tech Room Description

The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.

FS2 Tech Room Description

The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.

Developer Notes

None

Name origin

In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds.

Performance:

Statistics

Type Cruiser
Manufacturer RNI
Maneuverability N/A
Yaw, Pitch, Roll 30.0 s
Max Velocity N/A ms-1
Max Afterburner Velocity N/A ms-1
Armor 38 000
Hitpoints N/A
Shields 272 m
Length {{{10}}} m


Armaments

Freespace 2
Turret Type Amount
Terran Huge Turret 2
Standard Flak 6
Anti-Fighter Beam 2
Small Green Beam 2

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of flak guns and AAA beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of commiting suicide. Its anti-capital capability is good for a cruiser with two SGreens; however, it is still incapable of taking on anything larger than itself with any hope of survival. Its anti-capital firepower is theoretically 1/11 that of the Deimos.


It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the Deimos really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of Freespace 2 are cruel to the Aeolus and do not show its full potential. For example in Clash of the Titans II all of the cruisers were severly damaged, even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In Their Finest Hour (which also causes many people to doubt the GTVA Colossus) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.


There is no really no "safe" approach when attacking an Aeolus, so the the only real option is to use slashing attacks: Line up outside its range, charge in at full power, afterburn on the way out and do not turn until at least 1,500m over onto its other side


When an enemy Aeolus arrives in range, there's just one chance to survive: Blow it up, before it blows up you! This thing is horrible for any newcomer in FS and a great threat for anybody else. It has the best anti fighter and bomber capability of all capital ships (I tested this!), so stay away from that ship, if you don't have a friendly capital ship or a volley of Cyclops to deal with it.


While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the Leviathan has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. It does not. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.


The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn't sound like much, but one competently-flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus' fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you'll notice that it only takes a wing or two of Medusas to kill this 'badass' ship. The exact number depends on the difficulty level, as the bomber's AI is better on higher difficulty.


Flak cannons are actually fairly dangerous, though they are indeed lousy at shooting down bombs, which makes the Aeolus actually relatively weak against bombers. Fighters are a different story. Critics should note that the Aeolus has a better field of fire for all of its weapons than any other cruiser in the game.